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Minjian Xin

dblp:263/7065 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 40% Motion planning and robot control · 20% Planning, search and constraint satisfaction · 20%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-term planning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Robotics › Motion planning and robot control
task and motion planning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020

Methods — techniques the papers use, named apart from their topics

imitation learning · 0.4deep reinforcement learning · 0.4curiosity-guided sampling · 0.4
YearPublicationVenuePosition
2024 Learning of Long-Horizon Sparse-Reward Robotic Manipulator Tasks With Base Controllers
abstract
Deep reinforcement learning (DRL) enables robots to perform some intelligent tasks end-to-end. However, there are still many challenges for long-horizon sparse-reward robotic manipulator tasks. On the one hand, a sparse-reward setting causes exploration inefficient. On the other hand, exploration using physical robots is of high cost and unsafe. In this article, we propose a method of learning long-horizon sparse-reward tasks utilizing one or more existing traditional controllers named base controllers in this article. Built upon deep deterministic policy gradients (DDPGs), our algorithm incorporates the existing base controllers into stages of exploration, value learning, and policy update. Furthermore, we present a straightforward way of synthesizing different base controllers to integrate their strengths. Through experiments ranging from stacking blocks to cups, it is demonstrated that the learned state-based or image-based policies steadily outperform base controllers. Compared to previous works of learning from demonstrations, our method improves sample efficiency by orders of magnitude and improves performance. Overall, our method bears the potential of leveraging existing industrial robot manipulation systems to build more flexible and intelligent controllers.
Guangming Wang 0001, Minjian Xin, Zhe Liu 0022, Hesheng Wang 0001
IEEE Trans. Neural Networks Learn. Syst.2
2020 Flexible and Efficient Long-Range Planning Through Curious Exploration
abstract
Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is finding an efficient way to search through the tree of possible action sequences. Existing non-learned planning solutions from the Task and Motion Planning (TAMP) literature rely on the existence of logical descriptions for the effects and preconditions for actions. This constraint allows TAMP methods to efficiently reduce the tree search problem but limits their ability to generalize to unseen and complex physical environments. In contrast, deep reinforcement learning (DRL) methods use flexible neural-network-based function approximators to discover policies that generalize naturally to unseen circumstances. However, DRL methods struggle to handle the very sparse reward landscapes inherent to long-range multi-step planning situations. Here, we propose the Curious Sample Planner (CSP), which fuses elements of TAMP and DRL by combining a curiosity-guided sampling strategy with imitation learning to accelerate planning. We show that CSP can efficiently discover interesting and complex temporally-extended plans for solving a wide range of physically realistic 3D tasks. In contrast, standard planning and learning methods often fail to solve these tasks at all or do so only with a huge and highly variable number of training samples. We explore the use of a variety of curiosity metrics with CSP and analyze the types of solutions that CSP discovers. Finally, we show that CSP supports task transfer so that the exploration policies learned during experience with one task can help improve efficiency on related tasks.
Aidan Curtis, Minjian Xin, Dilip Arumugam, Kevin T. Feigelis, Dan Yamins
ICML2