EDBT 2026 Demo / reviewers in the wild / expert
Dylan Wootton
dblp:264/7276
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-4453-6400ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Usability and user experience research · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Empirical software engineering · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics
exploratory data analysis |
0.9 | 1 | 2025 | Charting EDA: Characterizing Interactive Visualization Use in Computational Notebooks with a Mixed-Methods Formalism · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
interactive visualization |
0.9 | 1 | 2025 | Charting EDA: Characterizing Interactive Visualization Use in Computational Notebooks with a Mixed-Methods Formalism · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
visual analytics |
0.9 | 1 | 2025 | Charting EDA: Characterizing Interactive Visualization Use in Computational Notebooks with a Mixed-Methods Formalism · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › visual analytics
visual encoding and interaction |
0.9 | 1 | 2025 | Charting EDA: Characterizing Interactive Visualization Use in Computational Notebooks with a Mixed-Methods Formalism · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › visualization authoring
visualization grammar |
0.7 | 1 | 2023 | Animated Vega-Lite: Unifying Animation with a Grammar of Interactive Graphics · IEEE Trans. Vis. Comput. Graph. 2023 |
Visualization and visual analytics › graph visualization
multivariate graph visualization |
0.4 | 1 | 2020 | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach · CHI 2020 |
Usability and user experience research › evaluation methodology
crowdsourced evaluation |
0.3 | 2 | 2021 | reVISit: Looking Under the Hood of Interactive Visualization Studies · CHI 2021 Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
think-aloud protocol · 1.7qualitative coding · 1.7interaction trace analysis · 1.7interaction log replay · 1.0crowdsourcing · 1.0validated design · 0.9crowdsourced experiment · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Charting EDA: Characterizing Interactive Visualization Use in Computational Notebooks with a Mixed-Methods FormalismabstractInteractive visualizations are powerful tools for Exploratory Data Analysis (EDA), but how do they affect the observations analysts make about their data? We conducted a qualitative experiment with 13 professional data scientists analyzing two datasets with Jupyter notebooks, collecting a rich dataset of interaction traces and think-aloud utterances. By qualitatively coding participant utterances, we introduce a formalism that describes EDA as a sequence of analysis states, where each state is comprised of either a representation an analyst constructs (e.g., the output of a data frame, an interactive visualization, etc.) or an observation the analyst makes (e.g., about missing data, the relationship between variables, etc.). By applying our formalism to our dataset, we identify that interactive visualizations, on average, lead to earlier and more complex insights about relationships between dataset attributes compared to static visualizations. Moreover, by calculating metrics such as revisit count and representational diversity, we uncover that some representations serve more as "planning aids" during EDA rather than tools strictly for hypothesis-answering. We show how these measures help identify other patterns of analysis behavior, such as the "80-20 rule", where a small subset of representations drove the majority of observations. Based on these findings, we offer design guidelines for interactive exploratory analysis tooling and reflect on future directions for studying the role that visualizations play in EDA. Dylan Wootton, Amy Rae Fox, Evan M. Peck, Arvind Satyanarayan |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Animated Vega-Lite: Unifying Animation with a Grammar of Interactive GraphicsabstractWe present Animated Vega-Lite, a set of extensions to Vega-Lite that model animated visualizations as time-varying data queries. In contrast to alternate approaches for specifying animated visualizations, which prize a highly expressive design space, Animated Vega-Lite prioritizes unifying animation with the language's existing abstractions for static and interactive visualizations to enable authors to smoothly move between or combine these modalities. Thus, to compose animation with static visualizations, we represent time as an encoding channel. Time encodings map a data field to animation keyframes, providing a lightweight specification for animations without interaction. To compose animation and interaction, we also represent time as an event stream; Vega-Lite selections, which provide dynamic data queries, are now driven not only by input events but by timer ticks as well. We evaluate the expressiveness of our approach through a gallery of diverse examples that demonstrate coverage over taxonomies of both interaction and animation. We also critically reflect on the conceptual affordances and limitations of our contribution by interviewing five expert developers of existing animation grammars. These reflections highlight the key motivating role of in-the-wild examples, and identify three central tradeoffs: the language design process, the types of animated transitions supported, and how the systems model keyframes. Jonathan Zong, Josh Pollock, Dylan Wootton, Arvind Satyanarayan |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | reVISit: Looking Under the Hood of Interactive Visualization StudiesabstractQuantifying user performance with metrics such as time and accuracy does not show the whole picture when researchers evaluate complex, interactive visualization tools. In such systems, performance is often influenced by different analysis strategies that statistical analysis methods cannot account for. To remedy this lack of nuance, we propose a novel analysis methodology for evaluating complex interactive visualizations at scale. We implement our analysis methods in reVISit, which enables analysts to explore participant interaction performance metrics and responses in the context of users’ analysis strategies. Replays of participant sessions can aid in identifying usability problems during pilot studies and make individual analysis processes salient. To demonstrate the applicability of reVISit to visualization studies, we analyze participant data from two published crowdsourced studies. Our findings show that reVISit can be used to reveal and describe novel interaction patterns, to analyze performance differences between different analysis strategies, and to validate or challenge design decisions. Carolina Nobre, Dylan Wootton, Zach Cutler, Lane Harrison, Hanspeter Pfister, Alexander Lex |
CHI | 2 |
| 2020 | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing ApproachabstractVisualizing multivariate networks is challenging because of the trade-offs necessary for effectively encoding network topology and encoding the attributes associated with nodes and edges. A large number of multivariate network visualization techniques exist, yet there is little empirical guidance on their respective strengths and weaknesses. In this paper, we describe a crowdsourced experiment, comparing node-link diagrams with on-node encoding and adjacency matrices with juxtaposed tables. We find that node-link diagrams are best suited for tasks that require close integration between the network topology and a few attributes. Adjacency matrices perform well for tasks related to clusters and when many attributes need to be considered. We also reflect on our method of using validated designs for empirically evaluating complex, interactive visualizations in a crowdsourced setting. We highlight the importance of training, compensation, and provenance tracking. Carolina Nobre, Dylan Wootton, Lane Harrison, Alexander Lex |
CHI | 2 |