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Sebastian Winberg

dblp:263/9465 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0003-1066-8955ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 67% Geometric modeling and processing · 21% Computer animation and physical simulation · 7%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › differentiable rendering
differentiable path tracing
1.012026
Radiance Caching for Differentiable Path Tracing · ACM Trans. Graph. 2026
Rendering
inverse rendering
1.012026
Radiance Caching for Differentiable Path Tracing · ACM Trans. Graph. 2026
Rendering
monte carlo rendering
1.012026
Radiance Caching for Differentiable Path Tracing · ACM Trans. Graph. 2026
Rendering
physically based rendering
1.012026
Radiance Caching for Differentiable Path Tracing · ACM Trans. Graph. 2026
Rendering › global illumination
radiance caching
1.012026
Radiance Caching for Differentiable Path Tracing · ACM Trans. Graph. 2026
Geometric modeling and processing › shape modeling
3d hair modeling
0.812024
GroomCap: High-Fidelity Prior-Free Hair Capture · ACM Trans. Graph. 2024
Geometric modeling and processing
implicit neural representation
0.812024
GroomCap: High-Fidelity Prior-Free Hair Capture · ACM Trans. Graph. 2024
Computer animation and physical simulation
performance capture
0.612022
Facial hair tracking for high fidelity performance capture · ACM Trans. Graph. 2022
Rendering
face rendering
0.512021
Rendering with style: combining traditional and neural approaches for high-quality face rendering · ACM Trans. Graph. 2021
Geometric modeling and processing › shape modeling › 3d hair modeling
hair strand reconstruction
0.212024
GroomCap: High-Fidelity Prior-Free Hair Capture · ACM Trans. Graph. 2024
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212022
Facial hair tracking for high fidelity performance capture · ACM Trans. Graph. 2022
Rendering
appearance acquisition
0.112021
Rendering with style: combining traditional and neural approaches for high-quality face rendering · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

registration · 1.1photogrammetry · 1.1multi-view reconstruction · 1.1variance reduction · 1.0spatial blending · 1.0radiance caching · 1.0volumetric rendering · 0.8neural implicit representation · 0.8gaussian-based optimization · 0.8latent space projection · 0.5
YearPublicationVenuePosition
2026 Radiance Caching for Differentiable Path Tracing
abstract
Differentiable path tracing offers a principled route to recovering physical material and lighting parameters, but the combination of high variance and poor numerical conditioning often makes it too brittle to use in practice. This is especially the case when lighting is altogether unknown, or when the scene contains complex light transport effects. Prior work recently showed that the variance reduction provided by a radiance cache can alleviate these challenges. We revisit the combination of inverse rendering and radiance caching with a twist, by introducing a spatial blending field that locally interpolates between the cache and standard unbiased estimators. Recursive application of this idea yields a rich design space of evaluation strategies and inter-estimator consistency losses; we map this space and identify effective components. A surprising property of the resulting algorithm is that it can accurately recover material parameters even when the lighting is not uniquely identifiable from the observations. Our experiments demonstrate significant improvements in speed and robustness over prior work, making a strong case for including radiance caching as a standard component of future physically based inverse rendering systems.
Delio Vicini, Sebastian Winberg, Stephan J. Garbin, Wenzel Jakob
ACM Trans. Graph.3
2024 GroomCap: High-Fidelity Prior-Free Hair Capture
abstract
Despite recent advances in multi-view hair reconstruction, achieving strand-level precision remains a significant challenge due to inherent limitations in existing capture pipelines. We introduce GroomCap , a novel multi-view hair capture method that reconstructs faithful and high-fidelity hair geometry without relying on external data priors. To address the limitations of conventional reconstruction algorithms, we propose a neural implicit representation for hair volume that encodes high-resolution 3D orientation and occupancy from input views. This implicit hair volume is trained with a new volumetric 3D orientation rendering algorithm, coupled with 2D orientation distribution supervision, to effectively prevent the loss of structural information caused by undesired orientation blending. We further propose a Gaussian-based hair optimization strategy to refine the traced hair strands with a novel chained Gaussian representation, utilizing direct photometric supervision from images. Our results demonstrate that GroomCap is able to capture high-quality hair geometries that are not only more precise and detailed than existing methods but also versatile enough for a range of applications.
Yuxiao Zhou 0001, Menglei Chai, Daoye Wang, Sebastian Winberg, Erroll Wood, Kripasindhu Sarkar, Markus Gross 0001, Thabo Beeler
ACM Trans. Graph.4
2022 Facial hair tracking for high fidelity performance capture
abstract
Facial hair is a largely overlooked topic in facial performance capture. Most production pipelines in the entertainment industry do not have a way to automatically capture facial hair or track the skin underneath it. Thus, actors are asked to shave clean before face capture, which is very often undesirable. Capturing the geometry of individual facial hairs is very challenging, and their presence makes it harder to capture the deforming shape of the underlying skin surface. Some attempts have already been made at automating this task, but only for static faces with relatively sparse 3D hair reconstructions. In particular, current methods lack the temporal correspondence needed when capturing a sequence of video frames depicting facial performance. The problem of robustly tracking the skin underneath also remains unaddressed. In this paper, we propose the first multiview reconstruction pipeline that tracks both the dense 3D facial hair, as well as the underlying 3D skin for entire performances. Our method operates with standard setups for face photogrammetry, without requiring dense camera arrays. For a given capture subject, our algorithm first reconstructs a dense, high-quality neutral 3D facial hairstyle by registering sparser hair reconstructions over multiple frames that depict a neutral face under quasi-rigid motion. This custom-built, reference facial hairstyle is then tracked throughout a variety of changing facial expressions in a captured performance, and the result is used to constrain the tracking of the 3D skin surface underneath. We demonstrate the proposed capture pipeline on a variety of different facial hairstyles and lengths, ranging from sparse and short to dense full-beards.
Sebastian Winberg, Gaspard Zoss, Prashanth Chandran, Paulo F. U. Gotardo, Derek Bradley
ACM Trans. Graph.1
2021 Rendering with style: combining traditional and neural approaches for high-quality face rendering
abstract
For several decades, researchers have been advancing techniques for creating and rendering 3D digital faces, where a lot of the effort has gone into geometry and appearance capture, modeling and rendering techniques. This body of research work has largely focused on facial skin, with much less attention devoted to peripheral components like hair, eyes and the interior of the mouth. As a result, even with the best technology for facial capture and rendering, in most high-end productions a lot of artist time is still spent modeling the missing components and fine-tuning the rendering parameters to combine everything into photo-real digital renders. In this work we propose to combine incomplete, high-quality renderings showing only facial skin with recent methods for neural rendering of faces, in order to automatically and seamlessly create photo-realistic full-head portrait renders from captured data without the need for artist intervention. Our method begins with traditional face rendering, where the skin is rendered with the desired appearance, expression, viewpoint, and illumination. These skin renders are then projected into the latent space of a pre-trained neural network that can generate arbitrary photo-real face images (StyleGAN2). The result is a sequence of realistic face images that match the identity and appearance of the 3D character at the skin level, but is completed naturally with synthesized hair, eyes, inner mouth and surroundings. Notably, we present the first method for multi-frame consistent projection into this latent space, allowing photo-realistic rendering and preservation of the identity of the digital human over an animated performance sequence, which can depict different expressions, lighting conditions and viewpoints. Our method can be used in new face rendering pipelines and, importantly, in other deep learning applications that require large amounts of realistic training data with ground-truth 3D geometry, appearance maps, lighting, and viewpoint.
Prashanth Chandran, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross 0001, Paulo F. U. Gotardo, Derek Bradley
ACM Trans. Graph.2