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Marcel Santana Santos

dblp:265/6521 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 61% Image and video processing · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
high dynamic range imaging
0.412020
Single image HDR reconstruction using a CNN with masked features and perceptual loss · ACM Trans. Graph. 2020
Image and video processing
image restoration
0.412020
Single image HDR reconstruction using a CNN with masked features and perceptual loss · ACM Trans. Graph. 2020
Computational photography and imaging › high dynamic range imaging
single-shot HDR
0.412020
Single image HDR reconstruction using a CNN with masked features and perceptual loss · ACM Trans. Graph. 2020
Image and video processing › image restoration
image inpainting
0.112020
Single image HDR reconstruction using a CNN with masked features and perceptual loss · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

two-stage training · 0.4perceptual loss · 0.4feature masking · 0.4convolutional neural network · 0.4
YearPublicationVenuePosition
2020 Single image HDR reconstruction using a CNN with masked features and perceptual loss
abstract
Digital cameras can only capture a limited range of real-world scenes' luminance, producing images with saturated pixels. Existing single image high dynamic range (HDR) reconstruction methods attempt to expand the range of luminance, but are not able to hallucinate plausible textures, producing results with artifacts in the saturated areas. In this paper, we present a novel learning-based approach to reconstruct an HDR image by recovering the saturated pixels of an input LDR image in a visually pleasing way. Previous deep learning-based methods apply the same convolutional filters on wellexposed and saturated pixels, creating ambiguity during training and leading to checkerboard and halo artifacts. To overcome this problem, we propose a feature masking mechanism that reduces the contribution of the features from the saturated areas. Moreover, we adapt the VGG-based perceptual loss function to our application to be able to synthesize visually pleasing textures. Since the number of HDR images for training is limited, we propose to train our system in two stages. Specifically, we first train our system on a large number of images for image inpainting task and then fine-tune it on HDR reconstruction. Since most of the HDR examples contain smooth regions that are simple to reconstruct, we propose a sampling strategy to select challenging training patches during the HDR fine-tuning stage. We demonstrate through experimental results that our approach can reconstruct visually pleasing HDR results, better than the current state of the art on a wide range of scenes.
Marcel Santana Santos, Ing Ren Tsang, Nima Khademi Kalantari
ACM Trans. Graph.1