Yohanes Yudhi Adikusuma

dblp:263/9660 · DBLP profile ↗
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4ranked-venue papers
3as first author
3since 2021 · last 2026
0009-0004-3393-5862ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 100%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › surface processing
geodesic distance computation
2.232026
LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence · AAAI 2026
NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries · NeurIPS 2023
An Accuracy Controllable and Memory Efficient Method for Computing High-Quality Geodesic Distances on Triangle Meshes · Comput. Aided Des. 2022
Geometric modeling and processing › discrete geometry › discrete differential geometry
geodesic mapping
1.012026
LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence · AAAI 2026
Geometric modeling and processing › shape correspondence
non-isometric shape matching
1.012026
LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence · AAAI 2026
Geometric modeling and processing
shape correspondence
1.012026
LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence · AAAI 2026
Geometric modeling and processing
implicit neural representation
0.712023
NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries · NeurIPS 2023
Geometric modeling and processing › shape representation › mesh representation
triangle mesh
0.612022
An Accuracy Controllable and Memory Efficient Method for Computing High-Quality Geodesic Distances on Triangle Meshes · Comput. Aided Des. 2022
Geometric modeling and processing
mesh processing
0.412020
Fast Construction of Discrete Geodesic Graphs · ACM Trans. Graph. 2020
Graph algorithms and graph theory › metric graph theory › graph distance
geodesic distance computation
0.412020
Fast Construction of Discrete Geodesic Graphs · ACM Trans. Graph. 2020
Computer vision › 3D vision
point cloud processing
0.312026
LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence · AAAI 2026
Computer vision › 3D vision
3d shape representation
0.212023
NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries · NeurIPS 2023
Graph algorithms and graph theory › graph algorithms
sparse graph construction
0.112020
Fast Construction of Discrete Geodesic Graphs · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

lightweight shape descriptors · 2.0PCA on unsigned distance fields · 2.0per-model overfitting · 1.3implicit learning · 1.3accuracy-aware window propagation · 0.9
YearPublicationVenuePosition
2026 LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence
abstract
Computing geodesic distances on 3D surfaces is fundamental to many tasks in 3D vision and geometry processing, with deep connections to tasks such as shape correspondence. Recent learning-based methods achieve strong performance but rely on large 3D backbones, leading to high memory usage and latency, which limit their use in interactive or resource-constrained settings. We introduce LiteGE, a lightweight approach that constructs compact, category-aware shape descriptors by applying PCA to unsigned distance field (UDFs) samples at informative voxels. This descriptor is efficient to compute and removes the need for high-capacity networks. LiteGE remains robust on sparse point clouds, supporting inputs with as few as 300 points, where prior methods fail. Extensive experiments show that LiteGE reduces memory usage and inference time by up to 300x compared to existing neural approaches. In addition, by exploiting the intrinsic relationship between geodesic distance and shape correspondence, LiteGE enables fast and accurate shape matching. Our method achieves up to 1000x speedup over state-of-the-art mesh-based approaches while maintaining comparable accuracy on non-isometric shape pairs, including evaluations on point-cloud inputs.
Yohanes Yudhi Adikusuma, Qixing Huang, Ying He 0001
AAAI1
2023 NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries
abstract
Geodesics play a critical role in many geometry processing applications. Traditional algorithms for computing geodesics on 3D mesh models are often inefficient and slow, which make them impractical for scenarios requiring extensive querying of arbitrary point-to-point geodesics. Recently, deep implicit functions have gained popularity for 3D geometry representation, yet there is still no research on neural implicit representation of geodesics. To bridge this gap, we make the first attempt to represent geodesics using implicit learning frameworks. Specifically, we propose neural geodesic field (NeuroGF), which can be learned to encode all-pairs geodesics of a given 3D mesh model, enabling to efficiently and accurately answer queries of arbitrary point-to-point geodesic distances and paths. Evaluations on common 3D object models and real-captured scene-level meshes demonstrate our exceptional performances in terms of representation accuracy and querying efficiency. Besides, NeuroGF also provides a convenient way of jointly encoding both 3D geometry and geodesics in a unified representation. Moreover, the working mode of per-model overfitting is further extended to generalizable learning frameworks that can work on various input formats such as unstructured point clouds, which also show satisfactory performances for unseen shapes and categories. Our code and data are available at https://github.com/keeganhk/NeuroGF.
Qijian Zhang, Junhui Hou, Yohanes Yudhi Adikusuma, Wenping Wang 0001, Ying He 0001
NeurIPS3
2022 An Accuracy Controllable and Memory Efficient Method for Computing High-Quality Geodesic Distances on Triangle Meshes
Yohanes Yudhi Adikusuma, Zheng Fang 0008, Ying He 0001
Comput. Aided Des.1
2020 Fast Construction of Discrete Geodesic Graphs
abstract
This paper develops a new method for constructing Discrete Geodesic Graph (DGG)—an undirected, sparse graph for computing discrete geodesic distances and paths on triangle meshes. Based on a novel accuracy aware window propagation scheme, our method is able to compute the graph edges in a direct and efficient manner. Given a triangle mesh with n vertices and a user-specified accuracy parameter ɛ, our method produces a DGG with O ( n \√ɛ) edges in empirical O ( n \ɛ 0.75 log 1\ɛ) time, which greatly improves the time complexity O ( n \ɛ log 1\ɛ) of the existing method. Extensive evaluation on a large-scale 3D shape repository shows that our method is efficient and can produce high-quality geodesic distances with predictable accuracy and guaranteed true distance metric. In particular, our method has a great advantage over the existing approximate methods on meshes with high degree of anisotropy. The source code is available at https://github.com/GeodesicGraph.
Yohanes Yudhi Adikusuma, Zheng Fang 0008, Ying He 0001
ACM Trans. Graph.1