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Or Avner

dblp:264/1999 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 53% Reinforcement learning · 47%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
0.712023
Learning Control by Iterative Inversion · ICML 2023
Robotics › Motion planning and robot control › robot control › learning control
inverse dynamics learning
0.712023
Learning Control by Iterative Inversion · ICML 2023
Robotics › Motion planning and robot control
robot control
0.712023
Learning Control by Iterative Inversion · ICML 2023
Machine learning › Reinforcement learning › dynamic programming
approximate dynamic programming
0.412020
Sub-Goal Trees a Framework for Goal-Based Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning
dynamic programming
0.412020
Sub-Goal Trees a Framework for Goal-Based Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.412020
Sub-Goal Trees a Framework for Goal-Based Reinforcement Learning · ICML 2020
Robotics › Motion planning and robot control › motion planning › learning-based motion planning
neural motion planning
0.412020
Sub-Goal Trees a Framework for Goal-Based Reinforcement Learning · ICML 2020
Robotics › Motion planning and robot control
robot learning
0.412020
Sub-Goal Trees a Framework for Goal-Based Reinforcement Learning · ICML 2020

Methods — techniques the papers use, named apart from their topics

transformer · 0.7supervised learning · 0.7VQ-VAE · 0.7policy gradient · 0.4dynamic programming · 0.4all-pairs shortest path · 0.4
YearPublicationVenuePosition
2023 Learning Control by Iterative Inversion
abstract
We propose iterative inversion - an algorithm for learning an inverse function without input-output pairs, but only with samples from the desired output distribution and access to the forward function. The key challenge is a distribution shift between the desired outputs and the outputs of an initial random guess, and we prove that iterative inversion can steer the learning correctly, under rather strict conditions on the function. We apply iterative inversion to learn control. Our input is a set of demonstrations of desired behavior, given as video embeddings of trajectories (without actions), and our method iteratively learns to imitate trajectories generated by the current policy, perturbed by random exploration noise. Our approach does not require rewards, and only employs supervised learning, which can be easily scaled to use state-of-the-art trajectory embedding techniques and policy representations. Indeed, with a VQ-VAE embedding, and a transformer-based policy, we demonstrate non-trivial continuous control on several tasks (videos available at https://sites.google.com/view/iter-inver). Further, we report an improved performance on imitating diverse behaviors compared to reward based methods.
Gal Leibovich, Guy Jacob, Or Avner, Gal Novik, Aviv Tamar
ICML3
2020 Sub-Goal Trees a Framework for Goal-Based Reinforcement Learning
abstract
Many AI problems, in robotics and other domains, are goal-directed, essentially seeking a trajectory leading to some goal state. Reinforcement learning (RL), building on Bellman’s optimality equation, naturally optimizes for a single goal, yet can be made goal-directed by augmenting the state with the goal. Instead, we propose a new RL framework, derived from a dynamic programming equation for the all pairs shortest path (APSP) problem, which naturally solves goal-directed queries. We show that this approach has computational benefits for both standard and approximate dynamic programming. Interestingly, our formulation prescribes a novel protocol for computing a trajectory: instead of predicting the next state given its predecessor, as in standard RL, a goal-conditioned trajectory is constructed by first predicting an intermediate state between start and goal, partitioning the trajectory into two. Then, recursively, predicting intermediate points on each sub-segment, until a complete trajectory is obtained. We call this trajectory structure a sub-goal tree. Building on it, we additionally extend the policy gradient methodology to recursively predict sub-goals, resulting in novel goal-based algorithms. Finally, we apply our method to neural motion planning, where we demonstrate significant improvements compared to standard RL on navigating a 7-DoF robot arm between obstacles.
Tom Jurgenson, Or Avner, Edward Groshev, Aviv Tamar
ICML2