EDBT 2026 Demo / reviewers in the wild / expert
Sicong Du
dblp:263/7339
· DBLP profile ↗
6ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0001-7942-5068ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 64% Robot navigation and mapping · 15% Generative modeling · 14% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 57% Rendering · 43% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.0 | 1 | 2026 | LiDAR-GS++: Improving LiDAR Gaussian Reconstruction via Diffusion Priors · AAAI 2026 |
Computer vision › 3D vision › 3d reconstruction › point cloud reconstruction
LiDAR-based reconstruction |
1.0 | 1 | 2026 | LiDAR-GS++: Improving LiDAR Gaussian Reconstruction via Diffusion Priors · AAAI 2026 |
Visual content generation and editing › 3d scene generation
diffusion-based scene generation |
1.0 | 1 | 2026 | LiDAR-GS++: Improving LiDAR Gaussian Reconstruction via Diffusion Priors · AAAI 2026 |
Computer vision › 3D vision › 3d scene reconstruction
driving scene reconstruction |
0.9 | 1 | 2025 | RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes · SIGGRAPH Asia 2025 |
Machine learning › Generative modeling
diffusion model |
0.6 | 2 | 2026 | LiDAR-GS++: Improving LiDAR Gaussian Reconstruction via Diffusion Priors · AAAI 2026 RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2020 | GPO: Global Plane Optimization for Fast and Accurate Monocular SLAM Initialization · ICRA 2020 |
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM |
0.4 | 1 | 2020 | GPO: Global Plane Optimization for Fast and Accurate Monocular SLAM Initialization · ICRA 2020 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
planar surface reconstruction |
0.4 | 1 | 2020 | GPO: Global Plane Optimization for Fast and Accurate Monocular SLAM Initialization · ICRA 2020 |
Robotics › Robot navigation and mapping
SLAM |
0.4 | 1 | 2020 | GPO: Global Plane Optimization for Fast and Accurate Monocular SLAM Initialization · ICRA 2020 |
Machine learning › Deep learning architectures and training
weight initialization |
0.4 | 1 | 2020 | GPO: Global Plane Optimization for Fast and Accurate Monocular SLAM Initialization · ICRA 2020 |
Machine learning › Generative modeling › diffusion model
diffusion prior |
0.3 | 1 | 2025 | RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025 |
Rendering
gaussian splatting |
0.3 | 1 | 2025 | RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025 |
Rendering
neural rendering |
0.3 | 1 | 2025 | RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
diffusion prior · 3.7knowledge distillation · 2.0gaussian splatting · 2.0reward-guided reconstruction · 1.7substitution-and-fusion optimization · 0.9structural matching · 0.9homography estimation · 0.4global plane optimization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | LiDAR-GS++: Improving LiDAR Gaussian Reconstruction via Diffusion PriorsabstractRecent GS-based rendering has made significant progress for LiDAR, surpassing Neural Radiance Fields (NeRF) in both quality and speed. However, these methods exhibit artifacts in extrapolated novel view synthesis due to the incomplete reconstruction from single traversal scans. To address this limitation, we present LiDAR-GS++, a LiDAR Gaussian Splatting reconstruction method enhanced by diffusion priors for real-time and high-fidelity re-simulation on public urban roads. Specifically, we introduce a controllable LiDAR generation model conditioned on coarsely extrapolated rendering to produce extra geometry-consistent scans and employ an effective distillation mechanism for expansive LiDAR Gaussian reconstruction. By extending reconstruction to under-fitted regions, our approach ensures global geometric consistency for extrapolative novel views while preserving detailed scene surfaces captured by sensors. Experiments on multiple public datasets demonstrate that LiDAR-GS++ achieves state-of-the-art performance for both interpolated and extrapolated viewpoints, surpassing existing GS and NeRF-based methods. Jiarun Liu, Rengan Xie, Sicong Du, Yiru Zhao, Yuchi Huo, Sheng Yang 0007 |
AAAI | 5 |
| 2025 | Para-Lane: Multi-Lane Dataset Registering Parallel Scans for Benchmarking Novel View SynthesisabstractTo evaluate end-to-end autonomous driving systems, a simulation environment based on Novel View Synthesis (NVS) techniques is essential, which synthesizes photo-realistic images and point clouds from previously recorded sequences under new vehicle poses, particularly in cross-lane scenarios. Therefore, the development of a multi-lane dataset and benchmark is necessary. While recent synthetic scene-based NVS datasets have been prepared for cross-lane benchmarking, they still lack the realism of captured images and point clouds. To further assess the performance of existing methods based on NeRF and 3DGS, we present the first multi-lane dataset registering parallel scans specifically for novel driving view synthesis dataset derived from real-world scans, comprising 25 groups of associated sequences, including 16,000 front-view images, 64,000 surround-view images, and 16,000 LiDAR frames. All frames are labeled to differentiate moving objects from static elements. Using this dataset, we evaluate the performance of existing approaches in various testing scenarios at different lanes and distances. Additionally, our method provides the solution for solving and assessing the quality of multi-sensor poses for multi-modal data alignment for curating such a dataset in real-world. We plan to continually add new sequences to test the generalization of existing methods across different scenarios. The dataset is released publicly at the project page: https://nizqleo.github.io/paralane-dataset/. Ziqian Ni, Sicong Du, Zhenghua Hou, Chenming Wu, Sheng Yang 0007 |
3DV | 2 |
| 2025 | RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors
Sicong Du, Jiarun Liu, Haoxiang Chen 0004, Tai-Jiang Mu, Sheng Yang 0007 |
ICCV | 1 |
| 2025 | Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack ValidationabstractSensor simulation is pivotal for scalable validation of autonomous driving systems, yet existing Neural Radiance Fields (NeRF) based methods face applicability and efficiency challenges in industrial workflows. This paper introduces a Gaussian Splatting (GS) based system to address these challenges: We first break down sensor simulator components and analyze the possible advantages of GS over NeRF. Then in practice, we refactor three crucial components through GS, to leverage its explicit scene representation and real-time rendering: (1) choosing the 2D neural Gaussian representation for physics-compliant scene and sensor modeling, (2) proposing a scene editing pipeline to leverage Gaussian primitives library for data augmentation, and (3) coupling a controllable diffusion model for scene expansion and harmonization. We implement this framework on a proprietary autonomous driving dataset supporting cameras and LiDAR sensors. We demonstrate through ablation studies that our approach reduces frame-wise simulation latency, achieves better geometric and photometric consistency, and enables interpretable explicit scene editing and expansion. Furthermore, we showcase how integrating such a GS-based sensor simulator with traffic and dynamic simulators enables full-stack testing of end-to-end autonomy algorithms. Our work provides both algorithmic insights and practical validation, establishing GS as a cornerstone for industrial-grade sensor simulation. Xianming Zeng, Sicong Du, Lizhe Liu, Haoyu Shu, Jiaxuan Gao, Jiarun Liu, Jiulong Xu, Jianyun Xu, Mingxia Chen, Yiru Zhao, Yapeng Xue, Sheng Yang 0007 |
IROS | 2 |
| 2025 | GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving ScenesabstractThis paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatting (3DGS). Unlike existing 3DGS inpainting methods that perform generative completion relying on 2D perspective-view-based diffusion or GAN models to predict limited appearance or depth cues for missing regions, our approach enables substitutional scene inpainting and editing directly through the 3DGS modality, extricating it from requiring spatial-temporal consistency of 2D cross-modals and eliminating the need for time-intensive retraining of Gaussians. Our key insight is that the highly repetitive patterns in driving scenes often share multi-modal similarities within the implicit 3DGS feature space and are particularly suitable for structural matching to enable effective 3DGS-based substitutional inpainting. Practically, we construct feature-embedded 3DGS scenes to incorporate a patch measurement method for abstracting local context at different scales and, subsequently, propose a structural search method to find candidate patches in 3D space effectively. Finally, we propose a simple yet effective substitution-and-fusion optimization for better visual harmony. We conduct extensive experiments on multiple publicly available datasets to demonstrate the effectiveness and efficiency of our proposed method in driving scenes, and the results validate that our method achieves state-of-the-art performance compared to the baseline methods in terms of both quality and interoperability. Additional experiments in general scenes also demonstrate the applicability of the proposed 3D inpainting strategy. The project page and code are available at: https://shanzhaguoo.github.io/GS-RoadPatching/. Jiarun Liu, Sicong Du, Chenming Wu, Deqi Li, Shi-Sheng Huang, Guofeng Zhang 0001, Sheng Yang 0007 |
SIGGRAPH Asia | 3 |
| 2020 | GPO: Global Plane Optimization for Fast and Accurate Monocular SLAM InitializationabstractInitialization is essential to monocular Simultaneous Localization and Mapping (SLAM) problems. This paper focuses on a novel initialization method for monocular SLAM based on planar features. The algorithm starts by homography estimation in a sliding window. It then proceeds to a global plane optimization (GPO) to obtain camera poses and the plane normal. 3D points can be recovered using planar constraints without triangulation. The proposed method fully exploits the plane information from multiple frames and avoids the ambiguities in homography decomposition. We validate our algorithm on the collected chessboard dataset against baseline implementations and present extensive analysis. Experimental results show that our method outperforms the ne-tuned baselines in both accuracy and real-time. Sicong Du, Hengkai Guo, Yilun Lin 0002, Xiangbing Meng, Linfu Wen, Fei-Yue Wang 0001 |
ICRA | 1 |