EDBT 2026 Demo / reviewers in the wild / expert
Lukas Moldon
dblp:266/7315
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Empirical software engineering · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
social computing |
0.5 | 1 | 2021 | How Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHub · ICSE 2021 |
Empirical software engineering › developer studies
developer behavior |
0.5 | 1 | 2021 | How Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHub · ICSE 2021 |
Empirical software engineering
mining software repositories |
0.1 | 1 | 2021 | How Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHub · ICSE 2021 |
Methods — techniques the papers use, named apart from their topics
natural experiment · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | How Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHubabstractWe examine how the behavior of software developers changes in response to removing gamification elements from GitHub, an online platform for collaborative programming and software development. We find that the unannounced removal of daily activity streak counters from the user interface (from user profile pages) was followed by significant changes in behavior. Long-running streaks of activity were abandoned and became less common. Weekend activity decreased and days in which developers made a single contribution became less common. Synchronization of streaking behavior in the platform's social network also decreased, suggesting that gamification is a powerful channel for social influence. Focusing on a set of software developers that were publicly pursuing a goal to make contributions for 100 days in a row, we find that some of these developers abandon this quest following the removal of the public streak counter. Our findings provide evidence for the significant impact of gamification on the behavior of developers on large collaborative programming and software development platforms. They urge caution: gamification can steer the behavior of software developers in unexpected and unwanted directions. Lukas Moldon, Markus Strohmaier, Johannes Wachs |
ICSE | 1 |