Demo Data from EDBT 2026 / reviewers in the wild / expert
Yiru Yao
dblp:265/6428
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 61% Virtual and augmented reality · 30% Multimedia systems and quality of experience · 9% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › quality assessment
360-degree image quality assessment |
0.6 | 1 | 2022 | Perceptual Quality Assessment of Omnidirectional Images as Moving Camera Videos · IEEE Trans. Vis. Comput. Graph. 2022 |
Virtual and augmented reality › immersive video
immersive video quality |
0.6 | 1 | 2022 | Perceptual Quality Assessment of Omnidirectional Images as Moving Camera Videos · IEEE Trans. Vis. Comput. Graph. 2022 |
Image and video coding › image quality assessment › immersive image quality assessment
omnidirectional image quality assessment |
0.6 | 1 | 2022 | Perceptual Quality Assessment of Omnidirectional Images as Moving Camera Videos · IEEE Trans. Vis. Comput. Graph. 2022 |
Multimedia systems and quality of experience
video quality assessment |
0.2 | 1 | 2022 | Perceptual Quality Assessment of Omnidirectional Images as Moving Camera Videos · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 0.62d full-reference video quality models · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Perceptual Quality Assessment of Virtual Reality Videos in the WildabstractInvestigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complexauthenticdistortionslocalizedinspaceandtime.Existingpanoramic video databases only consider synthetic distortions, assume fixed viewing conditions, and are limited in size. To overcome these shortcomings, we construct the VR Video Quality in the Wild (VRVQW) database, containing 502 user-generated videos with diverse content and distortion characteristics. Based on VRVQW, we conduct a formal psychophysical experiment to record the scanpaths and perceived quality scores from 139 participants under two different viewing conditions. We provide a thorough statistical analysis of the recordeddata, observing significantimpact of viewing conditions on both human scanpaths and perceived quality. Moreover, we develop an objective quality assessment model for VR videos based on pseudocylindrical representation and convolution. Results on the proposed VRVQW show that our method is superior to existing video quality assessment models.We have made the database and code available at https://github.com/ limuhit/VR-Video-Quality-in-the-Wild. Wen Wen 0007, Mu Li 0005, Yiru Yao, Xiangjie Sui, Yabin Zhang 0002, Long Lan, Yuming Fang 0001, Kede Ma |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2022 | Perceptual Quality Assessment of Omnidirectional Images as Moving Camera VideosabstractOmnidirectional images (also referred to as static 360$^{\circ }$panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an important problem which receives less attention. We argue that, apart from the distorted panorama itself, two types of VR viewing conditions are crucial in determining the viewing behaviors of users and the perceived quality of the panorama: the starting point and the exploration time. We first carry out a psychophysical experiment to investigate the interplay among the VR viewing conditions, the user viewing behaviors, and the perceived quality of 360$^{\circ }$images. Then, we provide a thorough analysis of the collected human data, leading to several interesting findings. Moreover, we propose a computational framework for objective quality assessment of 360$^{\circ }$images, embodying viewing conditions and behaviors in a delightful way. Specifically, we first transform an omnidirectional image to several video representations using different user viewing behaviors under different viewing conditions. We then leverage advanced 2D full-reference video quality models to compute the perceived quality. We construct a set of specific quality measures within the proposed framework, and demonstrate their promises on three VR quality databases. Xiangjie Sui, Kede Ma, Yiru Yao, Yuming Fang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Multi-timescale and multi-centrality layered node selection for efficient traffic monitoring in SDNs
Li Feng 0003, Yiru Yao, Liangmin Wang 0001, Geyong Min |
Comput. Networks | 2 |
| 2020 | Blind Stereoscopic Image Quality Assessment By Deep Neural Network Of Multi-Level Feature FusionabstractIn this paper, we propose an effective blind image quality assessment (BIQA) method for stereoscopic images by deep neural network (DNN) of multi-level feature fusion (MLFF) inspired by the multi-scale characteristics and binocular properties of the human visual system (HVS). Specifically, we firstly feed the left- and right-view images into a weight sharing convolutional neural network (CNN) for jointly feature extraction. To aggregate multi-level features, we concatenate the low-, middle-, and high-level feature maps of stereoscopic images to simulate the complicated visual interaction processing in the HVS. Two fully connected layers are used to build the nonlinear mapping from the highly abstract features to the quality scores of stereoscopic images. The experiments conducted on two public databases prove the validity of the proposed MLFF method. Jiebin Yan, Yuming Fang 0001, Xiongkuo Min, Yiru Yao, Guangtao Zhai |
ICME | 5 |