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Pietro Mazzaglia

dblp:266/6084 · DBLP profile ↗
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11ranked-venue papers
5as first author
10since 2021 · last 2025
0000-0003-3319-5986ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 5 first-author · 9 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 57% Robot manipulation · 21% Learning theory · 7%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.432023
Choreographer: Learning and Adapting Skills in Imagination · ICLR 2023
Contrastive Active Inference · NeurIPS 2021
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels · ICML 2023
Robotics › Robot manipulation
affordance learning
0.812024
Information-driven Affordance Discovery for Efficient Robotic Manipulation · ICRA 2024
Robotics › Robot manipulation
grasping
0.812024
Information-driven Affordance Discovery for Efficient Robotic Manipulation · ICRA 2024
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
language-conditioned policy learning
0.812024
GenRL: Multimodal-foundation world models for generalization in embodied agents · NeurIPS 2024
Machine learning › Learning theory › generalization
multi-task generalization
0.812024
GenRL: Multimodal-foundation world models for generalization in embodied agents · NeurIPS 2024
Robotics › Robot manipulation › robot vision
visual affordance
0.812024
Information-driven Affordance Discovery for Efficient Robotic Manipulation · ICRA 2024
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.812024
GenRL: Multimodal-foundation world models for generalization in embodied agents · NeurIPS 2024
Machine learning › Transfer learning and domain adaptation › pre-training and adaptation
pre-training and fine-tuning
0.712023
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels · ICML 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.712023
Choreographer: Learning and Adapting Skills in Imagination · ICLR 2023
Machine learning › Reinforcement learning
unsupervised reinforcement learning
0.712023
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels · ICML 2023
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.612022
Curiosity-Driven Exploration via Latent Bayesian Surprise · AAAI 2022
Machine learning › Reinforcement learning
exploration
0.612022
Curiosity-Driven Exploration via Latent Bayesian Surprise · AAAI 2022
Machine learning › Reinforcement learning
active inference
0.512021
Contrastive Active Inference · NeurIPS 2021
Machine learning › Representation and self-supervised learning
contrastive learning
0.512021
Contrastive Active Inference · NeurIPS 2021
Computer vision › Vision and language
vision-language model
0.212024
GenRL: Multimodal-foundation world models for generalization in embodied agents · NeurIPS 2024
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
visual control
0.212023
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels · ICML 2023
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.212022
Curiosity-Driven Exploration via Latent Bayesian Surprise · AAAI 2022

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.5information gain · 0.8generative world model · 0.8unsupervised model-based RL · 0.7hybrid planning · 0.7Dyna-MPC · 0.7latent space modeling · 0.6bayesian surprise · 0.6free energy minimization · 0.5contrastive learning · 0.5
YearPublicationVenuePosition
2025 Representing Positional Information in Generative World Models for Object Manipulation
abstract
Object manipulation capabilities are essential skills that set apart embodied agents engaging with the world, especially in the realm of robotics. The ability to predict outcomes of interactions with objects is paramount in this setting. Although model-based control methods have started to be employed to tackle manipulation tasks, they have faced challenges in accurately manipulating objects. As we analyze the causes of this limitation, we identify the cause of underperformance in the way current world models represent crucial positional information, especially about the target’s goal specification for object positioning tasks. We introduce a general approach that empowers world model-based agents to effectively solve object positioning tasks. We propose two declinations of this approach for generative world models: position-conditioned (PCP) and latent-conditioned (LCP) policy learning. In particular, LCP employs object-centric latent representations that explicitly capture object positional information for goal specification. This naturally leads to the emergence of multimodal capabilities, enabling the specification of goals through spatial coordinates or a visual goal. Our methods are rigorously evaluated across several manipulation environments, showing favorable performance compared to current model-based control approaches.
Stefano Ferraro, Pietro Mazzaglia, Tim Verbelen, Bart Dhoedt, Sai Rajeswar
ECAI2
2025 Maximum causal entropy inverse constrained reinforcement learning
Mattijs Baert, Pietro Mazzaglia, Sam Leroux, Pieter Simoens
Mach. Learn.2
2024 Information-driven Affordance Discovery for Efficient Robotic Manipulation
abstract
Robotic affordances, providing information about what actions can be taken in a given situation, can aid robotic manipulation. However, learning about affordances requires expensive large annotated datasets of interactions or demonstrations. In this work, we argue that well-directed interactions with the environment can mitigate this problem and propose an information-based measure to augment the agent's objective and accelerate the affordance discovery process. We provide a theoretical justification of our approach and we empirically validate the approach both in simulation and real-world tasks. Our method, which we dub IDA, enables the efficient discovery of visual affordances for several action primitives, such as grasping, stacking objects, or opening drawers, strongly improving data efficiency in simulation, and it allows us to learn grasping affordances in a small number of interactions, on a real-world setup with a UFACTORY xArm 6 robot arm.
Pietro Mazzaglia, Taco Cohen, Daniel Dijkman
ICRA1
2024 GenRL: Multimodal-foundation world models for generalization in embodied agents
abstract
Learning generalist embodied agents, able to solve multitudes of tasks in different domains is a long-standing problem. Reinforcement learning (RL) is hard to scale up as it requires a complex reward design for each task. In contrast, language can specify tasks in a more natural way. Current foundation vision-language models (VLMs) generally require fine-tuning or other adaptations to be adopted in embodied contexts, due to the significant domain gap. However, the lack of multimodal data in such domains represents an obstacle to developing foundation models for embodied applications. In this work, we overcome these problems by presenting multimodal-foundation world models, able to connect and align the representation of foundation VLMs with the latent space of generative world models for RL, without any language annotations. The resulting agent learning framework, GenRL, allows one to specify tasks through vision and/or language prompts, ground them in the embodied domain’s dynamics, and learn the corresponding behaviors in imagination. As assessed through large-scale multi-task benchmarking in locomotion and manipulation domains, GenRL enables multi-task generalization from language and visual prompts. Furthermore, by introducing a data-free policy learning strategy, our approach lays the groundwork for foundational policy learning using generative world models. Website, code and data: https://mazpie.github.io/genrl/
Pietro Mazzaglia, Tim Verbelen, Bart Dhoedt, Aaron C. Courville, Sai Rajeswar
NeurIPS1
2024 Object-Centric Scene Representations Using Active Inference
abstract
Representing a scene and its constituent objects from raw sensory data is a core ability for enabling robots to interact with their environment. In this letter, we propose a novel approach for scene understanding, leveraging an object-centric generative model that enables an agent to infer object category and pose in an allocentric reference frame using active inference, a neuro-inspired framework for action and perception. For evaluating the behavior of an active vision agent, we also propose a new benchmark where, given a target viewpoint of a particular object, the agent needs to find the best matching viewpoint given a workspace with randomly positioned objects in 3D. We demonstrate that our active inference agent is able to balance epistemic foraging and goal-driven behavior, and quantitatively outperforms both supervised and reinforcement learning baselines by more than a factor of two in terms of success rate.
Toon Van de Maele, Tim Verbelen, Pietro Mazzaglia, Stefano Ferraro, Bart Dhoedt
Neural Comput.3
2023 Choreographer: Learning and Adapting Skills in Imagination
Pietro Mazzaglia, Tim Verbelen, Bart Dhoedt, Alexandre Lacoste, Sai Rajeswar
ICLR1
2023 Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels
abstract
Controlling artificial agents from visual sensory data is an arduous task. Reinforcement learning (RL) algorithms can succeed but require large amounts of interactions between the agent and the environment. To alleviate the issue, unsupervised RL proposes to employ self-supervised interaction and learning, for adapting faster to future tasks. Yet, as shown in the Unsupervised RL Benchmark (URLB; Laskin et al. 2021), whether current unsupervised strategies can improve generalization capabilities is still unclear, especially in visual control settings. In this work, we study the URLB and propose a new method to solve it, using unsupervised model-based RL, for pre-training the agent, and a task-aware fine-tuning strategy combined with a new proposed hybrid planner, Dyna-MPC, to adapt the agent for downstream tasks. On URLB, our method obtains 93.59% overall normalized performance, surpassing previous baselines by a staggering margin. The approach is empirically evaluated through a large-scale empirical study, which we use to validate our design choices and analyze our models. We also show robust performance on the Real-Word RL benchmark, hinting at resiliency to environment perturbations during adaptation. Project website: https://masteringurlb.github.io/
Sai Rajeswar, Pietro Mazzaglia, Tim Verbelen, Alexandre Piché, Bart Dhoedt, Aaron C. Courville, Alexandre Lacoste
ICML2
2022 Curiosity-Driven Exploration via Latent Bayesian Surprise
abstract
The human intrinsic desire to pursue knowledge, also known as curiosity, is considered essential in the process of skill acquisition. With the aid of artificial curiosity, we could equip current techniques for control, such as Reinforcement Learning, with more natural exploration capabilities. A promising approach in this respect has consisted of using Bayesian surprise on model parameters, i.e. a metric for the difference between prior and posterior beliefs, to favour exploration. In this contribution, we propose to apply Bayesian surprise in a latent space representing the agent’s current understanding of the dynamics of the system, drastically reducing the computational costs. We extensively evaluate our method by measuring the agent's performance in terms of environment exploration, for continuous tasks, and looking at the game scores achieved, for video games. Our model is computationally cheap and compares positively with current state-of-the-art methods on several problems. We also investigate the effects caused by stochasticity in the environment, which is often a failure case for curiosity-driven agents. In this regime, the results suggest that our approach is resilient to stochastic transitions.
Pietro Mazzaglia, Ozan Çatal, Tim Verbelen, Bart Dhoedt
AAAI1
2021 Contrastive Active Inference
abstract
Active inference is a unifying theory for perception and action resting upon the idea that the brain maintains an internal model of the world by minimizing free energy. From a behavioral perspective, active inference agents can be seen as self-evidencing beings that act to fulfill their optimistic predictions, namely preferred outcomes or goals. In contrast, reinforcement learning requires human-designed rewards to accomplish any desired outcome. Although active inference could provide a more natural self-supervised objective for control, its applicability has been limited because of the shortcomings in scaling the approach to complex environments. In this work, we propose a contrastive objective for active inference that strongly reduces the computational burden in learning the agent's generative model and planning future actions. Our method performs notably better than likelihood-based active inference in image-based tasks, while also being computationally cheaper and easier to train. We compare to reinforcement learning agents that have access to human-designed reward functions, showing that our approach closely matches their performance. Finally, we also show that contrastive methods perform significantly better in the case of distractors in the environment and that our method is able to generalize goals to variations in the background.
Pietro Mazzaglia, Tim Verbelen, Bart Dhoedt
NeurIPS1
2021 TORCH: a TOSCA-Based Orchestrator of Multi-Cloud Containerised Applications
abstract
Abstract The growth in the number and types of cloud-based services offered to IT customers is supported by the constant entry of new actors in the market and the consolidation of disruptive technologies such as AI, Big Data and Micro-services. From the customer’s perspective, in a market landscape where the cloud offer is highly diversified due to the presence of multiple competing service providers, picking the service that best accommodate their specific needs is a critical challenge. Once the choice is made, so called “cloud orchestration tools” (orchestrators) are required to take care of the customer application’s life-cycle. While big players offer their customers proprietary orchestrators, in the literature quite a number of open-source initiatives have launched multi-cloud orchestrators capable of transparently managing applications on top of the most representative cloud platforms. In this paper, we propose TORCH, a TOSCA-based framework for the deployment and orchestration of cloud applications, both classical and containerised, on multiple cloud providers. The framework assists the cloud customer in defining application requirements by using standard specification models. Unlike other multi-cloud orchestrators, adopts a strategy that separates the provisioning workflow from the actual invocation of proprietary cloud services API. The main benefit is the possibility to add support to any cloud platforms at a very low implementation cost. In the paper, we present a prototypal implementation of TORCH and showcase its interaction with two different container-based cluster platforms. Preliminary performance tests conducted on a small-scale test-bed confirm the potential of TORCH.
Orazio Tomarchio, Domenico Calcaterra, Giuseppe Di Modica, Pietro Mazzaglia
J. Grid Comput.4
2020 Enabling Container Cluster Interoperability using a TOSCA Orchestration Framework
Domenico Calcaterra, Giuseppe Di Modica, Pietro Mazzaglia, Orazio Tomarchio
CLOSER3