Zhenhui Ye

dblp:265/6375 · DBLP profile ↗
← Back
20ranked-venue papers
7as first author
20since 2021 · last 2025
0000-0002-7105-014XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 6 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 T2A-Feedback: Improving Basic Capabilities of Text-to-Audio Generation via Fine-grained AI Feedback
abstract
Zehan Wang, Ke Lei, Chen Zhu, Jiawei Huang, Sashuai Zhou, Luping Liu, Xize Cheng, Shengpeng Ji, Zhenhui Ye, Tao Jin, Zhou Zhao. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025.
Zehan Wang 0001, Ke Lei, Jiawei Huang 0008, Sashuai Zhou, Luping Liu, Xize Cheng, Shengpeng Ji, Zhenhui Ye, Tao Jin 0004, Zhou Zhao 0001
ACL (1)9
2024 AudioGPT: Understanding and Generating Speech, Music, Sound, and Talking Head
abstract
Large language models (LLMs) have exhibited remarkable capabilities across a variety of domains and tasks, challenging our understanding of learning and cognition. Despite the recent success, current LLMs are not capable of processing complex audio information or conducting spoken conversations (like Siri or Alexa). In this work, we propose a multi-modal AI system named AudioGPT, which complements LLMs (i.e., ChatGPT) with 1) foundation models to process complex audio information and solve numerous understanding and generation tasks; and 2) the input/output interface (ASR, TTS) to support spoken dialogue. With an increasing demand to evaluate multi-modal LLMs of human intention understanding and cooperation with foundation models, we outline the principles and processes and test AudioGPT in terms of consistency, capability, and robustness. Experimental results demonstrate the capabilities of AudioGPT in solving 16 AI tasks with speech, music, sound, and talking head understanding and generation in multi-round dialogues, which empower humans to create rich and diverse audio content with unprecedented ease. Code can be found in https://github.com/AIGC-Audio/AudioGPT
Rongjie Huang 0001, Dongchao Yang, Jiatong Shi, Xuankai Chang, Zhenhui Ye, Yuning Wu 0001, Zhiqing Hong, Jiawei Huang 0008, Jinglin Liu, Yi Ren 0006, Yuexian Zou, Zhou Zhao 0001, Shinji Watanabe 0001
AAAI6
2024 Make-A-Voice: Revisiting Voice Large Language Models as Scalable Multilingual and Multitask Learners
abstract
Rongjie Huang, Chunlei Zhang, Yongqi Wang, Dongchao Yang, Jinchuan Tian, Zhenhui Ye, Luping Liu, Zehan Wang, Ziyue Jiang, Xuankai Chang, Jiatong Shi, Chao Weng, Zhou Zhao, Dong Yu. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
Rongjie Huang 0001, Dongchao Yang, Jinchuan Tian, Zhenhui Ye, Luping Liu, Zehan Wang 0001, Ziyue Jiang 0001, Xuankai Chang, Jiatong Shi, Chao Weng, Zhou Zhao 0001, Dong Yu 0001
ACL (1)6
2024 Mega-TTS 2: Boosting Prompting Mechanisms for Zero-Shot Speech Synthesis
abstract
Zero-shot text-to-speech (TTS) aims to synthesize voices with unseen speech prompts, which significantly reduces the data and computation requirements for voice cloning by skipping the fine-tuning process. However, the prompting mechanisms of zero-shot TTS still face challenges in the following aspects: 1) previous works of zero-shot TTS are typically trained with single-sentence prompts, which significantly restricts their performance when the data is relatively sufficient during the inference stage. 2) The prosodic information in prompts is highly coupled with timbre, making it untransferable to each other. This paper introduces Mega-TTS 2, a generic prompting mechanism for zero-shot TTS, to tackle the aforementioned challenges. Specifically, we design a powerful acoustic autoencoder that separately encodes the prosody and timbre information into the compressed latent space while providing high-quality reconstructions. Then, we propose a multi-reference timbre encoder and a prosody latent language model (P-LLM) to extract useful information from multi-sentence prompts. We further leverage the probabilities derived from multiple P-LLM outputs to produce transferable and controllable prosody. Experimental results demonstrate that Mega-TTS 2 could not only synthesize identity-preserving speech with a short prompt of an unseen speaker from arbitrary sources but consistently outperform the fine-tuning method when the volume of data ranges from 10 seconds to 5 minutes. Furthermore, our method enables to transfer various speaking styles to the target timbre in a fine-grained and controlled manner. Audio samples can be found in https://boostprompt.github.io/boostprompt/.
Ziyue Jiang 0001, Jinglin Liu, Yi Ren 0006, Jinzheng He, Zhenhui Ye, Shengpeng Ji, Qian Yang 0006, Chen Zhang 0020, Pengfei Wei 0001, Xiang Yin 0006, Zejun Ma 0001, Zhou Zhao 0001
ICLR5
2024 Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis
abstract
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples are available at https://real3dportrait.github.io.
Zhenhui Ye, Tianyun Zhong, Yi Ren 0006, Jiaqi Yang 0008, Weichuang Li, Jiawei Huang 0008, Ziyue Jiang 0001, Jinzheng He, Rongjie Huang 0001, Jinglin Liu, Chen Zhang 0020, Xiang Yin 0006, Zejun Ma 0001, Zhou Zhao 0001
ICLR1
2024 FreeBind: Free Lunch in Unified Multimodal Space via Knowledge Fusion
abstract
Unified multi-model representation spaces are the foundation of multimodal understanding and generation. However, the billions of model parameters and catastrophic forgetting problems make it challenging to further enhance pre-trained unified spaces. In this work, we propose FreeBind, an idea that treats multimodal representation spaces as basic units, and freely augments pre-trained unified space by integrating knowledge from extra expert spaces via “space bonds". Specifically, we introduce two kinds of basic space bonds: 1) Space Displacement Bond and 2) Space Combination Bond. Based on these basic bonds, we design Complex Sequential & Parallel Bonds to effectively integrate multiple spaces simultaneously. Benefiting from the modularization concept, we further propose a coarse-to-fine customized inference strategy to flexibly adjust the enhanced unified space for different purposes. Experimentally, we bind ImageBind with extra image-text and audio-text expert spaces, resulting in three main variants: ImageBind++, InternVL_IB, and InternVL_IB++. These resulting spaces outperform ImageBind on 5 audio-image-text downstream tasks across 9 datasets. Moreover, via customized inference, it even surpasses the advanced audio-text and image-text expert spaces. Our code and checkpoints are released at https://github.com/zehanwang01/FreeBind
Zehan Wang 0001, Xize Cheng, Rongjie Huang 0001, Luping Liu, Zhenhui Ye, Haifeng Huang 0001, Yang Zhao 0022, Tao Jin 0004, Peng Gao 0007, Zhou Zhao 0001
ICML6
2024 InstructSpeech: Following Speech Editing Instructions via Large Language Models
abstract
Instruction-guided speech editing aims to follow the user’s natural language instruction to manipulate the semantic and acoustic attributes of a speech. In this work, we construct triplet paired data (instruction, input speech, output speech) to alleviate data scarcity and train a multi-task large language model named InstructSpeech. To mitigate the challenges of accurately executing user’s instructions, we 1) introduce the learned task embeddings with a fine-tuned Flan-T5-XL to guide the generation process towards the correct generative task; 2) include an extensive and diverse set of speech editing and processing tasks to enhance model capabilities; 3) investigate chain-of-thought reasoning for free-form semantic content editing; and 4) propose a hierarchical adapter that effectively updates a small portion of parameters for generalization to new tasks. To assess instruction speech editing in greater depth, we introduce a benchmark evaluation with contrastive instruction-speech pre-training (CISP) to test the speech quality and instruction-speech alignment faithfulness. Experimental results demonstrate that InstructSpeech achieves state-of-the-art results in eleven tasks, for the first time unlocking the ability to edit speech’s acoustic and semantic attributes following a user’s instruction. Audio samples are available at https://InstructSpeech.github.io
Rongjie Huang 0001, Ruofan Hu 0002, Zehan Wang 0001, Xize Cheng, Ziyue Jiang 0001, Zhenhui Ye, Dongchao Yang, Luping Liu, Peng Gao 0007, Zhou Zhao 0001
ICML7
2024 VoiceTuner: Self-Supervised Pre-training and Efficient Fine-tuning For Voice Generation
abstract
Voice large language models (LLMs) cast voice synthesis as a language modeling task in a discrete space, and have demonstrated significant progress to date. Despite the recent success, the current development of voice LLMs in low-resource applications is hampered by data scarcity and high computational cost. In this work, we propose VoiceTuner, with a self-supervised pre-training and efficient fine-tuning approach for low-resource voice generation. Specifically, 1) to mitigate data scarcity, we leverage large-scale unlabeled dataset and pre-train VoiceTuner-SSL without pre-defined applications, which can be fine-tuned in downstream tasks; 2) to further reduce the high training cost in complete fine-tuning, we introduce a multiscale transformer adapter to effectively update only around 1% parameters as a plug-and-play module. Experimental results demonstrate that VoiceTuner-SSL presents strong acoustic continuations, and VoiceTuner achieves state-of-the-art results in rich-resource TTS evaluation compared with competitive baseline models. Low-resource (1h, 10h, 30h) downstream applications including zero-shot TTS, instruction TTS, and singing voice synthesis present VoiceTuner's superior audio quality and style similarity with reduced data requirement and computational cost. Audio samples are available at https://VoiceTuner.github.io
Rongjie Huang 0001, Ruofan Hu 0002, Xiaoshan Xu, Zhiqing Hong, Dongchao Yang, Xize Cheng, Zehan Wang 0001, Ziyue Jiang 0001, Zhenhui Ye, Luping Liu, Zhou Zhao 0001
ACM Multimedia10
2024 MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes
abstract
Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of appearance and talking style). While previous works typically solve this problem by learning an individual neural radiance field (NeRF) for each identity to implicitly store its static and dynamic information, we find it inefficient and non-generalized due to the per-identity-per-training framework and the limited training data. To this end, we propose MimicTalk, the first attempt that exploits the rich knowledge from a NeRF-based person-agnostic generic model for improving the efficiency and robustness of personalized TFG. To be specific, (1) we first come up with a person-agnostic 3D TFG model as the base model and propose to adapt it into a specific identity; (2) we propose a static-dynamic-hybrid adaptation pipeline to help the model learn the personalized static appearance and facial dynamic features; (3) To generate the facial motion of the personalized talking style, we propose an in-context stylized audio-to-motion model that mimics the implicit talking style provided in the reference video without information loss by an explicit style representation. The adaptation process to an unseen identity can be performed in 15 minutes, which is 47 times faster than previous person-dependent methods. Experiments show that our MimicTalk surpasses previous baselines regarding video quality, efficiency, and expressiveness. Video samples are available at https://mimictalk.github.io .
Zhenhui Ye, Tianyun Zhong, Yi Ren 0006, Ziyue Jiang 0001, Jiawei Huang 0008, Rongjie Huang 0001, Jinglin Liu, Jinzheng He, Chen Zhang 0020, Zehan Wang 0001, Xize Cheng, Xiang Yin 0006, Zhou Zhao 0001
NeurIPS1
2024 Extending Multi-modal Contrastive Representations
abstract
Multi-modal contrastive representation (MCR) of more than three modalities is critical in multi-modal learning. Although recent methods showcase impressive achievements, the high dependence on large-scale, high-quality paired data and the expensive training costs limit their further development. Inspired by recent C-MCR, this paper proposes $\textbf{Ex}$tending $\textbf{M}$ultimodal $\textbf{C}$ontrastive $\textbf{R}$epresentation (Ex-MCR), a training-efficient and paired-data-free method to build unified contrastive representation for many modalities. Since C-MCR is designed to learn a new latent space for the two non-overlapping modalities and projects them onto this space, a significant amount of information from their original spaces is lost in the projection process. To address this issue, Ex-MCR proposes to extend one modality's space into the other's, rather than mapping both modalities onto a completely new space. This method effectively preserves semantic alignment in the original space. Experimentally, we extend pre-trained audio-text and 3D-image representations to the existing vision-text space. Without using paired data, Ex-MCR achieves comparable performance to advanced methods on a series of audio-image-text and 3D-image-text tasks and achieves superior performance when used in parallel with data-driven methods. Moreover, semantic alignment also emerges between the extended modalities (e.g., audio and 3D).
Zehan Wang 0001, Luping Liu, Rongjie Huang 0001, Xize Cheng, Zhenhui Ye, Huadai Liu, Haifeng Huang 0001, Yang Zhao 0022, Tao Jin 0004, Zhou Zhao 0001
NeurIPS6
2023 AV-TranSpeech: Audio-Visual Robust Speech-to-Speech Translation
abstract
Rongjie Huang, Huadai Liu, Xize Cheng, Yi Ren, Linjun Li, Zhenhui Ye, Jinzheng He, Lichao Zhang, Jinglin Liu, Xiang Yin, Zhou Zhao. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023.
Rongjie Huang 0001, Huadai Liu, Xize Cheng, Yi Ren 0006, Linjun Li, Zhenhui Ye, Jinzheng He, Jinglin Liu, Xiang Yin 0006, Zhou Zhao 0001
ACL (1)6
2023 CLAPSpeech: Learning Prosody from Text Context with Contrastive Language-Audio Pre-Training
abstract
Zhenhui Ye, Rongjie Huang, Yi Ren, Ziyue Jiang, Jinglin Liu, Jinzheng He, Xiang Yin, Zhou Zhao. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023.
Zhenhui Ye, Rongjie Huang 0001, Yi Ren 0006, Ziyue Jiang 0001, Jinglin Liu, Jinzheng He, Xiang Yin 0006, Zhou Zhao 0001
ACL (1)1
2023 GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis
Zhenhui Ye, Ziyue Jiang 0001, Yi Ren 0006, Jinglin Liu, Jinzheng He, Zhou Zhao 0001
ICLR1
2023 Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models
abstract
Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio pairs, and the complexity of modeling long continuous audio data. In this work, we propose Make-An-Audio with a prompt-enhanced diffusion model that addresses these gaps by 1) introducing pseudo prompt enhancement with a distill-then-reprogram approach, it alleviates data scarcity with orders of magnitude concept compositions by using language-free audios; 2) leveraging spectrogram autoencoder to predict the self-supervised audio representation instead of waveforms. Together with robust contrastive language-audio pretraining (CLAP) representations, Make-An-Audio achieves state-of-the-art results in both objective and subjective benchmark evaluation. Moreover, we present its controllability and generalization for X-to-Audio with "No Modality Left Behind", for the first time unlocking the ability to generate high-definition, high-fidelity audios given a user-defined modality input. Audio samples are available at https://Make-An-Audio.github.io
Rongjie Huang 0001, Jiawei Huang 0008, Dongchao Yang, Yi Ren 0006, Luping Liu, Zhenhui Ye, Jinglin Liu, Xiang Yin 0006, Zhou Zhao 0001
ICML7
2023 Soft-HGRNs: soft hierarchical graph recurrent networks for multi-agent partially observable environments
abstract
The recent progress in multi-agent deep reinforcement learning (MADRL) makes it more practical in real-world tasks, but its relatively poor scalability and the partially observable constraint raise more challenges for its performance and deployment. Based on our intuitive observation that human society could be regarded as a large-scale partially observable environment, where everyone has the functions of communicating with neighbors and remembering his/her own experience, we propose a novel network structure called the hierarchical graph recurrent network (HGRN) for multi-agent cooperation under partial observability. Specifically, we construct the multi-agent system as a graph, use a novel graph convolution structure to achieve communication between heterogeneous neighboring agents, and adopt a recurrent unit to enable agents to record historical information. To encourage exploration and improve robustness, we design a maximum-entropy learning method that can learn stochastic policies of a configurable target action entropy. Based on the above technologies, we propose a value-based MADRL algorithm called Soft-HGRN and its actor-critic variant called SAC-HGRN. Experimental results based on three homogeneous tasks and one heterogeneous environment not only show that our approach achieves clear improvements compared with four MADRL baselines, but also demonstrate the interpretability, scalability, and transferability of the proposed model.
Yixiang Ren, Zhenhui Ye, Yining Chen 0002, Xiaohong Jiang 0002, Guanghua Song
Frontiers Inf. Technol. Electron. Eng.2
2023 Erratum to: Soft-HGRNs: soft hierarchical graph recurrent networks for multi-agent partially observable environments
abstract
Unfortunately the funding information was incorrect. It should be the National Key R&D Program of China (No. 2018AAA0102302).
Yixiang Ren, Zhenhui Ye, Yining Chen 0002, Xiaohong Jiang 0002, Guanghua Song
Frontiers Inf. Technol. Electron. Eng.2
2023 Multi-UAV Navigation for Partially Observable Communication Coverage by Graph Reinforcement Learning
abstract
In this paper, we aim to design a deep reinforcement learning (DRL) based control solution to navigating a swarm of unmanned aerial vehicles (UAVs) to fly around an unexplored target area under partial observation, which serves as Mobile Base Stations (MBSs) providing optimal communication coverage for the ground mobile users. To handle the information loss caused by the partial observability, we introduce a novel network architecture named Deep Recurrent Graph Network (DRGN), which could obtain extra spatial information through graph-convolution based inter-UAV communication, and utilize historical features with a recurrent unit. Based on DRGN and maximum-entropy learning, we propose a stochastic DRL policy named Soft Deep Recurrent Graph Network (SDRGN). In SDRGN, a heuristic reward function is elaborated, which is based on the local information of each UAV instead of the global information; thus, SDRGN reduces the training cost and enables distributed online learning. We conducted extensive experiments to design the structure of DRGN and examine the performance of SDRGN. The simulation results show that the proposed model outperforms four state-of-the-art DRL-based approaches and three heuristic baselines, and demonstrate the scalability, transferability, robustness, and interpretability of SDRGN.
Zhenhui Ye, Yining Chen 0002, Xiaohong Jiang 0002, Guanghua Song
IEEE Trans. Mob. Comput.1
2022 SyntaSpeech: Syntax-Aware Generative Adversarial Text-to-Speech
abstract
The recent progress in non-autoregressive text-to-speech (NAR-TTS) has made fast and high-quality speech synthesis possible. However, current NAR-TTS models usually use phoneme sequence as input and thus cannot understand the tree-structured syntactic information of the input sequence, which hurts the prosody modeling. To this end, we propose SyntaSpeech, a syntax-aware and light-weight NAR-TTS model, which integrates tree-structured syntactic information into the prosody modeling modules in PortaSpeech. Specifically, 1) We build a syntactic graph based on the dependency tree of the input sentence, then process the text encoding with a syntactic graph encoder to extract the syntactic information. 2) We incorporate the extracted syntactic encoding with PortaSpeech to improve the prosody prediction. 3) We introduce a multi-length discriminator to replace the flow-based post-net in PortaSpeech, which simplifies the training pipeline and improves the inference speed, while keeping the naturalness of the generated audio. Experiments on three datasets not only show that the tree-structured syntactic information grants SyntaSpeech the ability to synthesize better audio with expressive prosody, but also demonstrate the generalization ability of SyntaSpeech to adapt to multiple languages and multi-speaker text-to-speech. Ablation studies demonstrate the necessity of each component in SyntaSpeech. Source code and audio samples are available at https://syntaspeech.github.io.
Zhenhui Ye, Zhou Zhao 0001, Yi Ren 0006, Fei Wu 0001
IJCAI1
2022 Dict-TTS: Learning to Pronounce with Prior Dictionary Knowledge for Text-to-Speech
abstract
Polyphone disambiguation aims to capture accurate pronunciation knowledge from natural text sequences for reliable Text-to-speech (TTS) systems. However, previous approaches require substantial annotated training data and additional efforts from language experts, making it difficult to extend high-quality neural TTS systems to out-of-domain daily conversations and countless languages worldwide. This paper tackles the polyphone disambiguation problem from a concise and novel perspective: we propose Dict-TTS, a semantic-aware generative text-to-speech model with an online website dictionary (the existing prior information in the natural language). Specifically, we design a semantics-to-pronunciation attention (S2PA) module to match the semantic patterns between the input text sequence and the prior semantics in the dictionary and obtain the corresponding pronunciations; The S2PA module can be easily trained with the end-to-end TTS model without any annotated phoneme labels. Experimental results in three languages show that our model outperforms several strong baseline models in terms of pronunciation accuracy and improves the prosody modeling of TTS systems. Further extensive analyses demonstrate that each design in Dict-TTS is effective. The code is available at https://github.com/Zain-Jiang/Dict-TTS.
Ziyue Jiang 0001, Su Zhe, Zhou Zhao 0001, Qian Yang 0006, Yi Ren 0006, Jinglin Liu, Zhenhui Ye
NeurIPS7
2022 Improving sample efficiency in Multi-Agent Actor-Critic methods
Zhenhui Ye, Yining Chen 0002, Xiaohong Jiang 0002, Guanghua Song, Bowei Yang, Sheng Fan
Appl. Intell.1