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Chengchi Zhou

dblp:264/8086 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0006-6620-3734ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Artificial intelligence
1 paper
Transfer learning and domain adaptation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection › pointing
cursor control
1.012026
TraceRing: Touchpad-like Pointing with a Single IMU Ring through Personalized Learning · CHI 2026
Interaction techniques and input › input device
wearable input device
1.012026
TraceRing: Touchpad-like Pointing with a Single IMU Ring through Personalized Learning · CHI 2026
Machine learning › Transfer learning and domain adaptation › model adaptation
personalized learning
0.312026
TraceRing: Touchpad-like Pointing with a Single IMU Ring through Personalized Learning · CHI 2026

Methods — techniques the papers use, named apart from their topics

multi-task learning · 2.0expert model selection · 2.0contrastive learning · 2.0
YearPublicationVenuePosition
2026 TraceRing: Touchpad-like Pointing with a Single IMU Ring through Personalized Learning
abstract
Achieving touchpad-like pointing with a single IMU ring is highly desirable for portable and wearable interaction, yet challenging due to incomplete motion data and significant user variability. We present TraceRing, a finger-worn IMU system that enables precise two-dimensional cursor control. To address the limitations of generic end-to-end models, we propose a personalized training framework that learns user-specific representations through joint multi-task and contrastive learning, while dynamically selecting the most suitable expert model. This approach enables personalization without requiring per-user fine-tuning, and reduces velocity prediction error by 33.9% over state-of-the-art baselines. Furthermore, a real-time study shows it delivers speed and accuracy far exceeding those of AirMouse (2.26s v.s. 3.01s in average task completion time). These results demonstrate TraceRing as a portable and comfortable alternative for mobile computing and AR interaction applications.
Weinan Shi, Zixuan Wang 0018, Suya Wu, Xiyuan Shen, Chengchi Zhou, Chun Yu, Yuanchun Shi
CHI6
2022 Design and Evaluation of Window Management Operations in AR Headset + Smartphone Interface
abstract
Combining the use of an AR headset and a smartphone can provide wider display and precise touch input simultaneously; it can redefine the way we use applications today. Unfortunately, users are deprived of such benefit because of the independence of two devices. There lacks a kind of intuitive and direct interactions across them. In this paper, we conduct a formative study to understand the window management requirements and interaction preferences of using an AR headset and a smartphone simultaneously and report the insights we gained. Also, we introduce an example vocabulary of window management operations in AR headset + smartphone interface. It allows users to manipulate windows in virtual space and shift windows between devices efficiently and seamlessly.
Jie Ren 0017, Chun Yu, Yueting Weng, Chengchi Zhou, Yuanchun Shi
Virtual Real. Intell. Hardw.4