Demo Data from EDBT 2026 / reviewers in the wild / expert
Arjav Patel
dblp:264/7564
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 77% User interface design and tools · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces
tangible interaction |
0.4 | 1 | 2020 | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects · CHI 2020 |
User interface design and tools › design guidelines
interaction design guidelines |
0.1 | 1 | 2020 | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
user evaluation · 0.4qualitative study · 0.4prototyping · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Predicting airline customers' recommendations using qualitative and quantitative contents of online reviews
Praphula Kumar Jain, Arjav Patel, Saru Kumari, Rajendra Pamula |
Multim. Tools Appl. | 2 |
| 2020 | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media ObjectsabstractTechnology has transformed our physical interactions into infinitely more scalable and flexible digital ones. We can peruse an infinite number of photos, news articles, and books. However, these digital experiences lack the physical experience of paging through an album, reading a newspaper, or meandering through a bookshelf. Overlaying physical objects with digital content using augmented reality is a promising avenue towards bridging this gap. In this paper, we investigate the interaction design for such digital-overlaid physical objects and their varying levels of tangibility. We first conduct a user evaluation of a physical photo album that uses tangible interactions to support physical and digital operations. We further prototype multiple objects including bookshelves and newspapers and probe users on their usage, capabilities, and interactions. We then conduct a qualitative investigation of three interaction designs with varying tangibility that use three different input modalities. Finally, we discuss the insights from our investigations and recommend design guidelines. Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, Daniel Vogel 0001 |
CHI | 4 |