EDBT 2026 Demo / reviewers in the wild / expert
Kaisheng Wu
dblp:266/5621
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Automated reasoning and model checking · 50% Algorithmic game theory and mechanism design · 50% | |
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › semantic segmentation
high-resolution semantic segmentation |
0.5 | 1 | 2021 | Faster-PPN: Towards Real-Time Semantic Segmentation with Dual Mutual Learning for Ultra-High Resolution Images · ACM Multimedia 2021 |
Computer vision › Segmentation and scene understanding › semantic segmentation › efficient semantic segmentation
real-time semantic segmentation |
0.5 | 1 | 2021 | Faster-PPN: Towards Real-Time Semantic Segmentation with Dual Mutual Learning for Ultra-High Resolution Images · ACM Multimedia 2021 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.5 | 1 | 2021 | Faster-PPN: Towards Real-Time Semantic Segmentation with Dual Mutual Learning for Ultra-High Resolution Images · ACM Multimedia 2021 |
Algorithmic game theory and mechanism design
combinatorial game theory |
0.4 | 1 | 2020 | Automatic Synthesis of Generalized Winning Strategies of Impartial Combinatorial Games Using SMT Solvers · IJCAI 2020 |
Algorithmic game theory and mechanism design › zero-sum game
impartial games |
0.4 | 1 | 2020 | Automatic Synthesis of Generalized Winning Strategies of Impartial Combinatorial Games Using SMT Solvers · IJCAI 2020 |
Automated reasoning and model checking
satisfiability modulo theories |
0.4 | 1 | 2020 | Automatic Synthesis of Generalized Winning Strategies of Impartial Combinatorial Games Using SMT Solvers · IJCAI 2020 |
Automated reasoning and model checking › synthesis
strategy synthesis |
0.4 | 1 | 2020 | Automatic Synthesis of Generalized Winning Strategies of Impartial Combinatorial Games Using SMT Solvers · IJCAI 2020 |
Methods — techniques the papers use, named apart from their topics
pixel proposal fusion · 0.5knowledge distillation · 0.5dual mutual learning · 0.5linear integer arithmetic · 0.4SMT solvers · 0.4PDDL formalization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Faster-PPN: Towards Real-Time Semantic Segmentation with Dual Mutual Learning for Ultra-High Resolution ImagesabstractDespite recent progress on semantic segmentation, there still exist huge challenges in high or ultra-high resolution images semantic segmentation. Although the latest collaborative global-local semantic segmentation methods such as GLNet [4] and PPN [18] have achieved impressive results, they are inefficient and not fit for practical applications. Thus, in this paper, we propose a novel and efficient collaborative global-local framework on the basis of PPN named Faster-PPN for high or ultra-high resolution images semantic segmentation which makes a better trade-off between the efficient and effectiveness towards the real-time speed. Specially, we propose Dual Mutual Learning to improve the feature representation of global and local branches, which conducts knowledge distillation mutually between the global and local branches. Furthermore, we design the Pixel Proposal Fusion Module to conduct the fine-grained selection mechanism which further reduces the redundant pixels for fusion resulting in the improvement of inference speed. The experimental results on three challenging high or ultra-high resolution datasets DeepGlobe, ISIC and BACH demonstrate that Faster-PPN achieves the best performance on accuracy, inference speed and memory usage compared with state-of-the-art approaches. Especially, our method achieves real-time and near real-time speed with 36 FPS and 17.7 FPS on ISIC and DeepGlobe, respectively. Bicheng Dai, Kaisheng Wu, Kai Li 0012, Yanyun Qu, Yuan Xie 0006, Yun Fu 0001 |
ACM Multimedia | 2 |
| 2020 | Automatic Synthesis of Generalized Winning Strategies of Impartial Combinatorial Games Using SMT SolversabstractStrategy representation and reasoning has recently received much attention in artificial intelligence. Impartial combinatorial games (ICGs) are a type of elementary and fundamental games in game theory. One of the challenging problems of ICGs is to construct winning strategies, particularly, generalized winning strategies for possibly infinitely many instances of ICGs. In this paper, we investigate synthesizing generalized winning strategies for ICGs. To this end, we first propose a logical framework to formalize ICGs based on the linear integer arithmetic fragment of numeric part of PDDL. We then propose an approach to generating the winning formula that exactly captures the states in which the player can force to win. Furthermore, we compute winning strategies for ICGs based on the winning formula. Experimental results on several games demonstrate the effectiveness of our approach. Kaisheng Wu, Liangda Fang, Liping Xiong, Zhao-Rong Lai, Yong Qiao, Kaidong Chen, Fei Rong |
IJCAI | 1 |