Vidit Goel

dblp:264/0146 · DBLP profile ↗
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13ranked-venue papers
1as first author
13since 2021 · last 2025
0000-0001-8483-6363ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-author · 9 since 2021Artificial intelligence and machine learning · 8 · 1 first-author · 8 since 2021
YearPublicationVenuePosition
2025 Wonderland: Navigating 3D Scenes from a Single Image
abstract
How can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in occluded areas, and low visual quality in backgrounds. Our novel 3D scene reconstruction pipeline overcomes these limitations to tackle the aforesaid challenge. Specifically, we introduce a large-scale reconstruction model that leverages latents from a video diffusion model to predict 3D Gaussian Splattings of scenes in a feed-forward manner. The video diffusion model is designed to create videos precisely following specified camera trajectories, allowing it to generate compressed video latents that encode multi-view information while maintaining 3D consistency. We train the 3D reconstruction model to operate on the video latent space with a progressive learning strategy, enabling the efficient generation of high-quality, wide-scope, and generic 3D scenes. Extensive evaluations across various datasets affirm that our model significantly outperforms existing single-view 3D scene generation methods, especially with out-of-domain images. Thus, we demonstrate for the first time that a 3D reconstruction model can effectively be built upon the latent space of a diffusion model in order to realize efficient 3D scene generation. Project page: https://snap-research.github.io/wonderland/
Hanwen Liang, Junli Cao, Vidit Goel, Guocheng Qian, Sergei Korolev, Demetri Terzopoulos, Konstantinos N. Plataniotis, Sergey Tulyakov, Jian Ren 0005
CVPR3
2025 Lightweight Predictive 3D Gaussian Splats
abstract
Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussian, which can occupy up to gigabytes of storage. This creates a significant practical barrier, preventing widespread adoption on resource-constrained devices. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. This representation leverages the inherent feature sharing among splats in the close proximity using a hierarchical tree structure, with which only the parent splats need to be stored. We present a method for constructing tree structures from naturally unstructured point clouds. Additionally, we propose the adaptive tree manipulation to prune the redundant trees in the space, while spawn new ones from the significant children splats during the optimization process. On the benchmark datasets, we achieve 20x storage reduction in hard-drive footprint with improved fidelity compared to the vanilla 3DGS and 2-5x reduction compared to the exiting compact solutions. More importantly, we demonstrate the practical application of our method in real-world rendering on mobile devices and AR glasses.
Junli Cao, Vidit Goel, Chaoyang Wang 0001, Anil Kag, Ju Hu, Sergei Korolev, Chenfanfu Jiang, Sergey Tulyakov, Jian Ren 0005
ICLR2
2025 Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach
abstract
We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.
Yunuo Chen 0001, Junli Cao, Vidit Goel, Sergei Korolev, Chenfanfu Jiang, Jian Ren 0005, Sergey Tulyakov, Anil Kag
NeurIPS3
2025 Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation
abstract
We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint. In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability.
Chaoyang Wang 0001, Ashkan Mirzaei, Vidit Goel, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Peter Wonka
NeurIPS3
2024 OpenBias: Open-Set Bias Detection in Text-to-Image Generative Models
abstract
Text-to-image generative models are becoming increasingly popular and accessible to the general public. As these models see large-scale deployments, it is necessary to deeply investigate their safety and fairness to not disseminate and perpetuate any kind of biases. However, existing works focus on detecting closed sets of biases defined a priori, limiting the studies to well-known concepts. In this paper, we tackle the challenge of open-set bias detection in text-to-image generative models presenting OpenBias, a new pipeline that identifies and quantifies the severity of biases agnostically, without access to any precompiled set. OpenBias has three stages. In the first phase, we leverage a Large Language Model (LLM) to propose biases given a set of captions. Secondly, the target generative model produces images using the same set of captions. Lastly, a Vision Question Answering model recognizes the presence and extent of the previously proposed biases. We study the behavior of Stable Diffusion 1.5, 2, and XL emphasizing new biases, never investigated before. Via quantitative experiments, we demonstrate that OpenBias agrees with current closed-set bias detection methods and human judgement.
Moreno D'Incà, Elia Peruzzo, Massimiliano Mancini, Dejia Xu, Vidit Goel, Xingqian Xu, Zhangyang Wang, Humphrey Shi, Nicu Sebe
CVPR5
2024 PAIR Diffusion: A Comprehensive Multimodal Object-Level Image Editor
abstract
Generative image editing has recently witnessed extremely fast-paced growth. Some works use high-level conditioning such as text, while others use low-level conditioning. Nevertheless, most of them lack fine-grained control over the properties of the different objects present in the image, i.e. object-level image editing. In this work, we tackle the task by perceiving the images as an amalgamation of various objects and aim to control the properties of each object in a fine-grained manner. Out of these properties, we identify structure and appearance as the most intuitive to understand and useful for editing purposes. We propose PAIR Diffusion, a generic framework that enables a diffusion model to control the structure and appearance properties of each object in the image. We show that having control over the properties of each object in an image leads to comprehensive editing capabilities. Our framework allows for various object-level editing operations on real images such as reference image-based appearance editing, free-form shape editing, adding objects, and variations. Thanks to our design, we do not require any inversion step. Additionally, we propose multi-modal classifier-free guidance which enables editing images using both reference images and text when using our approach with foundational diffusion models. We validate the above claims by extensively evaluating our framework on both unconditional and foundational diffusion models.
Vidit Goel, Elia Peruzzo, Yifan Jiang 0001, Dejia Xu, Xingqian Xu, Nicu Sebe, Trevor Darrell, Zhangyang Wang, Humphrey Shi
CVPR1
2024 VMFormer: End-to-End Video Matting with Transformer
abstract
Video matting aims to predict the alpha mattes for each frame from a given input video sequence. Recent solutions to video matting have been dominated by deep convolutional neural networks (CNN) for the past few years, which have become the de-facto standard for academia and industry. However, they have the inbuilt inductive bias of locality and do not capture the global characteristics of an image due to the CNN-based architectures. They also need long-range temporal modeling considering computational costs when dealing with feature maps of multiple frames. In this paper, we propose VMFormer: a transformer-based end-to-end method for video matting. It makes predictions on alpha mattes of each frame from learnable queries given a video input sequence. Specifically, it leverages self-attention layers to build global integration of feature sequences with short-range temporal modeling on successive frames. We further apply queries to learn global representations through cross-attention in the transformer decoder with long-range temporal modeling upon all queries. In the prediction stage, both queries and corresponding feature maps are used to make the final prediction of alpha mattes. Experiments show that VMFormer outperforms previous CNN-based video matting methods on synthetic benchmarks with different input resolutions, as an end-to-end video matting solution built upon a full vision transformer with predictions on the learnable queries. The project is open-sourced at https://chrisjuniorli.github.io/project/VMFormer.
Jiachen Li 0003, Vidit Goel, Marianna Ohanyan, Shant Navasardyan, Yunchao Wei, Humphrey Shi
WACV2
2024 Video Instance Matting
abstract
Conventional video matting outputs one alpha matte for all instances appearing in a video frame so that individual instances are not distinguished. While video instance segmentation provides time-consistent instance masks, results are unsatisfactory for matting applications, especially due to applied binarization. To remedy this deficiency, we propose Video Instance Matting (VIM), that is, estimating alpha mattes of each instance at each frame of a video sequence. To tackle this challenging problem, we present MSG-VIM, a Mask Sequence Guided Video Instance Matting neural network, as a novel baseline model for VIM. MSG-VIM leverages a mixture of mask augmentations to make predictions robust to inaccurate and inconsistent mask guidance. It incorporates temporal mask and temporal feature guidance to improve the temporal consistency of alpha matte predictions. Furthermore, we build a new benchmark for VIM, called VIM50, which comprises 50 video clips with multiple human instances as foreground objects. To evaluate performances on the VIM task, we introduce a suitable metric called Video Instance-aware Matting Quality (VIMQ). Our proposed model MSG-VIM sets a strong baseline on the VIM50 benchmark and outperforms existing methods by a large margin. The project is opensourced at https://github.com/SHI-Labs/VIM.
Jiachen Li 0003, Roberto Henschel, Vidit Goel, Marianna Ohanyan, Shant Navasardyan, Humphrey Shi
WACV3
2023 Interactive Neural Painting
abstract
In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP. Considering a setting where a user looks at a scene and tries to reproduce it on a painting, our objective is to develop a computational framework to assist the user’s creativity by suggesting the next strokes to paint, that can be possibly used to complete the artwork. To accomplish such a task, we propose I-Paint, a novel method based on a conditional transformer Variational AutoEncoder (VAE) architecture with a two-stage decoder. To evaluate the proposed approach and stimulate research in this area, we also introduce two novel datasets. Our experiments show that our approach provides good stroke suggestions and compares favorably to the state of the art.
Elia Peruzzo, Willi Menapace, Vidit Goel, Federica Arrigoni, Hao Tang 0005, Xingqian Xu, Arman Chopikyan, Nikita Orlov, Humphrey Shi, Nicu Sebe, Elisa Ricci 0001
Comput. Vis. Image Underst.3
2023 Collaborative Content-Dependent Modeling: A Return to the Roots of Salient Object Detection
abstract
Salient object detection (SOD) aims to identify the most visually distinctive object(s) from each given image. Most recent progresses focus on either adding elaborative connections among different convolution blocks or introducing boundary-aware supervision to help achieve better segmentation, which is actually moving away from the essence of SOD, i.e., distinctiveness/salience. This paper goes back to the roots of SOD and investigates the principles of how to identify distinctive object(s) in a more effective and efficient way. Intuitively, the salience of one object should largely depend on its global context within the input image. Based on this, we devise a clean yet effective architecture for SOD, named Collaborative Content-Dependent Networks (CCD-Net). In detail, we propose a collaborative content-dependent head whose parameters are conditioned on the input image's global context information. Within the content-dependent head, a hand-crafted multi-scale (HMS) module and a self-induced (SI) module are carefully designed to collaboratively generate content-aware convolution kernels for prediction. Benefited from the content-dependent head, CCD-Net is capable of leveraging global context to detect distinctive object(s) while keeping a simple encoder-decoder design. Extensive experimental results demonstrate that our CCD-Net achieves state-of-the-art results on various benchmarks. Our architecture is simple and intuitive compared to previous solutions, resulting in competitive characteristics with respect to model complexity, operating efficiency, and segmentation accuracy.
Siyu Jiao, Vidit Goel, Shant Navasardyan, Zongxin Yang, Levon Khachatryan, Yi Yang 0001, Yunchao Wei, Yao Zhao 0001, Humphrey Shi
IEEE Trans. Image Process.2
2023 Broad Spectrum Image Deblurring via an Adaptive Super-Network
abstract
In blurry images, the degree of image blurs may vary drastically due to different factors, such as varying speeds of shaking cameras and moving objects, as well as defects of the camera lens. However, current end-to-end models failed to explicitly take into account such diversity of blurs. This unawareness compromises the specialization at each blur level, yielding sub-optimal deblurred images as well as redundant post-processing. Therefore, how to specialize one model simultaneously at different blur levels, while still ensuring coverage and generalization, becomes an emerging challenge. In this work, we propose Ada-Deblur, a super-network that can be applied to a "broad spectrum" of blur levels with no re-training on novel blurs. To balance between individual blur level specialization and wide-range blur levels coverage, the key idea is to dynamically adapt the network architectures from a single well-trained super-network structure, targeting flexible image processing with different deblurring capacities at test time. Extensive experiments demonstrate that our work outperforms strong baselines by demonstrating better reconstruction accuracy while incurring minimal computational overhead. Besides, we show that our method is effective for both synthetic and realistic blurs compared to these baselines. The performance gap between our model and the state-of-the-art becomes more prominent when testing with unseen and strong blur levels. Specifically, our model demonstrates surprising deblurring performance on these images with PSNR improvements of around 1 dB. Our code is publicly available at https://github.com/wuqiuche/Ada-Deblur.
Qiucheng Wu, Yifan Jiang 0001, Victor Kulikov, Vidit Goel, Nikita Orlov, Humphrey Shi, Zhangyang Wang, Shiyu Chang
IEEE Trans. Image Process.5
2022 VideoINR: Learning Video Implicit Neural Representation for Continuous Space-Time Super-Resolution
abstract
Videos typically record the streaming and continuous visual data as discrete consecutive frames. Since the storage cost is expensive for videos of high fidelity, most of them are stored in a relatively low resolution and frame rate. Recent works of Space-Time Video Super-Resolution (STVSR) are developed to incorporate temporal interpolation and spatial super-resolution in a unified framework. However, most of them only support a fixed up-sampling scale, which limits their flexibility and applications. In this work, instead of following the discrete representations, we propose Video Implicit Neural Representation (VideoINR), and we show its applications for STVSR. The learned implicit neural representation can be decoded to videos of arbitrary spatial resolution and frame rate. We show that VideoINR achieves competitive performances with state-of-the-art STVSR methods on common up-sampling scales and significantly outperforms prior works on continuous and out-of-training-distribution scales. Our project page is at here and code is available at https://github.com/Picsart-AI-Research/VideoINR-Continuous-Space-Time-Super-Resolution.
Yinbo Chen, Xingqian Xu, Vidit Goel, Zhangyang Wang, Humphrey Shi, Xiaolong Wang 0004
CVPR5
2021 Mask Selection and Propagation for Unsupervised Video Object Segmentation
abstract
In this work we present a novel approach for Unsupervised Video Object Segmentation, that is automatically generating instance level segmentation masks for salient objects and tracking them in a video. We efficiently handle problems present in existing methods such as drift while temporal propagation, tracking and addition of new objects. To this end, we propose a novel idea of improving masks in an online manner using ensemble of criteria whose task is to inspect the quality of masks. We introduce a novel idea of assessing mask quality using a neural network called Selector Net. The proposed network is trained is such way that it is generalizes across various datasets. Our proposed method is able to limit the noise accumulated along the video, giving state of the art result on Davis 2019 Unsupervised challenge dataset with $\mathcal{J}\& {\mathcal{F}}$ mean 61.6%. We also tested on datasets such as FBMS and SegTrack V2 and performed better or on par compared to the other methods.
Shubhika Garg, Vidit Goel
WACV2