EDBT 2026 Demo / reviewers in the wild / expert
Roque Lopez
dblp:264/4741
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-3484-1783ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-AI interaction · 78% Wearable and physiological sensing · 12% Immersive interaction · 10% | |
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics
visual analytics for machine learning |
1.3 | 2 | 2024 | : Visualization of AI-Assisted Task Guidance in AR · IEEE Trans. Vis. Comput. Graph. 2024 PipelineProfiler: A Visual Analytics Tool for the Exploration of AutoML Pipelines · IEEE Trans. Vis. Comput. Graph. 2021 |
Wearable and physiological sensing › brain sensing
functional near-infrared spectroscopy |
0.3 | 1 | 2025 | HuBar: A Visual Analytics Tool to Explore Human Behavior Based on fNIRS in AR Guidance Systems · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
augmented reality |
0.2 | 1 | 2024 | : Visualization of AI-Assisted Task Guidance in AR · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
think-aloud experiment · 1.7embedding representation · 1.7case study · 1.7co-design · 1.5think-aloud study · 1.0interactive visualization · 1.0multimodal sensor fusion · 0.8multi-modal sensor fusion · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HuBar: A Visual Analytics Tool to Explore Human Behavior Based on fNIRS in AR Guidance SystemsabstractThe concept of an intelligent augmented reality (AR) assistant has significant, wide-ranging applications, with potential uses in medicine, military, and mechanics domains. Such an assistant must be able to perceive the environment and actions, reason about the environment state in relation to a given task, and seamlessly interact with the task performer. These interactions typically involve an AR headset equipped with sensors which capture video, audio, and haptic feedback. Previous works have sought to facilitate the development of intelligent AR assistants by visualizing these sensor data streams in conjunction with the assistant's perception and reasoning model outputs. However, existing visual analytics systems do not focus on user modeling or include biometric data, and are only capable of visualizing a single task session for a single performer at a time. Moreover, they typically assume a task involves linear progression from one step to the next. We propose a visual analytics system that allows users to compare performance during multiple task sessions, focusing on non-linear tasks where different step sequences can lead to success. In particular, we design visualizations for understanding user behavior through functional near-infrared spectroscopy (fNIRS) data as a proxy for perception, attention, and memory as well as corresponding motion data (acceleration, angular velocity, and gaze). We distill these insights into embedding representations that allow users to easily select groups of sessions with similar behaviors. We provide two case studies that demonstrate how to use these visualizations to gain insights about task performance using data collected during helicopter copilot training tasks. Finally, we evaluate our approach through an in-depth examination of a think-aloud experiment with five domain experts. Sonia Castelo Quispe, João Rulff, Parikshit Solunke, Erin McGowan, Guande Wu, Irán R. Román, Roque Lopez, Bea Steers, Qi Sun 0003, Juan Pablo Bello, Bradley Feest, Michael Middleton, Ryan McKendrick, Cláudio T. Silva |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2024 | : Visualization of AI-Assisted Task Guidance in ARabstractThe concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that simultaneously perceive the 3D environment, reason about physical tasks, and model the performer, all in real-time. Within this framework, a wide variety of sensors are needed to generate data across different modalities, such as audio, video, depth, speech, and time-of-flight. The required sensors are typically part of the AR headset, providing performer sensing and interaction through visual, audio, and haptic feedback. AI assistants not only record the performer as they perform activities, but also require machine learning (ML) models to understand and assist the performer as they interact with the physical world. Therefore, developing such assistants is a challenging task. We propose ARGUS, a visual analytics system to support the development of intelligent AR assistants. Our system was designed as part of a multi-year-long collaboration between visualization researchers and ML and AR experts. This co-design process has led to advances in the visualization of ML in AR. Our system allows for online visualization of object, action, and step detection as well as offline analysis of previously recorded AR sessions. It visualizes not only the multimodal sensor data streams but also the output of the ML models. This allows developers to gain insights into the performer activities as well as the ML models, helping them troubleshoot, improve, and fine-tune the components of the AR assistant. Sonia Castelo Quispe, João Rulff, Erin McGowan, Bea Steers, Guande Wu, Shaoyu Chen, Irán R. Román, Roque Lopez, Ethan Brewer, Chen Zhao 0013, Kyunghyun Cho, He He 0001, Qi Sun 0003, Huy T. Vo, Juan Pablo Bello, Michael Krone, Cláudio T. Silva |
IEEE Trans. Vis. Comput. Graph. | 8 |
| 2021 | PipelineProfiler: A Visual Analytics Tool for the Exploration of AutoML PipelinesabstractIn recent years, a wide variety of automated machine learning (AutoML) methods have been proposed to generate end-to-end ML pipelines. While these techniques facilitate the creation of models, given their black-box nature, the complexity of the underlying algorithms, and the large number of pipelines they derive, they are difficult for developers to debug. It is also challenging for machine learning experts to select an AutoML system that is well suited for a given problem. In this paper, we present the Pipeline Profiler, an interactive visualization tool that allows the exploration and comparison of the solution space of machine learning (ML) pipelines produced by AutoML systems. PipelineProfiler is integrated with Jupyter Notebook and can be combined with common data science tools to enable a rich set of analyses of the ML pipelines, providing users a better understanding of the algorithms that generated them as well as insights into how they can be improved. We demonstrate the utility of our tool through use cases where PipelineProfiler is used to better understand and improve a real-world AutoML system. Furthermore, we validate our approach by presenting a detailed analysis of a think-aloud experiment with six data scientists who develop and evaluate AutoML tools. Jorge Henrique Piazentin Ono, Sonia Castelo Quispe, Roque Lopez, Enrico Bertini, Juliana Freire, Cláudio T. Silva |
IEEE Trans. Vis. Comput. Graph. | 3 |