EDBT 2026 Demo / reviewers in the wild / expert
Tessa Seeger
dblp:266/5701
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2026
0000-0003-2604-264XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Theory of computation · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 85% Algorithms and data structures · 15% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › social choice
computational social choice |
0.9 | 1 | 2025 | Control in Computational Social Choice · IJCAI 2025 |
Algorithmic game theory and mechanism design › social choice › computational social choice › election control
control complexity |
0.8 | 1 | 2024 | Toward Completing the Picture of Control in Schulze and Ranked Pairs Elections · IJCAI 2024 |
Algorithms and data structures › numerical linear algebra › dimensionality reduction
random projection |
0.8 | 1 | 2024 | Toward Completing the Picture of Control in Schulze and Ranked Pairs Elections · IJCAI 2024 |
Algorithmic game theory and mechanism design › social choice › voting
schulze method |
0.8 | 1 | 2024 | Toward Completing the Picture of Control in Schulze and Ranked Pairs Elections · IJCAI 2024 |
Algorithmic game theory and mechanism design
social choice |
0.8 | 1 | 2024 | Toward Completing the Picture of Control in Schulze and Ranked Pairs Elections · IJCAI 2024 |
Algorithmic game theory and mechanism design › social choice › computational social choice
voting rules |
0.8 | 1 | 2024 | Toward Completing the Picture of Control in Schulze and Ranked Pairs Elections · IJCAI 2024 |
Algorithmic game theory and mechanism design
fair division |
0.3 | 1 | 2025 | Control in Computational Social Choice · IJCAI 2025 |
Algorithmic game theory and mechanism design › matching
matching under preferences |
0.3 | 1 | 2025 | Control in Computational Social Choice · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
survey · 0.9complexity analysis · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | How to tamper with a Parliament: Strategic campaigns in apportionment electionsabstractIn parliamentary elections, parties compete for a limited, typically fixed number of seats. Most parliaments are assembled using apportionment methods that distribute the seats based on the parties' vote counts. Common apportionment methods include divisor sequence methods (like D'Hondt or Sainte-Laguë), the largest-remainder method, and first-past-the-post. In many countries, an electoral threshold is implemented to prevent very small parties from entering the parliament. Further, several countries have apportionment systems that incorporate multiple districts. We study how computationally hard it is to change the election outcome (i.e., to increase or limit the influence of a distinguished party) by convincing a limited number of voters to change their vote. We refer to these bribery-style attacks as \emph{strategic campaigns} and study the corresponding problems in terms of their computational (both classical and parameterized) complexity. We also run extensive experiments on real-world election data and study the effectiveness of optimal campaigns, in particular as opposed to using heuristic bribing strategies and with respect to the influence of the threshold and the influence of the number of districts. For apportionment elections with threshold, finally, we propose -- as an alternative to the standard top-choice mode -- the second-chance mode where voters of parties below the threshold receive a second chance to vote for another party, and we establish computational complexity results also in this setting. Robert Bredereck, Piotr Faliszewski, Michal Furdyna, Andrzej Kaczmarczyk 0001, Joanna Kaczmarek 0001, Martin Lackner, Christian Laußmann, Jörg Rothe, Tessa Seeger |
J. Comput. Syst. Sci. | 9 |
| 2025 | District-Limited Bribery in Multidistrict Apportionment Elections with ThresholdabstractApportionment methods allocate a fixed number of seats in a parliament to parties based on their vote counts. In many countries, parliamentary elections are organized by first holding separate elections in several districts and then putting the single results together. We call such elections multidistrict apportionment elections. Moreover, many countries have an additional general electoral threshold, i.e., a minimum number of votes a party must receive to win any seats in a parliament. For such methods, we study the complexity of bribery problems where an external agent seeks to increase the number of seats for a distinguished party by bribing voters within a given budget. Specifically, we investigate how adding either a general electoral threshold, or district limits for the budget, or both influences the complexity of bribery. District limits—which the external agent must adhere to while still respecting the overall budget—denote a maximum budget for each district, each to be spent for changing the votes only in that district. We show that adding a general electoral threshold, with or without district limits, makes the problems NP-complete for the largest-remainder method and all divisor sequence methods (including the prominent D’Hondt and Sainte-Laguë apportionment methods). We also study parameterized complexity and domain restrictions of these problems. Joanna Kaczmarek 0001, Jörg Rothe, Tessa Seeger |
ECAI | 3 |
| 2025 | Control in Computational Social ChoiceabstractWe survey the notion of control in various areas of computational social choice (COMSOC) such as voting, fair allocation, cooperative game theory, matching under preferences, and group identification. In all these scenarios, control can be exerted, for instance, by adding or deleting agents with the goal of influencing the outcome. We conclude by briefly covering control in some other COMSOC areas including participatory budgeting, judgment aggregation, and opinion diffusion. Jiehua Chen 0001, Joanna Kaczmarek 0001, Paul Nüsken, Jörg Rothe, Ildikó Schlotter, Tessa Seeger |
IJCAI | 6 |
| 2024 | Toward Completing the Picture of Control in Schulze and Ranked Pairs Elections
Cynthia Maushagen, David Niclaus, Paul Nüsken, Jörg Rothe, Tessa Seeger |
IJCAI | 5 |
| 2024 | Apportionment with Thresholds: Strategic Campaigns are Easy in the Top-Choice but Hard in the Second-Chance Mode
Christian Laußmann, Jörg Rothe, Tessa Seeger |
SOFSEM | 3 |
| 2022 | Axiomatic and Algorithmic Study on Different Areas of Collective Decision Making
Tessa Seeger |
EUMAS | 1 |