EDBT 2026 Demo / reviewers in the wild / expert
Matthew B. Luebbers
dblp:264/9512
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5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Teaching the Teacher: Live Foundation Model and Augmented Reality Feedback for Human-to-Robot Skill TransferabstractDeploying robots in dynamic, human-populated environments will require techniques for adaptable robot skill acquisition that extend beyond pre-programmed functionality. Learning from demonstration (LfD) methods enable robots to learn skills from human-provided trajectories demonstrated in situ. However, prior work has shown non-expert end-users struggle to provide demonstrations that enable robots to perform complex, multi-step tasks, or to generalize skill knowledge beyond a specific environment and task context. This work enables robots to actively participate in the situated learning interaction by autonomously providing bespoke guidance in response to end-users' demonstrations, thus improving end-users' ability to teach robots useful skills via LfD. We introduce a novel LfD system integrating foundation model (FM)-based textual feedback and augmented reality (AR)-based visual feedback. The FM and AR feedbacks operate synergistically, with FM feedback helping users break tasks down effectively and with AR feedback allowing users to quickly evaluate how well demonstrations perform and generalize. This system provides targeted, actionable guidance throughout the demonstration process: it enhances users' ability to define, decompose, and demonstrate modular, repurposable skills capable of accomplishing complex tasks. We validate our system with a human-subjects experiment in which participants receive bespoke feedback as they teach a robot via kinesthetic demonstrations in a pair of robotic manipulation domains. From this study, we observe positive results demonstrating that the combination of AR and FM feedback improves the quality and generalizability of robot policies, compared to AR feedback alone, FM feedback alone, or a baseline system where learned skills can be played physically on the robot. Nina Moorman, Matthew B. Luebbers, Zhang Xi-Jia, Yee Ching (Marcus) Lau, Yixing Yao, Megan Langwasser, Zulfiqar Zaidi, Letian Chen, Sanne van Waveren, Matthew C. Gombolay |
HRI | 2 |
| 2024 | Workspace Optimization Techniques to Improve Prediction of Human Motion During Human-Robot CollaborationabstractUnderstanding human intentions is critical for safe and effective human-robot collaboration. While state of the art methods for human goal prediction utilize learned models to account for the uncertainty of human motion data, that data is inherently stochastic and high variance, hindering those models' utility for interactions requiring coordination, including safety-critical or close-proximity tasks. Our key insight is that robot teammates can deliberately configure shared workspaces prior to interaction in order to reduce the variance in human motion, realizing classifier-agnostic improvements in goal prediction. In this work, we present an algorithmic approach for a robot to arrange physical objects and project "virtual obstacles'' using augmented reality in shared human-robot workspaces, optimizing for human legibility over a given set of tasks. We compare our approach against other workspace arrangement strategies using two human-subjects studies, one in a virtual 2D navigation domain and the other in a live tabletop manipulation domain involving a robotic manipulator arm. We evaluate the accuracy of human motion prediction models learned from each condition, demonstrating that our workspace optimization technique with virtual obstacles leads to higher robot prediction accuracy using less training data. Yi-Shiuan Tung, Matthew B. Luebbers, Alessandro Roncone, Bradley Hayes |
HRI | 2 |
| 2024 | Recency Bias in Task Performance History Affects Perceptions of Robot Competence and TrustworthinessabstractHuman memory of a robot’s competence, and resulting subjective perceptions of that robot, are influenced by numerous cognitive biases. One class of cognitive bias deals with the ordering of items or interactions: information presented last among a grouping is most salient in memory formation (recency bias), followed by information presented first (primacy bias), followed by information in the middle, collectively known as the serial-position effect. For example, if a human’s last observation of a robot involves a task failure, this will disproportionately negatively alter their perception of the robot’s competence, as well as their trust in the robot moving forward. It is valuable to characterize the effect of these biases within human-robot interactions to inform strategies for risk-aware planning that cultivate appropriate levels of human trust. We conducted a human-subjects study (n=53) testing the influence of the serial-position effect on recalled competence (see overview at https://youtu.be/BgH2zhh1s48). Participants viewed videos of a robot performing the same tasks at the same level of competence, with task order differing by experimental condition (rising competence, falling competence, or failures at the midpoint), asking participants to rate robot competence in between every video as well at the very end of the experiment. We found that while the average between-video rating of robot competence remained stable across conditions, the recalled, post-experiment ratings of competence and trust were significantly lower in the condition with decreasing competence than in either of the other two conditions, suggesting a notable recency bias. We conclude with implications for human-subjects experiment design (i.e., how subjective measures are influenced by ordering effects) and provide design recommendations to minimize them. We further discuss practical applications of these results in creating risk-aware robotic planners capable of trust calibration. Matthew B. Luebbers, Aaquib Tabrez, Kanaka Samagna Talanki, Bradley Hayes |
ICRA | 1 |
| 2023 | Human Non-Compliance with Robot Spatial Ownership Communicated via Augmented Reality: Implications for Human-Robot Teaming SafetyabstractEnsuring the safety and efficiency of human workers in environments shared with autonomous robots is of paramount importance. In this work we examine the behavior and attitudes of participants performing tasks in a noisy environment collocated with an autonomous quadcopter robot. Visual communication of spatial ownership and nonverbal (deictic gesture) requests for changes in spatial ownership are facilitated using an augmented reality (AR) head-mounted device that renders a color-keyed grid on the floor. After a request, the robot can alter floor ownership to provide participants with a safe path to complete their work. Participants ($n=20$) in a between-subjects study took part in either a shared space condition (concurrently occupying the work floor with the robot, with obvious rationale for floor ownership) or a turn-taking condition (alternating excursions onto the grid with the robot, without apparent rationale for the floor grid colors). We find consistent evidence of potentially dangerous over-trust in the system that led to non-compliance; notably, 25% of participants intentionally walked across forbidden floor regions during the experiment. We identify design considerations and a variety of user-borne rationale for committing safety violations that designers will need to explicitly take measures to remedy in production AR safety systems. Christine T. Chang, Matthew B. Luebbers, Mitchell Hebert, Bradley Hayes |
ICRA | 2 |
| 2021 | ARC-LfD: Using Augmented Reality for Interactive Long-Term Robot Skill Maintenance via Constrained Learning from DemonstrationabstractLearning from Demonstration (LfD) enables novice users to teach robots new skills. However, many LfD methods do not facilitate skill maintenance and adaptation. Changes in task requirements or in the environment often reveal the lack of resiliency and adaptability in the skill model. To overcome these limitations, we introduce ARC-LfD: an Augmented Reality (AR) interface for constrained Learning from Demonstration that allows users to maintain, update, and adapt learned skills. This is accomplished through in-situ visualizations of learned skills and constraint-based editing of existing skills without requiring further demonstration. We describe the existing algorithmic basis for this system as well as our Augmented Reality interface and the novel capabilities it provides. Finally, we provide three case studies that demonstrate how ARC-LfD enables users to adapt to changes in the environment or task which require a skill to be altered after initial teaching has taken place. Matthew B. Luebbers, Connor Brooks, Carl L. Mueller, Daniel Szafir, Bradley Hayes |
ICRA | 1 |