Demo Data from EDBT 2026 / reviewers in the wild / expert
Kellyann Stamp
dblp:265/4924
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-0351-6825ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Health and well-being technologies · 23% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › digital gaming
computer games |
0.4 | 1 | 2020 | Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSION · Int. J. Hum. Comput. Stud. 2020 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSION
Stephen H. Fairclough, Kellyann Stamp, Chelsea Dobbins, Helen M. Poole |
Int. J. Hum. Comput. Stud. | 2 |