Demo Data from EDBT 2026 / reviewers in the wild / expert
Tiina Keisanen
dblp:264/7043
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-2425-7412ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 87% Games and playful interaction · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
design process |
0.4 | 1 | 2020 | "Arseing around was Fun!" - Humor as a Resource in Design and Making · CHI 2020 |
Design research and methods
participatory design |
0.4 | 1 | 2020 | "Arseing around was Fun!" - Humor as a Resource in Design and Making · CHI 2020 |
Games and playful interaction
playful design |
0.1 | 1 | 2020 | "Arseing around was Fun!" - Humor as a Resource in Design and Making · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
qualitative analysis · 0.4collaboration study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | "Arseing around was Fun!" - Humor as a Resource in Design and MakingabstractHumor is an inevitable part of human life. Most of us are capable of experiencing and appreciating humor. From this perspective, surprisingly little HCI research can be found scrutinizing the existence, role, and potential of humor in our design practice. The gap remains also related to children and teenagers; there is a lack of studies appreciating the emergence and existence of humor in the design process without intentionally evoking it. Thus, this study examines humor as a naturally occurring phenomenon in the design process. The study was conducted in collaboration with a class of teenagers and their teachers. The study identifies various forms and functions of humor in the design process and reveals its situated, emergent nature as a resource in interaction within design. The study proposes a practical tool for designers for anticipating and potentially facilitating the emergence, forms and usages of humor as an interactional resource in design. Netta Iivari, Marianne Kinnula, Leena Kuure, Tiina Keisanen |
CHI | 4 |