Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jesse Marshall

dblp:264/2657 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 56% Wearable and physiological sensing · 44%
Artificial intelligence
1 paper
Reinforcement learning · 50% Legged, aerial and field robots · 50%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › tracking › hand tracking
hand pose estimation
0.812024
emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation · NeurIPS 2024
Wearable and physiological sensing › electromyography
surface electromyography
0.812024
emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation · NeurIPS 2024
Machine learning › Reinforcement learning
embodied control
0.412020
Deep neuroethology of a virtual rodent · ICLR 2020
Robotics › Legged, aerial and field robots
locomotion
0.412020
Deep neuroethology of a virtual rodent · ICLR 2020
Interaction techniques and input
hand-based interaction
0.212024
emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

motion capture · 0.8benchmark dataset · 0.8baseline model · 0.8virtual rodent · 0.4deep neuroethology · 0.4
YearPublicationVenuePosition
2024 emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation
abstract
Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented reality. Computer vision is effective but requires one or multiple cameras and can struggle with occlusions, limited field of view, and poor lighting. Wearable wrist-based surface electromyography (sEMG) presents a promising alternative as an always-available modality sensing muscle activities that drive hand motion. However, sEMG signals are strongly dependent on user anatomy and sensor placement; existing sEMG models have thus required hundreds of users and device placements to effectively generalize for tasks other than pose inference. To facilitate progress on sEMG pose inference, we introduce the emg2pose benchmark, which is to our knowledge the first publicly available dataset of high-quality hand pose labels and wrist sEMG recordings. emg2pose contains 2kHz, 16 channel sEMG and pose labels from a 26-camera motion capture rig for 193 users, 370 hours, and 29 stages with diverse gestures - a scale comparable to vision-based hand pose datasets. We provide competitive baselines and challenging tasks evaluating real-world generalization scenarios: held-out users, sensor placements, and stages. This benchmark provides the machine learning community a platform for exploring complex generalization problems, holding potential to significantly enhance the development of sEMG-based human-computer interactions.
Sasha Salter, Richard Warren, Collin Schlager, Adrian Spurr, Shangchen Han, Rohin Bhasin, Yujun Cai, Peter Walkington, Anuoluwapo Bolarinwa, Robert Wang 0002, Nathan Danielson, Josh Merel, Eftychios A. Pnevmatikakis, Jesse Marshall
NeurIPS14
2021 Animal pose estimation from video data with a hierarchical von Mises-Fisher-Gaussian model
abstract
Animal pose estimation from video data is an important step in many biological studies, but current methods struggle in complex environments where occlusions are common and training data is scarce. Recent work has demonstrated improved accuracy with deep neural networks, but these methods often do not incorporate prior distributions that could improve localization. Here we present GIMBAL: a hierarchical von Mises-Fisher-Gaussian model that improves upon deep networks’ estimates by leveraging spatiotemporal constraints. The spatial constraints come from the animal’s skeleton, which induces a curved manifold of keypoint configurations. The temporal constraints come from the postural dynamics, which govern how angles between keypoints change over time. Importantly, the conditional conjugacy of the model permits simple and efficient Bayesian inference algorithms. We assess the model on a unique experimental dataset with video of a freely-behaving rodent from multiple viewpoints and ground-truth motion capture data for 20 keypoints. GIMBAL extends existing techniques, and in doing so offers more accurate estimates of keypoint positions, especially in challenging contexts.
Libby Zhang, Tim Dunn, Jesse Marshall, Bence Olveczky, Scott W. Linderman
AISTATS3
2020 Deep neuroethology of a virtual rodent
Josh Merel, Diego Aldarondo, Jesse Marshall, Yuval Tassa, Greg Wayne, Bence Olveczky
ICLR3