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Zijiao Yang 0002

dblp:263/8038-2 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-2693-3998ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 39% Trustworthy machine learning · 30% Video understanding and tracking · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › video analytics
behavior analysis
0.712023
Behavioral Analysis of Vision-and-Language Navigation Agents · CVPR 2023
Machine learning › Trustworthy machine learning
interpretability
0.712023
Behavioral Analysis of Vision-and-Language Navigation Agents · CVPR 2023
Computer vision › Vision and language
vision-and-language navigation
0.712023
Behavioral Analysis of Vision-and-Language Navigation Agents · CVPR 2023
Computer vision › Vision and language › visual grounding
instruction grounding
0.212023
Behavioral Analysis of Vision-and-Language Navigation Agents · CVPR 2023

Methods — techniques the papers use, named apart from their topics

skill-specific intervention · 0.7competency scoring · 0.7
YearPublicationVenuePosition
2025 Hijacking Vision-and-Language Navigation Agents with Adversarial Environmental Attacks
abstract
Assistive embodied agents that can be instructed in natural language to perform tasks in open-world environments have the potential to significantly impact labor tasks like manufacturing or in-home care - benefiting the lives of those who come to depend on them. In this work, we consider how this benefit might be hijacked by local modifications in the appearance of the agent's operating environment. Specifically, we take the popular Vision-and-Language Navigation (VLN) task as a representative setting and develop a whitebox adversarial attack that optimizes a 3D attack object's appearance to induce desired behaviors in pretrained VLN agents that observe it in the environment. We demonstrate that the proposed attack can cause VLN agents to ignore their instructions and execute alternative actions after encountering the attack object - even for instructions and agent paths not considered when optimizing the attack. For these novel settings, we find our attacks can induce early-termination behaviors or divert an agent along an attacker-defined multi-step trajectory. Under both conditions, environmental attacks significantly reduce agent capabilities to successfully follow user instructions.
Zijiao Yang 0002, Xiangxi Shi, Eric Slyman, Stefan Lee
WACV1
2023 Behavioral Analysis of Vision-and-Language Navigation Agents
abstract
To be successful, Vision-and-Language Navigation (VLN) agents must be able to ground instructions to actions based on their surroundings. In this work, we develop a methodology to study agent behavior on a skill-specific basis - examining how well existing agents ground instructions about stopping, turning, and moving towards specified objects or rooms. Our approach is based on generating skill-specific interventions and measuring changes in agent predictions. We present a detailed case study analyzing the behavior of a recent agent and then compare multiple agents in terms of skill-specific competency scores. This analysis suggests that biases from training have lasting effects on agent behavior and that existing models are able to ground simple referring expressions. Our comparisons between models show that skill-specific scores correlate with improvements in overall VLN task performance.
Zijiao Yang 0002, Arjun Majumdar, Stefan Lee
CVPR1