Matheus Aparecido do Carmo Alves

dblp:266/5694 · DBLP profile ↗
← Back
5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0003-4530-3331ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 70% Reinforcement learning · 30%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.912025
Multi Objective Quantile Based Reinforcement Learning for Modern Urban Planning · IJCAI 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.712023
Information-guided Planning: An Online Approach for Partially Observable Problems · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning
0.712023
Information-guided Planning: An Online Approach for Partially Observable Problems · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable planning
0.712023
Information-guided Planning: An Online Approach for Partially Observable Problems · NeurIPS 2023
Smart cities and intelligent transportation
urban planning
0.312025
Multi Objective Quantile Based Reinforcement Learning for Modern Urban Planning · IJCAI 2025

Methods — techniques the papers use, named apart from their topics

quantile-based reinforcement learning · 1.7multi-objective optimization · 1.7belief entropy estimation · 0.7I-UCB · 0.7
YearPublicationVenuePosition
2025 Multi Objective Quantile Based Reinforcement Learning for Modern Urban Planning
abstract
We present a novel Multi-Agent Reinforcement Learning approach to understand and improve policy development by land-shaping agents, such as governments and institutional bodies. We derive the underlying policy decisions by analyzing the land and developing an intelligent system that proposes optimal land conversion strategies. The aim is an efficient method for allocating residential spaces while considering the dynamic population influx in different regions, jurisdictional constraints, and the intrinsic characteristics of the land. Our main goal is to be sustainable, preserving desirable land types such as forests and fluvial lands while optimizing land organization. We introduce an attractiveness metric that quantifies the proximity to different land types and other factors to optimize land usage. It distinguishes two types of agents: ``top-down'' agents, which are policymakers and shareholders, and ``bottom-up'' agents representing individuals or groups with specific housing preferences. Our main objective is to create a synergistic environment where the top-down policy meets the bottom-up preferences to devise a comprehensive land use and conversion strategy. This paper, thus, serves as a pivotal reference point for future urban planning and policy-making processes, contributing to a sustainable and efficient landscape design model.
Lukasz Pelcner, Leandro Soriano Marcolino, Matheus Aparecido do Carmo Alves, Paula A. Harrison, Peter M. Atkinson
IJCAI3
2024 Incentive-Driven Multi-agent Reinforcement Learning Approach for Commons Dilemmas in Land-Use
Lukasz Pelcner, Matheus Aparecido do Carmo Alves, Leandro Soriano Marcolino, Paula A. Harrison, Peter M. Atkinson
PRIMA2
2023 Information-guided Planning: An Online Approach for Partially Observable Problems
abstract
This paper presents IB-POMCP, a novel algorithm for online planning under partial observability. Our approach enhances the decision-making process by using estimations of the world belief's entropy to guide a tree search process and surpass the limitations of planning in scenarios with sparse reward configurations. By performing what we denominate as an *information-guided planning process*, the algorithm, which incorporates a novel I-UCB function, shows significant improvements in reward and reasoning time compared to state-of-the-art baselines in several benchmark scenarios, along with theoretical convergence guarantees.
Matheus Aparecido do Carmo Alves, Amokh Varma, Yehia El-khatib, Leandro Soriano Marcolino
NeurIPS1
2022 On-line estimators for ad-hoc task execution: learning types and parameters of teammates for effective teamwork
abstract
Abstract It is essential for agents to work together with others to accomplish common objectives, without pre-programmed coordination rules or previous knowledge of the current teammates, a challenge known as ad-hoc teamwork. In these systems, an agent estimates the algorithm of others in an on-line manner in order to decide its own actions for effective teamwork. A common approach is to assume a set of possible types and parameters for teammates, reducing the problem into estimating parameters and calculating distributions over types. Meanwhile, agents often must coordinate in a decentralised fashion to complete tasks that are displaced in an environment (e.g., in foraging, de-mining, rescue or fire control), where each member autonomously chooses which task to perform. By harnessing this knowledge, better estimation techniques can be developed. Hence, we present On-line Estimators for Ad-hoc Task Execution (OEATE), a novel algorithm for teammates’ type and parameter estimation in decentralised task execution. We show theoretically that our algorithm can converge to perfect estimations, under some assumptions, as the number of tasks increases. Additionally, we run experiments for a diverse configuration set in the level-based foraging domain over full and partial observability, and in a “capture the prey” game. We obtain a lower error in parameter and type estimation than previous approaches and better performance in the number of completed tasks for some cases. In fact, we evaluate a variety of scenarios via the increasing number of agents, scenario sizes, number of items, and number of types, showing that we can overcome previous works in most cases considering the estimation process, besides robustness to an increasing number of types and even to an erroneous set of potential types.
Elnaz Shafipour, Matheus Aparecido do Carmo Alves, Amokh Varma, Leandro Soriano Marcolino, Jo Ueyama, Plamen Angelov 0001
Auton. Agents Multi Agent Syst.2
2021 Effective and unburdensome forecast of highway traffic flow with adaptive computing
Matheus Aparecido do Carmo Alves, Robson L. F. Cordeiro
Knowl. Based Syst.1