Demo Data from EDBT 2026 / reviewers in the wild / expert
Junzhe Zhu
dblp:266/1621
· DBLP profile ↗
5ranked-venue papers
5as first author
4since 2021 · last 2025
0000-0002-4316-8570ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 46% 3D vision · 27% Robot manipulation · 27% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 70% Visual content generation and editing · 30% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › object manipulation
category-level manipulation |
0.9 | 1 | 2025 | DenseMatcher: Learning 3D Semantic Correspondence for Category-Level Manipulation from a Single Demo · ICLR 2025 |
Geometric modeling and processing › shape matching
semantic alignment |
0.9 | 1 | 2025 | DenseMatcher: Learning 3D Semantic Correspondence for Category-Level Manipulation from a Single Demo · ICLR 2025 |
Geometric modeling and processing
shape correspondence |
0.9 | 1 | 2025 | DenseMatcher: Learning 3D Semantic Correspondence for Category-Level Manipulation from a Single Demo · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance · ICLR 2024 |
Machine learning › Generative modeling › diffusion model
score distillation sampling |
0.8 | 1 | 2024 | HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance · ICLR 2024 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.8 | 1 | 2024 | HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
multiview feature projection · 1.7functional maps · 1.73d network · 1.7timestep annealing · 1.5neural radiance field · 1.5denoising score matching · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DenseMatcher: Learning 3D Semantic Correspondence for Category-Level Manipulation from a Single DemoabstractDense 3D correspondence can enhance robotic manipulation by enabling the generalization of spatial, functional, and dynamic information from one object to an unseen counterpart. Compared to shape correspondence, semantic correspondence is more effective in generalizing across different object categories. To this end, we present DenseMatcher, a method capable of computing 3D correspondences between in-the-wild objects that share similar structures. DenseMatcher first computes vertex features by projecting multiview 2D features onto meshes and refining them with a 3D network, and subsequently finds dense correspondences with the obtained features using functional map. In addition, we craft the first 3D matching dataset that contains colored object meshes across diverse categories. We demonstrate the downstream effectiveness of DenseMatcher in (i) robotic manipulation, where it achieves cross-instance and cross-category generalization on long-horizon complex manipulation tasks from observing only one demo; (ii) zero-shot color mapping between digital assets, where appearance can be transferred between different objects with relatable geometry. More details and demonstrations can be found at https://tea-lab.github.io/DenseMatcher/. Junzhe Zhu, Yuanchen Ju, Muhan Wang, Zhecheng Yuan, Kaizhe Hu, Huazhe Xu |
ICLR | 1 |
| 2024 | HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion GuidanceabstractThe advancements in automatic text-to-3D generation have been remarkable. Most existing methods use pre-trained text-to-image diffusion models to optimize 3D representations like Neural Radiance Fields (NeRFs) via latent-space denoising score matching. Yet, these methods often result in artifacts and inconsistencies across different views due to their suboptimal optimization approaches and limited understanding of 3D geometry. Moreover, the inherent constraints of NeRFs in rendering crisp geometry and stable textures usually lead to a two-stage optimization to attain high-resolution details. This work proposes holistic sampling and smoothing approaches to achieve high-quality text-to-3D generation, all in a single-stage optimization. We compute denoising scores in the text-to-image diffusion model's latent and image spaces. Instead of randomly sampling timesteps (also referred to as noise levels in denoising score matching), we introduce a novel timestep annealing approach that progressively reduces the sampled timestep throughout optimization. To generate high-quality renderings in a single-stage optimization, we propose regularization for the variance of z-coordinates along NeRF rays. To address texture flickering issues in NeRFs, we introduce a kernel smoothing technique that refines importance sampling weights coarse-to-fine, ensuring accurate and thorough sampling in high-density regions. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling the generation of highly detailed and view-consistent 3D assets through a single-stage training process. Junzhe Zhu, Peiye Zhuang, Oluwasanmi Koyejo |
ICLR | 1 |
| 2021 | A Comparison Study on Infant-Parent Voice Diarization
Junzhe Zhu, Mark Hasegawa-Johnson, Nancy McElwain |
ICASSP | 1 |
| 2021 | Multi-Decoder Dprnn: Source Separation for Variable Number of SpeakersabstractWe propose an end-to-end trainable approach to single-channel speech separation with unknown number of speakers. Our approach extends the MulCat source separation backbone with additional output heads: a count-head to infer the number of speakers, and decoder-heads for reconstructing the original signals. Beyond the model, we also propose a metric on how to evaluate source separation with variable number of speakers. Specifically, we clear up the issue on how to evaluate the quality when the ground-truth has more or less speakers than the ones predicted by the model. We evaluate our approach on the WSJ0-mix datasets, with mixtures up to five speakers. We demonstrate that our approach outperforms state-of-the-art in counting the number of speakers and remains competitive in quality of reconstructed signals. Junzhe Zhu, Raymond A. Yeh, Mark Hasegawa-Johnson |
ICASSP | 1 |
| 2020 | Identify Speakers in Cocktail Parties with End-to-End AttentionabstractIn scenarios where multiple speakers talk at the same time, it is important to be able to identify the talkers accurately.This paper presents an end-to-end system that integrates speech source extraction and speaker identification, and proposes a new way to jointly optimize these two parts by max-pooling the speaker predictions along the channel dimension.Residual attention permits us to learn spectrogram masks that are optimized for the purpose of speaker identification, while residual forward connections permit dilated convolution with a sufficiently large context window to guarantee correct streaming across syllable boundaries.End-to-end training results in a system that recognizes one speaker in a two-speaker broadcast speech mixture with 99.9% accuracy and both speakers with 93.9% accuracy, and that recognizes all speakers in three-speaker scenarios with 81.2% accuracy. Junzhe Zhu, Mark Hasegawa-Johnson, Leda Sari |
INTERSPEECH | 1 |