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Bo Rui Lin

dblp:264/7572 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 77% User interface design and tools · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
tangible interaction
0.412020
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects · CHI 2020
User interface design and tools › design guidelines
interaction design guidelines
0.112020
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects · CHI 2020

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.4qualitative study · 0.4prototyping · 0.4
YearPublicationVenuePosition
2020 Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects
abstract
Technology has transformed our physical interactions into infinitely more scalable and flexible digital ones. We can peruse an infinite number of photos, news articles, and books. However, these digital experiences lack the physical experience of paging through an album, reading a newspaper, or meandering through a bookshelf. Overlaying physical objects with digital content using augmented reality is a promising avenue towards bridging this gap. In this paper, we investigate the interaction design for such digital-overlaid physical objects and their varying levels of tangibility. We first conduct a user evaluation of a physical photo album that uses tangible interactions to support physical and digital operations. We further prototype multiple objects including bookshelves and newspapers and probe users on their usage, capabilities, and interactions. We then conduct a qualitative investigation of three interaction designs with varying tangibility that use three different input modalities. Finally, we discuss the insights from our investigations and recommend design guidelines.
Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, Daniel Vogel 0001
CHI2