Demo Data from EDBT 2026 / reviewers in the wild / expert
Jeremy Heyer
dblp:264/7552
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 56% Health and well-being technologies · 44% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › data storytelling
narrative visualization |
0.4 | 1 | 2020 | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics · CHI 2020 |
Visualization and visual analytics
prior elicitation |
0.4 | 1 | 2020 | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics · CHI 2020 |
Collaborative and social computing › social support
peer support |
0.4 | 1 | 2020 | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery · CHI 2020 |
Visualization and visual analytics › visual communication
persuasive visualization |
0.1 | 1 | 2020 | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
qualitative analysis · 0.4mixed-methods analysis · 0.4in-depth interviews · 0.4belief elicitation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | The Work of Digital Social Re-entry in Substance Use Disorder RecoveryabstractEarly recovery after substance use disorder (SUD) treatment is a period of high risk. The majority of people will relapse, often within weeks of completing treatment. In the modern era, re-entry upon completion of treatment includes both digital and non-digital spaces. Digital spaces, including social media, present unique challenges to the recovery journey. However, research has rarely focused on this critical period and the ways in which technology affect it. We conducted in-depth interviews with 29 participants (8 recoverees and 21 support professionals) across two treatment sites to explore this gap. Using an inductive thematic approach, we gained insights into digital social re-entry, a term that we introduce to describe the process of re-engaging with social spaces online. We describe the work of digital social re-entry, which includes 1) remaking social networks, 2) maintaining boundaries, 3) managing triggering content, 4) resisting access to substances, and 5) shifting personal identity. We conclude by characterizing strategies for navigating digital social re-entry and discussing ways to better support recoverees during this aspect of their recovery journey. Chanda Phelan, Jeremy Heyer, Rachel Pfafman, Connie Kerrigan, Golfo K. Tzilos Wernette, Lynn Dombrowski, Andrew D. Miller 0001, Jessica Pater |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2020 | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative TopicsabstractNarrative visualization is a popular style of data-driven storytelling. Authors use this medium to engage viewers with complex and sometimes controversial issues. A challenge for authors is to not only deliver new information, but to also overcome people's biases and misconceptions. We study how people adjust their attitudes toward (or away from) a message experienced through a narrative visualization. In a mixed-methods analysis, we investigate whether eliciting participants' prior beliefs, and visualizing those beliefs alongside actual data, can increase narrative persuasiveness. We find that incorporating priors does not significantly affect attitudinal change. However, participants who externalized their beliefs expressed greater surprise at the data. Their comments also indicated a greater likelihood of acquiring new information, despite the minimal change in attitude. Our results also extend prior findings, showing that visualizations are more persuasive than equivalent textual data representations for exposing contentious issues. We discuss the implications and outline future research directions. Jeremy Heyer, Nirmal Kumar Raveendranath, Khairi Reda |
CHI | 1 |
| 2020 | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder RecoveryabstractSubstance use disorders (SUDs) are characterized by an inability to decrease a substance use (e.g., alcohol or opioids) despite negative repercussions. SUDs are clinically diagnosable, hazardous, and considered a public health issue. Sponsorship, a specialized type of peer mentorship, is vital in the recovery process and originates from 12-step fellowship programs such as Alcoholics Anonymous (AA) and Narcotics Anonymous (NA). To investigate sponsorship relationship practices and to identify design opportunities for digitally-mediated peer support, we conducted 27 in-depth interviews with members of AA and NA. We identified five key sponsorship relationship practices relevant for designing social computing tools to support sponsorship and recovery: 1) assessing dyadic compatibility, 2) managing sponsorship with or without technology, 3) establishing boundaries, 4) building a peer support network, and 5) managing anonymity. We identify social computing and digitally-mediated design opportunities and implications. Jeremy Heyer, Zachary Schmitt, Lynn Dombrowski, Svetlana Yarosh |
CHI | 1 |