Ben Abbatematteo

dblp:265/7692 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Systems, architecture and hardware · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes
abstract
Reinforcement learning (RL), particularly its combination with deep neural networks referred to as deep RL (DRL), has shown tremendous promise across a wide range of applications, suggesting its potential for enabling the development of sophisticated robotic behaviors. Robotics problems, however, pose fundamental difficulties for the application of RL, stemming from the complexity and cost of interacting with the physical world. These challenges notwithstanding, recent advances have enabled DRL to succeed at some real-world robotic tasks. However, state-of-the-art DRL solutions’ maturity varies significantly across robotic applications. In this talk, I will review the current progress of DRL in real-world robotic applications based on our recent survey paper (with Tang, Abbatematteo, Hu, Chandra, and Martı́n-Martı́n), with a particular focus on evaluating the real-world successes achieved with DRL in realizing several key robotic competencies, including locomotion, navigation, stationary manipulation, mobile manipulation, human-robot interaction, and multi-robot interaction. The analysis aims to identify the key factors underlying those exciting successes, reveal underexplored areas, and provide an overall characterization of the status of DRL in robotics. I will also highlight several important avenues for future work, emphasizing the need for stable and sample-efficient real-world RL paradigms, holistic approaches for discovering and integrating various competencies to tackle complex long-horizon, open-world tasks, and principled development and evaluation procedures. The talk is designed to offer insights for RL practitioners and roboticists toward harnessing RL’s power to create generally capable real-world robotic systems.
Chen Tang 0001, Ben Abbatematteo, Jiaheng Hu, Rohan Chandra, Roberto Martin Martin, Peter Stone 0001
AAAI2
2024 Composable Interaction Primitives: A Structured Policy Class for Efficiently Learning Sustained-Contact Manipulation Skills
abstract
We propose a new policy class, Composable Interaction Primitives (CIPs), specialized for learning sustained-contact manipulation skills like opening a drawer, pulling a lever, turning a wheel, or shifting gears. CIPs have two primary design goals: to minimize what must be learned by exploiting structure present in the world and the robot, and to support sequential composition by construction, so that learned skills can be used by a task-level planner. Using an ablation experiment in four simulated manipulation tasks, we show that the structure included in CIPs substantially improves the efficiency of motor skill learning. We then show that CIPs can be used for plan execution in a zero-shot fashion by sequencing learned skills. We validate our approach on real robot hardware by learning and sequencing two manipulation skills.
Ben Abbatematteo, Eric Rosen, Skye Thompson, Mete Tuluhan Akbulut, Sreehari Rammohan, George Dimitri Konidaris
ICRA1
2023 Skill Generalization with Verbs
abstract
It is imperative that robots can understand natural language commands issued by humans. Such commands typically contain verbs that signify what action should be performed on a given object and that are applicable to many objects. We propose a method for generalizing manipulation skills to novel objects using verbs. Our method learns a probabilistic classifier that determines whether a given object trajectory can be described by a specific verb. We show that this classifier accurately generalizes to novel object categories with an average accuracy of 76.69% across 13 object categories and 14 verbs. We then perform policy search over the object kinematics to find an object trajectory that maximizes classifier prediction for a given verb. Our method allows a robot to generate a trajectory for a novel object based on a verb, which can then be used as input to a motion planner. We show that our model can generate trajectories that are usable for executing five verb commands applied to novel instances of two different object categories on a real robot.
Rachel Ma, Lyndon Lam, Benjamin A. Spiegel, Aditya Ganeshan, Roma Patel, Ben Abbatematteo, David Paulius, Stefanie Tellex, George Dimitri Konidaris
IROS6
2023 Effectively Learning Initiation Sets in Hierarchical Reinforcement Learning
abstract
An agent learning an option in hierarchical reinforcement learning must solve three problems: identify the option's subgoal (termination condition), learn a policy, and learn where that policy will succeed (initiation set). The termination condition is typically identified first, but the option policy and initiation set must be learned simultaneously, which is challenging because the initiation set depends on the option policy, which changes as the agent learns. Consequently, data obtained from option execution becomes invalid over time, leading to an inaccurate initiation set that subsequently harms downstream task performance. We highlight three issues---data non-stationarity, temporal credit assignment, and pessimism---specific to learning initiation sets, and propose to address them using tools from off-policy value estimation and classification. We show that our method learns higher-quality initiation sets faster than existing methods (in MiniGrid and Montezuma's Revenge), can automatically discover promising grasps for robot manipulation (in Robosuite), and improves the performance of a state-of-the-art option discovery method in a challenging maze navigation task in MuJoCo.
Akhil Bagaria, Ben Abbatematteo, Omer Gottesman, Matthew Corsaro, Sreehari Rammohan, George Dimitri Konidaris
NeurIPS2
2022 Learning to Infer Kinematic Hierarchies for Novel Object Instances
abstract
Manipulating an articulated object requires perceiving its kinematic hierarchy: its parts, how each can move, and how those motions are coupled. Previous work has explored perception for kinematics, but none infers a complete kinematic hierarchy on never-before-seen object instances, without relying on a schema or template. We present a novel perception system that achieves this goal. Our system infers the moving parts of an object and the kinematic couplings that relate them. To infer parts, it uses a point cloud instance segmentation neural network and to infer kinematic hierarchies, it uses a graph neural network to predict the existence, direction, and type of edges (i.e. joints) that relate the inferred parts. We train these networks using simulated scans of synthetic 3D models. We evaluate our system on simulated scans of 3D objects, and we demonstrate a proof-of-concept use of our system to drive real-world robotic manipulation.
Hameed Abdul-Rashid, Miles Freeman, Ben Abbatematteo, George Dimitri Konidaris, Daniel Ritchie 0001
ICRA3
2022 RMPs for Safe Impedance Control in Contact-Rich Manipulation
abstract
Variable impedance control in operation-space is a promising approach to learning contact-rich manipulation behaviors. One of the main challenges with this approach is producing a manipulation behavior that ensures the safety of the arm and the environment. Such behavior is typically implemented via a reward function that penalizes unsafe actions (e.g. obstacle collision, joint limit extension), but that approach is not always effective and does not result in behaviors that can be reused in slightly different environments. We show how to combine Riemannian Motion Policies, a class of policies that dynamically generate motion in the presence of safety and collision constraints, with variable impedance operation-space control to learn safer contact-rich manipulation behaviors.
Seiji Shaw, Ben Abbatematteo, George Dimitri Konidaris
ICRA2
2021 Bootstrapping Motor Skill Learning with Motion Planning
abstract
Learning a robot motor skill from scratch is impractically slow; so much so that in practice, learning must typically be bootstrapped using human demonstration. However, relying on human demonstration necessarily degrades the autonomy of robots that must learn a wide variety of skills over their operational lifetimes. We propose using kinematic motion planning as a completely autonomous, sample efficient way to bootstrap motor skill learning for object manipulation. We demonstrate the use of motion planners to bootstrap motor skills in two complex object manipulation scenarios with different policy representations: opening a drawer with a dynamic movement primitive representation, and closing a microwave door with a deep neural network policy. We also show how our method can bootstrap a motor skill for the challenging dynamic task of learning to hit a ball off a tee, where a kinematic plan based on treating the scene as static is insufficient to solve the task, but sufficient to bootstrap a more dynamic policy. In all three cases, our method is competitive with human-demonstrated initialization, and significantly out-performs starting with a random policy. This approach enables robots to to efficiently and autonomously learn motor policies for dynamic tasks without human demonstration.
Ben Abbatematteo, Eric Rosen, Stefanie Tellex, George Dimitri Konidaris
IROS1