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Brooke Sasia

dblp:264/7507 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-1311-6606ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 30% User interface design and tools · 30% Haptics and multimodal interaction · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › interactive design tools
drawing tools
0.412020
Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People · CHI 2020
Haptics and multimodal interaction
multimodal interaction
0.412020
Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People · CHI 2020
Accessibility and assistive technology › assistive technology for visual impairment
tactile graphics
0.412020
Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People · CHI 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.4
YearPublicationVenuePosition
2020 Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People
abstract
People often use text in their drawings to communicate their ideas. For visually impaired people, adding textual information to tactile graphics is challenging. Labeling in braille is a laborious process and clutters the drawings. Audio labels provide an alternative way to add text. However, digital drawing tools for visually impaired people have not examined the use of audio for creating labels. We conducted a study comprising three tasks with 11 visually impaired adults. Our goal was to understand how participants explored and created labeled tactile graphics (both braille and audio), and their interaction preferences. We find that audio labels were quicker to use and easier to create. However, braille labels enabled flexible exploration strategies. We also find that participants preferred multimodal interaction commands, and report hand postures and movements observed during the drawing process for designing recognizable interactions. Based on our findings, we derive design implications for digital drawing tools.
Maulishree Pandey, Hariharan Subramonyam, Brooke Sasia, Steve Oney, M. Sile O'Modhrain
CHI3