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Raphaël James

dblp:265/5659 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0002-4224-1430ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 67% Immersive interaction · 33%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.712023
Evaluating the Extension of Wall Displays with AR for Collaborative Work · CHI 2023
Collaborative and social computing
cooperative work
0.712023
Evaluating the Extension of Wall Displays with AR for Collaborative Work · CHI 2023
Collaborative and social computing › co-located collaboration
wall-display collaboration
0.712023
Evaluating the Extension of Wall Displays with AR for Collaborative Work · CHI 2023
Visualization and visual analytics
large display visualization
0.212023
Evaluating the Extension of Wall Displays with AR for Collaborative Work · CHI 2023

Methods — techniques the papers use, named apart from their topics

prototype · 1.3controlled experiment · 1.3
YearPublicationVenuePosition
2023 Evaluating the Extension of Wall Displays with AR for Collaborative Work
abstract
Wall displays are well suited for collaborative work and are often placed in rooms with ample space in front of them that remains largely unused. Augmented Reality (AR) headsets can seamlessly extend the collaboration space around the Wall. Nevertheless, it is unclear if extending Walls with AR is effective and how it may affect collaboration. We first present a prototype combining a Wall and AR headsets to extend the Wall workspace. We then use this prototype to study how users utilize the virtual space created in AR. In an experiment with 24 participants, we compare how pairs solve collaborative tasks with the Wall alone and with Wall+AR. Our qualitative and quantitative results highlight that with Wall+AR, participants use the physical space in front and around the Wall extensively, and while this creates interaction overhead, it does not impact performance and improves the user experience.
Raphaël James, Anastasia Bezerianos, Olivier Chapuis
CHI1
2020 Personal+Context navigation: combining AR and shared displays in Network Path-following
abstract
Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction without altering the context on the shared display. We study a set of such interaction techniques in the context of network navigation, in particular path following, an important network analysis task. Applications abound, for example planning private trips on a network map shown on a public display. The proposed techniques allow for hands-free interaction, rendering visual aids inside the headset, in order to help the viewer maintain a connection between the AR cursor and the network that is only shown on the shared display. In two experiments on path following, we found that adding persistent connections between the AR cursor and the network on the shared display works well for high precision tasks, but more transient connections work best for lower precision tasks. More broadly, we show that combining personal AR interaction with shared displays is feasible for network navigation.
Raphaël James, Anastasia Bezerianos, Olivier Chapuis, Maxime Cordeil, Tim Dwyer, Arnaud Prouzeau
Graphics Interface1