EDBT 2026 Demo / reviewers in the wild / expert
Riku Murai
dblp:263/7362
· DBLP profile ↗
6ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-0221-1392ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Robot navigation and mapping · 60% 3D vision · 28% Motion planning and robot control · 12% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
SLAM |
1.6 | 2 | 2025 | MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors · CVPR 2025 Gaussian Splatting SLAM · CVPR 2024 |
Robotics › Robot navigation and mapping
localization |
1.0 | 2 | 2024 | A Robot Web for Distributed Many-Device Localization · IEEE Trans. Robotics 2024 Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Robotics › Motion planning and robot control › robot control › safe control
control barrier functions |
0.9 | 1 | 2025 | A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025 |
Computer vision › 3D vision › 3d reconstruction
dense 3d reconstruction |
0.9 | 1 | 2025 | MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors · CVPR 2025 |
Robotics › Robot navigation and mapping › mobile robot navigation
safe navigation |
0.9 | 1 | 2025 | A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | Gaussian Splatting SLAM · CVPR 2024 |
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM |
0.8 | 1 | 2024 | Gaussian Splatting SLAM · CVPR 2024 |
Robotics › Robot navigation and mapping › localization › multi-robot localization
multi-robot cooperative localization |
0.8 | 1 | 2024 | A Robot Web for Distributed Many-Device Localization · IEEE Trans. Robotics 2024 |
Computer vision › 3D vision
novel view synthesis |
0.8 | 1 | 2024 | Gaussian Splatting SLAM · CVPR 2024 |
Computer vision › 3D vision
pose estimation |
0.8 | 1 | 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry |
0.8 | 1 | 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | Gaussian Splatting SLAM · CVPR 2024 |
Robotics › Motion planning and robot control
robot control |
0.3 | 1 | 2025 | A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025 |
Robotics › Motion planning and robot control
safety filter |
0.3 | 1 | 2025 | A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps · ICRA 2025 |
Robotics › Robot navigation and mapping › localization
odometry |
0.2 | 1 | 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Distributed systems
distributed coordination |
0.2 | 1 | 2024 | A Robot Web for Distributed Many-Device Localization · IEEE Trans. Robotics 2024 |
Methods — techniques the papers use, named apart from their topics
geometric verification · 1.5direct optimisation · 1.5second-order global optimization · 0.9pointmap matching · 0.9loop closure · 0.9gaussian splatting · 0.9control barrier functions · 0.9gaussian belief propagation · 0.8focal-plane sensor-processor · 0.8factor graph · 0.8extended kalman filter · 0.8SIMD · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction PriorsabstractWe present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally consistent poses and dense geometry while operating at 15 FPS. Riku Murai, Eric Dexheimer, Andrew J. Davison |
CVPR | 1 |
| 2025 | A Control Barrier Function for Safe Navigation with Online Gaussian Splatting MapsabstractSAFER-Splat (Simultaneous Action Filtering and Environment Reconstruction) is a real-time, scalable, and minimally invasive safety filter, based on control barrier functions, for safe robotic navigation in a detailed map constructed at runtime using Gaussian Splatting (GSplat). We propose a novel Control Barrier Function (CBF) that not only induces safety with respect to all Gaussian primitives in the scene, but when synthesized into a controller, is capable of processing hundreds of thousands of Gaussians while maintaining a minimal memory footprint and operating at 15 Hz during online Splat training. Of the total compute time, a small fraction of it consumes GPU resources, enabling uninterrupted training. The safety layer is minimally invasive, correcting robot actions only when they are unsafe. To showcase the safety filter, we also introduce SplatBridge, an open-source software package built with ROS for real-time GSplat mapping for robots. We demonstrate the safety and robustness of our pipeline first in simulation, where our method is 20-50x faster, safer, and less conservative than competing methods based on neural radiance fields. Further, we demonstrate simultaneous GSplat mapping and safety filtering on a drone hardware platform using only on-board perception. We verify that under teleoperation a human pilot cannot invoke a collision. Our videos and codebase can be found at https://chengine.github.io/safer-splat. Timothy Chen, Aiden Swann, Javier Yu, Olaoluwa Shorinwa, Riku Murai, Monroe Kennedy III, Mac Schwager |
ICRA | 5 |
| 2024 | Gaussian Splatting SLAMabstractWe present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Designed for challenging monocular settings, our approach is seamlessly extendable to RGB-D SLAM when an external depth sensor is available. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce afull SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation but also reconstruction of tiny and even transparent objects. Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. Davison |
CVPR | 2 |
| 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO)abstractFocal-Plane Sensor-Processor Arrays (FPSP)s are an emerging technology that can execute vision algorithms directly on the image sensor. Unlike conventional cameras, FPSPs perform computation on the image plane – at individual pixels – enabling high frame rate image processing while consuming low power, making them ideal for mobile robotics. FPSPs, such as the SCAMP-5, use parallel processing and are based on the Single Instruction Multiple Data (SIMD) paradigm. In this paper, we present BIT-VIO, the first Visual Inertial Odometry (VIO) which utilises SCAMP-5. BIT-VIO is a loosely-coupled iterated Extended Kalman Filter (iEKF) which fuses together the visual odometry running fast at 300 FPS with predictions from 400 Hz IMU measurements to provide accurate and smooth trajectories. Project Page: https://sites.google.com/view/bit-vio/home Matthew Lisondra, Junseo Kim, Riku Murai, Kourosh Zareinia, Sajad Saeedi G. |
ICRA | 3 |
| 2024 | A Robot Web for Distributed Many-Device LocalizationabstractWe show that a distributed network of robots or other devices which make measurements of each other can collaborate to globally localize via efficient ad hoc peer-to-peer communication. Our Robot Web solution is based on Gaussian belief propagation (GBP) on the fundamental nonlinear factor graph describing the probabilistic structure of all of the observations robots make internally or of each other, and is flexible for any type of robot, motion or sensor. We define a simple and efficient communication protocol which can be implemented by the publishing and reading of web pages or other asynchronous communication technologies. We show in simulations with up to 1000 robots interacting in arbitrary patterns that our solution convergently achieves global accuracy as accurate as a centralized nonlinear factor graph solver while operating with high distributed efficiency of computation and communication. Via the use of robust factors in GBP, our method is tolerant to a high percentage of faulty sensor measurements or dropped communication packets. Furthermore, we showcase that the system operates on real robots with limited onboard computational resources. Riku Murai, Joseph Ortiz, Sajad Saeedi G., Paul H. J. Kelly, Andrew J. Davison |
IEEE Trans. Robotics | 1 |
| 2020 | BIT-VO: Visual Odometry at 300 FPS using Binary Features from the Focal PlaneabstractFocal-plane Sensor-processor (FPSP) is a next-generation camera technology which enables every pixel on the sensor chip to perform computation in parallel, on the focal plane where the light intensity is captured. SCAMP-5 is a general-purpose FPSP used in this work and it carries out computations in the analog domain before analog to digital conversion. By extracting features from the image on the focal plane, data which is digitised and transferred is reduced. As a consequence, SCAMP-5 offers a high frame rate while maintaining low energy consumption. Here, we present BITVO, which is the first 6-Degrees of Freedom visual odometry algorithm which utilises the FPSP. Our entire system operates at 300 FPS in a natural environment, using binary edges and corner features detected by the SCAMP-5. Riku Murai, Sajad Saeedi G., Paul H. J. Kelly |
IROS | 1 |