EDBT 2026 Demo / reviewers in the wild / expert
Zhao-Heng Yin
dblp:264/9661
· DBLP profile ↗
10ranked-venue papers
5as first author
10since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 9 since 2021Systems, architecture and hardware · 5 · 3 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting AlgorithmabstractWe introduce Geometric Retargeting (GeoRT), an ultrafast, and principled neural hand retargeting algorithm for teleoperation, developed as part of our recent Dexterity Gen (DexGen) system [1]. GeoRT converts human finger keypoints to robot hand keypoints at 1KHz, achieving state-of-the-art speed and accuracy with significantly fewer hyperparameters. This high-speed capability enables flexible postprocessing, such as leveraging a foundational controller for action correction like DexGen. GeoRT is trained in an unsupervised manner, eliminating the need for manual annotation of hand pairs. The core of GeoRT lies in novel geometric objective functions that capture the essence of retargeting: preserving motion fidelity, ensuring configuration space (C-space) coverage, maintaining uniform response through high flatness, pinch correspondence and preventing self-collisions. This approach is free from intensive test-time optimization, offering a more scalable and practical solution for real-time hand retargeting. Zhao-Heng Yin, Luis Pineda, Chaithanya Krishna Bodduluri, Tingfan Wu, Pieter Abbeel, Mustafa Mukadam |
IROS | 1 |
| 2025 | Learning Manipulation Skills through Robot Chain-of-Thought with Sparse Failure GuidanceabstractReward engineering for policy learning has been a long-standing challenge in robotics. Recently, to avoid manual reward designs, vision-language models (VLMs) have shown promise in defining rewards for teaching robots manipulation skills. However, existing work often provides reward guidance that is too coarse, leading to insufficient learning processes. In this paper, we address this issue by implementing more fine-grained reward guidance. Specifically, we decompose tasks into simpler sub-tasks, using this decomposition to offer more informative reward guidance with VLMs. We also propose a VLM-based self imitation learning process to speed up learning. Empirical evidence demonstrates that our algorithm consistently outperforms baselines such as CLIP, LIV, and RoboCLIP. Specifically, our algorithm achieves a 5:4 higher average success rates compared to the best baseline, RoboCLIP, across a series of manipulation tasks. Zhao-Heng Yin, Weirui Ye, Yang Gao 0029 |
IROS | 2 |
| 2025 | Object-centric 3D Motion Field for Robot Learning from Human VideosabstractLearning robot control policies from human videos is a promising direction for scaling up robot learning. However, how to extract action knowledge (or action representations) from videos for policy learning remains a key challenge. Existing action representations such as video frames, pixelflow, and pointcloud flow have inherent limitations such as modeling complexity or loss of information. In this paper, we propose to use object-centric 3D motion field to represent actions for robot learning from human videos, and present a novel framework for extracting this representation from videos for zero-shot control. We introduce two novel components. First, a novel training pipeline for training a ``denoising'' 3D motion field estimator to extract fine object 3D motions from human videos with noisy depth robustly. Second, a dense object-centric 3D motion field prediction architecture that favors both cross-embodiment transfer and policy generalization to background. We evaluate the system in real world setups. Experiments show that our method reduces 3D motion estimation error by over 50% compared to the latest method, achieve 55% average success rate in diverse tasks where prior approaches fail ($\lesssim 10$\%), and can even acquire fine-grained manipulation skills like insertion. Zhao-Heng Yin, Sherry Yang 0001, Pieter Abbeel |
NeurIPS | 1 |
| 2025 | Clustered Reinforcement Learning
Shen-Yi Zhao, Zhao-Heng Yin, Wu-Jun Li |
Frontiers Comput. Sci. | 3 |
| 2024 | Imitation Learning from Observation with Automatic Discount SchedulingabstractHumans often acquire new skills through observation and imitation. For robotic agents, learning from the plethora of unlabeled video demonstration data available on the Internet necessitates imitating the expert without access to its action, presenting a challenge known as Imitation Learning from Observation (ILfO). A common approach to tackle ILfO problems is to convert them into inverse reinforcement learning problems, utilizing a proxy reward computed from the agent's and the expert's observations. Nonetheless, we identify that tasks characterized by a progress dependency property pose significant challenges for such approaches; in these tasks, the agent needs to initially learn the expert's preceding behaviors before mastering the subsequent ones. Our investigation reveals that the main cause is that the reward signals assigned to later steps hinder the learning of initial behaviors. To address this challenge, we present a novel ILfO framework that enables the agent to master earlier behaviors before advancing to later ones. We introduce an Automatic Discount Scheduling (ADS) mechanism that adaptively alters the discount factor in reinforcement learning during the training phase, prioritizing earlier rewards initially and gradually engaging later rewards only when the earlier behaviors have been mastered. Our experiments, conducted on nine Meta-World tasks, demonstrate that our method significantly outperforms state-of-the-art methods across all tasks, including those that are unsolvable by them. Our code is available at https://il-ads.github.io. Weijun Dong, Yingdong Hu, Chuan Wen, Zhao-Heng Yin, Chongjie Zhang, Yang Gao 0029 |
ICLR | 5 |
| 2024 | Robot Synesthesia: In-Hand Manipulation with Visuotactile SensingabstractExecuting contact-rich manipulation tasks necessitates the fusion of tactile and visual feedback. However, the distinct nature of these modalities poses significant challenges. In this paper, we introduce a system that leverages visual and tactile sensory inputs to enable dexterous in-hand manipulation. Specifically, we propose Robot Synesthesia, a novel point cloudbased tactile representation inspired by human tactile-visual synesthesia. This approach allows for the simultaneous and seamless integration of both sensory inputs, offering richer spatial information and facilitating better reasoning about robot actions. Comprehensive ablations are performed on how the integration of vision and touch can improve reinforcement learning and Sim2Real performance. Our project page is available at https://yingyuan0414.github.io/visuotactile/. Haichuan Che, Yuzhe Qin, Binghao Huang, Zhao-Heng Yin, Kang-Won Lee 0001, Yi Wu 0013, Soo-Chul Lim, Xiaolong Wang 0004 |
ICRA | 5 |
| 2023 | Policy Contrastive Imitation LearningabstractAdversarial imitation learning (AIL) is a popular method that has recently achieved much success. However, the performance of AIL is still unsatisfactory on the more challenging tasks. We find that one of the major reasons is due to the low quality of AIL discriminator representation. Since the AIL discriminator is trained via binary classification that does not necessarily discriminate the policy from the expert in a meaningful way, the resulting reward might not be meaningful either. We propose a new method called Policy Contrastive Imitation Learning (PCIL) to resolve this issue. PCIL learns a contrastive representation space by anchoring on different policies and uses a smooth cosine-similarity-based reward to encourage imitation learning. Our proposed representation learning objective can be viewed as a stronger version of the AIL objective and provide a more meaningful comparison between the agent and the policy. From a theoretical perspective, we show the validity of our method using the apprenticeship learning framework. Furthermore, our empirical evaluation on the DeepMind Control suite demonstrates that PCIL can achieve state-of-the-art performance. Finally, qualitative results suggest that PCIL builds a smoother and more meaningful representation space for imitation learning. Jialei Huang, Zhao-Heng Yin, Yingdong Hu, Yang Gao 0029 |
ICML | 2 |
| 2022 | Cross Domain Robot Imitation with Invariant RepresentationabstractAnimals are able to imitate each others' behavior, despite their difference in biomechanics. In contrast, imitating other similar robots is a much more challenging task in robotics. This problem is called cross domain imitation learning (CDIL). In this paper, we consider CDIL on a class of similar robots. We tackle this problem by introducing an imitation learning algorithm based on invariant representation. We propose to learn invariant state and action representations, which align the behavior of multiple robots so that CDIL becomes possible. Compared with previous invariant representation learning methods for similar purposes, our method does not require human-labeled pairwise data for training. Instead, we use cycle-consistency and domain confusion to align the representation and increase its robustness. We test the algorithm on multiple robots in the simulator and show that unseen new robot instances can be trained with existing expert demonstrations successfully. Qualitative results also demonstrate that the proposed method is able to learn similar representations for different robots with similar behaviors, which is essential for successful CDIL. Zhao-Heng Yin, Lingfeng Sun, Hengbo Ma, Masayoshi Tomizuka, Wu-Jun Li |
ICRA | 1 |
| 2022 | Planning for Sample Efficient Imitation LearningabstractImitation learning is a class of promising policy learning algorithms that is free from many practical issues with reinforcement learning, such as the reward design issue and the exploration hardness. However, the current imitation algorithm struggles to achieve both high performance and high in-environment sample efficiency simultaneously. Behavioral Cloning (BC) does not need in-environment interactions, but it suffers from the covariate shift problem which harms its performance. Adversarial Imitation Learning (AIL) turns imitation learning into a distribution matching problem. It can achieve better performance on some tasks but it requires a large number of in-environment interactions. Inspired by the recent success of EfficientZero in RL, we propose EfficientImitate (EI), a planning-based imitation learning method that can achieve high in-environment sample efficiency and performance simultaneously. Our algorithmic contribution in this paper is two-fold. First, we extend AIL into the MCTS-based RL. Second, we show the seemingly incompatible two classes of imitation algorithms (BC and AIL) can be naturally unified under our framework, enjoying the benefits of both. We benchmark our method not only on the state-based DeepMind Control Suite but also on the image version which many previous works find highly challenging. Experimental results show that EI achieves state-of-the-art results in performance and sample efficiency. EI shows over 4x gain in performance in the limited sample setting on state-based and image-based tasks and can solve challenging problems like Humanoid, where previous methods fail with a small amount of interactions. Our code is available at https://github.com/zhaohengyin/EfficientImitate. Zhao-Heng Yin, Weirui Ye, Qifeng Chen 0001, Yang Gao 0029 |
NeurIPS | 1 |
| 2021 | Diverse Critical Interaction Generation for Planning and Planner EvaluationabstractGenerating diverse and comprehensive interacting agents to evaluate the decision-making modules is essential for the safe and robust planning of autonomous vehicles (AV). Due to efficiency and safety concerns, most researchers choose to train interactive adversary (competitive or weakly competitive) agents in simulators and generate test cases to interact with evaluated AVs. However, most existing methods fail to provide both natural and critical interaction behaviors in various traffic scenarios. To tackle this problem, we propose a styled generative model RouteGAN that generates diverse interactions by controlling the vehicles separately with desired styles. By altering its style coefficients, the model can generate trajectories with different safety levels serve as an online planner. Experiments show that our model can generate diverse interactions in various scenarios. We evaluate different planners with our model by testing their collision rate in interaction with RouteGAN planners of multiple critical levels. Zhao-Heng Yin, Lingfeng Sun, Masayoshi Tomizuka |
IROS | 1 |