EDBT 2026 Demo / reviewers in the wild / expert
Jiaheng Hu
dblp:266/4638
· DBLP profile ↗
11ranked-venue papers
5as first author
10since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-author · 10 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Multi-Step Deformable Gaussian Splatting for Dynamic Scene RenderingabstractReconstructing dynamic scenes has long been a challenging task in 3D vision. Previous mainstream methods based on 3D Gaussian Splatting typically employ a single deformation field to directly model spatiotemporal changes. However, such one-step deformation struggles to capture diverse and complex motion patterns. To address this limitation, we propose decomposing the one-step deformation into a multi-step process, where each step is represented by a deformation layer. Additionally, we introduce a weight prediction mechanism for each layer to control the extent of deformation at every step. We provide two types of deformation layers based on implicit and explicit approaches. Moreover, while the deformation layer is time-conditioned, the Gaussians' behavior may still be influenced by their time-invariant properties. Therefore, we propose a fully time-agnostic scale modulation block to modulate the scaling changes of Gaussians. Extensive experiments on D-NeRF, Neu3D, and HyperNeRF demonstrate that our method achieves state-of-the-art performance. Jiaheng Hu, Zhizhong Zhang 0001, Jingyu Gong, Lizhuang Ma, Xin Tan 0002, Yuan Xie 0006 |
AAAI | 1 |
| 2025 | Deep Reinforcement Learning for Robotics: A Survey of Real-World SuccessesabstractReinforcement learning (RL), particularly its combination with deep neural networks referred to as deep RL (DRL), has shown tremendous promise across a wide range of applications, suggesting its potential for enabling the development of sophisticated robotic behaviors. Robotics problems, however, pose fundamental difficulties for the application of RL, stemming from the complexity and cost of interacting with the physical world. These challenges notwithstanding, recent advances have enabled DRL to succeed at some real-world robotic tasks. However, state-of-the-art DRL solutions’ maturity varies significantly across robotic applications. In this talk, I will review the current progress of DRL in real-world robotic applications based on our recent survey paper (with Tang, Abbatematteo, Hu, Chandra, and Martı́n-Martı́n), with a particular focus on evaluating the real-world successes achieved with DRL in realizing several key robotic competencies, including locomotion, navigation, stationary manipulation, mobile manipulation, human-robot interaction, and multi-robot interaction. The analysis aims to identify the key factors underlying those exciting successes, reveal underexplored areas, and provide an overall characterization of the status of DRL in robotics. I will also highlight several important avenues for future work, emphasizing the need for stable and sample-efficient real-world RL paradigms, holistic approaches for discovering and integrating various competencies to tackle complex long-horizon, open-world tasks, and principled development and evaluation procedures. The talk is designed to offer insights for RL practitioners and roboticists toward harnessing RL’s power to create generally capable real-world robotic systems. Chen Tang 0001, Ben Abbatematteo, Jiaheng Hu, Rohan Chandra, Roberto Martin Martin, Peter Stone 0001 |
AAAI | 3 |
| 2025 | FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-TuningabstractIn recent years, the Robotics field has initiated several efforts toward building generalist robot policies through large-scale multi-task Behavior Cloning. However, direct deployments of these policies have led to unsatisfactory performance, where the policy struggles with unseen states and tasks. How can we break through the performance plateau of these models and elevate their capabilities to new heights? In this paper, we propose FLaRe, a large-scale Reinforcement Learning fine-tuning framework that integrates robust pre-trained representations, large-scale training, and gradient stabilization techniques. Our method aligns pre-trained policies towards task completion, achieving state-of-the-art (SoTA) performance both on previously demonstrated and on entirely novel tasks and embodiments. Specifically, on a set of long-horizon mobile manipulation tasks, FLaRe achieves an average success rate of 79.5% in unseen environments, with absolute improvements of$+23.6 \%$in simulation and$+30.7 \%$on real robots over prior SoTA methods. By utilizing only sparse rewards, our approach can enable generalizing to new capabilities beyond the pretraining data with minimal human effort. Moreover, we demonstrate rapid adaptation to new embodiments and behaviors with less than a day of fine-tuning. Videos, code, and appendix can be found on the project website at robot-flare.github.io Jiaheng Hu, Rose Hendrix, Ali Farhadi, Aniruddha Kembhavi, Roberto Martin Martin, Peter Stone 0001, Kuo-Hao Zeng, Kiana Ehsani |
ICRA | 1 |
| 2025 | L3M+P: Lifelong Planning with Large Language ModelsabstractBy combining classical planning methods with large language models (LLMs), recent research such as LLM+P has enabled agents to plan for general tasks given in natural language. However, scaling these methods to general-purpose service robots remains challenging: (1) classical planning algorithms generally require a detailed and consistent specification of the environment, which is not always readily available; and (2) existing frameworks mainly focus on isolated planning tasks, whereas robots are often meant to serve in long-term continuous deployments, and therefore must maintain a dynamic memory of the environment which can be updated with multi-modal inputs and extracted as planning knowledge for future tasks. To address these two issues, this paper introduces L3M+P (Lifelong LLM+P), a framework that uses an external knowledge graph as a representation of the world state. The graph can be updated from multiple sources of information, including sensory input and natural language interactions with humans. L3M+P enforces rules for the expected format of the absolute world state graph to maintain consistency between graph updates. At planning time, given a natural language description of a task, L3M+P retrieves context from the knowledge graph and generates a problem definition for classical planners. Evaluated on household robot simulators and on a real-world service robot, L3M+P achieves significant improvement over baseline methods both on accurately registering natural language state changes and on correctly generating plans, thanks to the knowledge graph retrieval and verification. Krish Agarwal, Yuqian Jiang, Jiaheng Hu, Bo Liu 0042, Peter Stone 0001 |
IROS | 3 |
| 2024 | Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment CollaborationabstractLarge, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io. Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin |
ICRA | 98 |
| 2024 | Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement LearningabstractA hallmark of intelligent agents is the ability to learn reusable skills purely from unsupervised interaction with the environment. However, existing unsupervised skill discovery methods often learn entangled skills where one skill variable simultaneously influences many entities in the environment, making downstream skill chaining extremely challenging. We propose Disentangled Unsupervised Skill Discovery (DUSDi), a method for learning disentangled skills that can be efficiently reused to solve downstream tasks. DUSDi decomposes skills into disentangled components, where each skill component only affects one factor of the state space. Importantly, these skill components can be concurrently composed to generate low-level actions, and efficiently chained to tackle downstream tasks through hierarchical Reinforcement Learning. DUSDi defines a novel mutual-information-based objective to enforce disentanglement between the influences of different skill components, and utilizes value factorization to optimize this objective efficiently. Evaluated in a set of challenging environments, DUSDi successfully learns disentangled skills, and significantly outperforms previous skill discovery methods when it comes to applying the learned skills to solve downstream tasks. Jiaheng Hu, Peter Stone 0001, Roberto Martin Martin |
NeurIPS | 1 |
| 2024 | SkiLD: Unsupervised Skill Discovery Guided by Factor InteractionsabstractUnsupervised skill discovery carries the promise that an intelligent agent can learn reusable skills through autonomous, reward-free interactions with environments. Existing unsupervised skill discovery methods learn skills by encouraging distinguishable behaviors that cover diverse states. However, in complex environments with many state factors (e.g., household environments with many objects), learning skills that cover all possible states is impossible, and naively encouraging state diversity often leads to simple skills that are not ideal for solving downstream tasks. This work introduces Skill Discovery from Local Dependencies (SkiLD), which leverages state factorization as a natural inductive bias to guide the skill learning process. The key intuition guiding SkiLD is that skills that induce \textbf{diverse interactions} between state factors are often more valuable for solving downstream tasks. To this end, SkiLD develops a novel skill learning objective that explicitly encourages the mastering of skills that effectively induce different interactions within an environment. We evaluate SkiLD in several domains with challenging, long-horizon sparse reward tasks including a realistic simulated household robot domain, where SkiLD successfully learns skills with clear semantic meaning and shows superior performance compared to existing unsupervised reinforcement learning methods that only maximize state coverage. Jiaheng Hu, Caleb Chuck, Roberto Martin Martin, Amy Zhang 0001, Scott Niekum, Peter Stone 0001 |
NeurIPS | 2 |
| 2023 | ELDEN: Exploration via Local DependenciesabstractTasks with large state space and sparse rewards present a longstanding challenge to reinforcement learning. In these tasks, an agent needs to explore the state space efficiently until it finds a reward. To deal with this problem, the community has proposed to augment the reward function with intrinsic reward, a bonus signal that encourages the agent to visit interesting states. In this work, we propose a new way of defining interesting states for environments with factored state spaces and complex chained dependencies, where an agent's actions may change the value of one entity that, in order, may affect the value of another entity. Our insight is that, in these environments, interesting states for exploration are states where the agent is uncertain whether (as opposed to how) entities such as the agent or objects have some influence on each other. We present ELDEN, Exploration via Local DepENdencies, a novel intrinsic reward that encourages the discovery of new interactions between entities. ELDEN utilizes a novel scheme --- the partial derivative of the learned dynamics to model the local dependencies between entities accurately and computationally efficiently. The uncertainty of the predicted dependencies is then used as an intrinsic reward to encourage exploration toward new interactions. We evaluate the performance of ELDEN on four different domains with complex dependencies, ranging from 2D grid worlds to 3D robotic tasks. In all domains, ELDEN correctly identifies local dependencies and learns successful policies, significantly outperforming previous state-of-the-art exploration methods. Jiaheng Hu, Peter Stone 0001, Roberto Martin Martin |
NeurIPS | 2 |
| 2022 | Modular Robot Design Optimization with Generative Adversarial NetworksabstractModular robots are made up of a set of components which can be configured and reconfigured to form customized robots for a wide range of tasks. Fully utilizing the flexibility of modular robots is challenging, as it requires the identification of optimal modular designs for each given task, often with limited computation and time. Previous works in design automation achieve efficient run-times by utilizing machine learning to create a one-to-one mapping from task to design. However, the problem of robot design is often multimodal, where multiple distinct designs can be similarly or equally good for a task. Alternative design solutions may be needed in the field, for instance, if a module in the optimal design fails and no replacement is available. This paper presents a novel method based on generative adversarial networks (GANs) that learns a one-to-many mapping from task to a distribution of designs. We apply our method to construct locomoting modular robots for terrains with varying obstacle heights and infill. We compare our method against the state-of-the-art, and find that our algorithm results in better solution quality, diversity, and alternatives for when the optimal design fails. Jiaheng Hu, Julian Whitman, Matthew J. Travers, Howie Choset |
ICRA | 1 |
| 2022 | Large-Scale Heterogeneous Multi-robot Coverage via Domain Decomposition and Generative Allocation
Jiaheng Hu, Howard Coffin, Julian Whitman, Matthew J. Travers, Howie Choset |
WAFR | 1 |
| 2020 | Communication Learning via Backpropagation in Discrete Channels with Unknown NoiseabstractThis work focuses on multi-agent reinforcement learning (RL) with inter-agent communication, in which communication is differentiable and optimized through backpropagation. Such differentiable approaches tend to converge more quickly to higher-quality policies compared to techniques that treat communication as actions in a traditional RL framework. However, modern communication networks (e.g., Wi-Fi or Bluetooth) rely on discrete communication channels, for which existing differentiable approaches that consider real-valued messages cannot be directly applied, or require biased gradient estimators. Some works have overcome this problem by treating the message space as an extension of the action space, and use standard RL to optimize message selection, but these methods tend to converge slower and to inferior policies. In this paper, we propose a stochastic message encoding/decoding procedure that makes a discrete communication channel mathematically equivalent to an analog channel with additive noise, through which gradients can be backpropagated. Additionally, we introduce an encryption step for use in noisy channels that forces channel noise to be message-independent, allowing us to compute unbiased derivative estimates even in the presence of unknown channel noise. To the best of our knowledge, this work presents the first differentiable communication learning approach that can compute unbiased derivatives through channels with unknown noise. We demonstrate the effectiveness of our approach in two example multi-robot tasks: a path finding and a collaborative search problem. There, we show that our approach achieves learning speed and performance similar to differentiable communication learning with real-valued messages (i.e., unlimited communication bandwidth), while naturally handling more realistic real-world communication constraints. Content Areas: Multi-Agent Communication, Reinforcement Learning. Benjamin Freed, Guillaume Sartoretti, Jiaheng Hu, Howie Choset |
AAAI | 3 |