Demo Data from EDBT 2026 / reviewers in the wild / expert
Parand A. Alamdari
dblp:266/1421 · also Parand Alizadeh Alamdari
· DBLP profile ↗
5ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Software engineering, systems software and programming languages · 1 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 45% Vision and language · 17% Robot manipulation · 14% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › visual grounding
language grounding |
0.9 | 1 | 2025 | Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data · NeurIPS 2025 |
Machine learning › Reinforcement learning › reward design
reward machine |
0.9 | 1 | 2025 | Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data · NeurIPS 2025 |
Robotics › Robot manipulation › learning from demonstration
task specification learning |
0.9 | 1 | 2025 | Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data · NeurIPS 2025 |
Natural language and speech › Language models and text generation
alignment |
0.8 | 1 | 2024 | Policy Aggregation · NeurIPS 2024 |
Machine learning › Reinforcement learning › bandit
contextual bandit |
0.8 | 1 | 2024 | Jump Starting Bandits with LLM-Generated Prior Knowledge · EMNLP 2024 |
Machine learning › Trustworthy machine learning
fairness |
0.8 | 1 | 2024 | Remembering to Be Fair: Non-Markovian Fairness in Sequential Decision Making · ICML 2024 |
Machine learning › Reinforcement learning › policy composition
policy aggregation |
0.8 | 1 | 2024 | Policy Aggregation · NeurIPS 2024 |
Recommender systems
cold-start recommendation |
0.8 | 1 | 2024 | Jump Starting Bandits with LLM-Generated Prior Knowledge · EMNLP 2024 |
Recommender systems
context-aware recommendation |
0.8 | 1 | 2024 | Jump Starting Bandits with LLM-Generated Prior Knowledge · EMNLP 2024 |
Algorithmic game theory and mechanism design
social choice |
0.8 | 1 | 2024 | Policy Aggregation · NeurIPS 2024 |
Computer vision › Vision and language › visual question answering
language prior |
0.2 | 1 | 2024 | Jump Starting Bandits with LLM-Generated Prior Knowledge · EMNLP 2024 |
Machine learning › Reinforcement learning
markov decision process |
0.2 | 1 | 2024 | Policy Aggregation · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.6quantile fairness · 1.5proportional veto core · 1.5multi-armed bandit · 1.5large language model prompting · 1.5borda count · 1.5approval voting · 1.5reward machines · 0.9neuro-symbolic learning · 0.9data augmentation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited DataabstractGrounding language in perception and action is a key challenge when building situated agents that can interact with humans, or other agents, via language. In the past, addressing this challenge has required manually designing the language grounding or curating massive datasets that associate language with the environment. We propose Ground-Compose-Reinforce, an end-to-end, neurosymbolic framework for training RL agents directly from high-level task specifications—without manually designed reward functions or other domain-specific oracles, and without massive datasets. These task specifications take the form of Reward Machines, automata-based representations that capture high-level task structure and are in some cases autoformalizable from natural language. Critically, we show that Reward Machines can be grounded using limited data by exploiting compositionality. Experiments in a custom Meta-World domain with only 350 labelled pretraining trajectories show that our framework faithfully elicits complex behaviours from high-level specifications—including behaviours that never appear in pretraining—while non-compositional approaches fail. Andrew C. Li, Toryn Q. Klassen, Parand A. Alamdari, Sheila A. McIlraith |
NeurIPS | 4 |
| 2024 | Jump Starting Bandits with LLM-Generated Prior KnowledgeabstractWe present substantial evidence demonstrating the benefits of integrating Large Language Models (LLMs) with a Contextual Multi-Armed Bandit framework.Contextual bandits have been widely used in recommendation systems to generate personalized suggestions based on user-specific contexts.We show that LLMs, pre-trained on extensive corpora rich in human knowledge and preferences, can simulate human behaviours well enough to jumpstart contextual multi-armed bandits to reduce online learning regret.We propose an initialization algorithm for contextual bandits by prompting LLMs to produce a pre-training dataset of approximate human preferences for the bandit.This significantly reduces online learning regret and data-gathering costs for training such models.Our approach is validated empirically through two sets of experiments with different bandit setups: one which utilizes LLMs to serve as an oracle and a real-world experiment utilizing data from a conjoint survey experiment. Parand A. Alamdari, Yanshuai Cao, Kevin H. Wilson |
EMNLP | 1 |
| 2024 | Remembering to Be Fair: Non-Markovian Fairness in Sequential Decision MakingabstractFair decision making has largely been studied with respect to a single decision. Here we investigate the notion of fairness in the context of sequential decision making where multiple stakeholders can be affected by the outcomes of decisions. We observe that fairness often depends on the history of the sequential decision-making process, and in this sense that it is inherently non-Markovian. We further observe that fairness often needs to be assessed at time points within the process, not just at the end of the process. To advance our understanding of this class of fairness problems, we explore the notion of non-Markovian fairness in the context of sequential decision making. We identify properties of non-Markovian fairness, including notions of long-term, anytime, periodic, and bounded fairness. We explore the interplay between non-Markovian fairness and memory and how memory can support construction of fair policies. Finally, we introduce the FairQCM algorithm, which can automatically augment its training data to improve sample efficiency in the synthesis of fair policies via reinforcement learning. Parand A. Alamdari, Toryn Q. Klassen, Elliot Creager, Sheila A. McIlraith |
ICML | 1 |
| 2024 | Policy AggregationabstractWe consider the challenge of AI value alignment with multiple individuals that have different reward functions and optimal policies in an underlying Markov decision process. We formalize this problem as one of *policy aggregation*, where the goal is to identify a desirable collective policy. We argue that an approach informed by social choice theory is especially suitable. Our key insight is that social choice methods can be reinterpreted by identifying ordinal preferences with volumes of subsets of the *state-action occupancy polytope*. Building on this insight, we demonstrate that a variety of methods — including approval voting, Borda count, the proportional veto core, and quantile fairness — can be practically applied to policy aggregation. Parand A. Alamdari, Soroush Ebadian, Ariel D. Procaccia |
NeurIPS | 1 |
| 2020 | Formal Methods with a Touch of MagicabstractMachine learning and formal methods have complimentary benefits and drawbacks. In this work, we address the controller-design problem with a combination of techniques from both fields. The use of black-box neural networks in deep reinforcement learning (deep RL) poses a challenge for such a combination. Instead of reasoning formally about the output of deep RL, which we call the wizard, we extract from it a decision-tree based model, which we refer to as the magic book. Using the extracted model as an intermediary, we are able to handle problems that are infeasible for either deep RL or formal methods by themselves. First, we suggest, for the first time, a synthesis procedure that is based on a magic book. We synthesize a stand-alone correct-by-design controller that enjoys the favorable performance of RL. Second, we incorporate a magic book in a bounded model checking (BMC) procedure. BMC allows us to find numerous traces of the plant under the control of the wizard, which a user can use to increase the trustworthiness of the wizard and direct further training. Parand A. Alamdari, Guy Avni, Thomas A. Henzinger, Anna Lukina |
FMCAD | 1 |