I. P. L. Mclaren

dblp:266/5740 · DBLP profile ↗
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9ranked-venue papers
0as first author
7since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 7 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 7 since 2021
YearPublicationVenuePosition
2023 Manipulating the face contour reduces overall recognition performance for scrambled faces
Siobhan McCourt, I. P. L. Mclaren, Ciro Civile
CogSci2
2022 Modelling Dual-Processes in a Connectionist Network
Toby D. Johnson, I. P. L. Mclaren
CogSci2
2022 Manipulating the face contour affects face recognition performance leaving the Face Inversion Effect unaltered
Siobhan McCourt, I. P. L. Mclaren, Ciro Civile
CogSci2
2022 Investigating the Composite Effect in Prototype-Defined Checkerboards vs. Faces
Emika Waguri, I. P. L. Mclaren, Ciro Civile
CogSci2
2021 Dual Processes on Dual Dimensions: Associative and Propositionally-Mediated Discrimination and Peak Shift
Toby D. Johnson, Rossy McLaren, Ciro Civile, I. P. L. Mclaren
CogSci4
2021 Perceptual Processes of Face Recognition: Single feature orientation and holistic information contribute to the face inversion effect
Siobhan McCourt, I. P. L. Mclaren, Ciro Civile
CogSci2
2021 Using prototype-defined checkerboards to investigate the mechanisms contributing to the Composite Face Effect
Emika Waguri, Rossy McLaren, I. P. L. Mclaren, Ciro Civile
CogSci3
2003 Computational modeling of human performance in a sequence learning experiment
abstract
This paper follows on from earlier work that our colleagues and ourselves presented at IJCNN 2001, IJCNN 2002 and FUZZ-IEEE 2002. We referred to simulations of a recurrent network and of an adaptive system that was partly based on a recurrent network. Both models were successful in simulating human sequence learning in a reaction time paradigm that is widely used in cognitive science and experimental psychology. We argued that these models were not only successful in simulating human learning, but also in predicting successful generalization to novel sequences where humans show generalization, and a failure to generalize to novel sequences when humans fail. In this paper we present data from a novel experiment and novel simulations on a longer version of this serial reaction time task. Under these conditions the task appears to be more difficult to master for the human subjects and therefore more complex. Accordingly, humans were not able to learn that task at all. Their failure is predicted by both computational models. Combining these results with the earlier findings from the previous conferences suggests that both successful and unsuccessful human performance can be predicted by the computational models considered here.
Rainer Spiegel, I. P. L. Mclaren
IJCNN2
2002 Combining fuzzy rules and a neural network in an adaptive system
abstract
It has been shown that humans can rely on both rules or associations to solve a problem. We present a model in which rules may be applied to a particular sequence learning task, but rather than the rules being applied in an all-or-none fashion, a continuum from fully representing to not representing a rule is required in order to model human task performance.
Rainer Spiegel, M. E. Le Pelley, Mark Suret, I. P. L. Mclaren
FUZZ-IEEE4