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Benoît Guillard

dblp:266/9577 · DBLP profile ↗
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10ranked-venue papers
5as first author
8since 2021 · last 2024
0000-0002-8747-6153ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Geometric modeling and processing · 90% Visual content generation and editing · 9% Computer animation and physical simulation · 1%
Artificial intelligence
6 papers
3D vision · 100%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
implicit surface
1.932024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns · NeurIPS 2023
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020
Geometric modeling and processing
3d reconstruction
1.422024
Garment Recovery with Shape and Deformation Priors · CVPR 2024
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing › shape modeling › garment modeling
garment draping
1.322023
ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns · NeurIPS 2023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
1.132024
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020
UCLID-Net: Single View Reconstruction in Object Space · NeurIPS 2020
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Visual content generation and editing
3d content creation
0.922023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns · NeurIPS 2023
Computer vision › 3D vision
3d human reconstruction
0.812024
Garment Recovery with Shape and Deformation Priors · CVPR 2024
Geometric modeling and processing
isosurface extraction
0.812024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Geometric modeling and processing › shape representation
mesh representation
0.812024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision
3d reconstruction
0.722024
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Geometric modeling and processing › shape modeling
garment modeling
0.712023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing
shape modeling
0.712023
DrapeNet: Garment Generation and Self-Supervised Draping · CVPR 2023
Geometric modeling and processing
surface reconstruction
0.612022
MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks · ECCV (3) 2022
Computer vision › 3D vision
3d shape reconstruction
0.512021
Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021
Computer vision › 3D vision › 3d reconstruction › single-view 3d reconstruction
sketch-based 3d reconstruction
0.512021
Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021
Geometric modeling and processing › shape modeling › shape editing
mesh editing
0.512021
Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.412020
UCLID-Net: Single View Reconstruction in Object Space · NeurIPS 2020
Geometric modeling and processing › shape representation › implicit representation
signed distance function
0.412020
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020
Computer vision › 3D vision › implicit neural representation
unsigned distance field
0.212022
MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks · ECCV (3) 2022

Methods — techniques the papers use, named apart from their topics

marching cubes · 2.4differentiable rendering · 2.4synthetic data training · 1.5shape prior · 1.5deformation prior · 1.5deep implicit fields · 1.5unsigned distance field · 0.7self-supervision · 0.7gradient descent · 0.7generative network · 0.7neural implicit surface · 0.6differentiable meshing · 0.6latent parametrization · 0.5encoder-decoder · 0.5
YearPublicationVenuePosition
2024 Garment Recovery with Shape and Deformation Priors
abstract
While modeling people wearing tight-fitting clothing has made great strides in recent years, loose-fitting clothing remains a challenge. We propose a method that delivers realistic garment models from real-world images, regardless of garment shape or deformation. To this end, we introduce a fitting approach that utilizes shape and deformation priors learned from synthetic data to accurately capture garment shapes and deformations, including large ones. Not only does our approach recover the garment geometry accurately, it also yields models that can be directly used by downstream applications such as animation and simulation.
Corentin Dumery, Benoît Guillard, Pascal Fua
CVPR3
2024 DeepMesh: Differentiable Iso-Surface Extraction
abstract
Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Implicit Fields. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define DeepMesh - an end-to-end differentiable mesh representation that can vary its topology. We validate our theoretical insight through several applications: Single view 3D Reconstruction via Differentiable Rendering, Physically-Driven Shape Optimization, Full Scene 3D Reconstruction from Scans and End-to-End Training. In all cases our end-to-end differentiable parameterization gives us an edge over state-of-the-art algorithms.
Benoît Guillard, Edoardo Remelli, Artem Lukoianov, Pierre Yvernay, Stephan R. Richter, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 DrapeNet: Garment Generation and Self-Supervised Draping
abstract
Recent approaches to drape garments quickly over arbitrary human bodies leverage self-supervision to eliminate the need for large training sets. However, they are designed to train one network per clothing item, which severely limits their generalization abilities. In our work, we rely on self-supervision to train a single network to drape multiple garments. This is achieved by predicting a 3D deformation field conditioned on the latent codes of a generative network, which models garments as unsigned distance fields. Our pipeline can generate and drape previously unseen garments of any topology, whose shape can be edited by manipulating their latent codes. Being fully differentiable, our formulation makes it possible to recover accurate 3D models of garments from partial observations - images or 3D scans - via gradient descent. Our code is publicly available at https://github.com/liren2515/DrapeNet
Luca De Luigi, Benoît Guillard, Mathieu Salzmann, Pascal Fua
CVPR3
2023 ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns
abstract
Many approaches to draping individual garments on human body models are realistic, fast, and yield outputs that are differentiable with respect to the body shape on which they are draped. However, they are either unable to handle multi-layered clothing, which is prevalent in everyday dress, or restricted to bodies in T-pose. In this paper, we introduce a parametric garment representation model that addresses these limitations. As in models used by clothing designers, each garment consists of individual 2D panels. Their 2D shape is defined by a Signed Distance Function and 3D shape by a 2D to 3D mapping. The 2D parameterization enables easy detection of potential collisions and the 3D parameterization handles complex shapes effectively. We show that this combination is faster and yields higher quality reconstructions than purely implicit surface representations, and makes the recovery of layered garments from images possible thanks to its differentiability. Furthermore, it supports rapid editing of garment shapes and texture by modifying individual 2D panels.
Benoît Guillard, Pascal Fua
NeurIPS2
2022 DIG: Draping Implicit Garment over the Human Body
Benoît Guillard, Edoardo Remelli, Pascal Fua
ACCV (1)2
2022 MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks
Benoît Guillard, Federico Stella, Pascal Fua
ECCV (3)1
2022 Learning to Simulate Realistic LiDARs
abstract
Simulating realistic sensors is a challenging part in data generation for autonomous systems, often involving carefully handcrafted sensor design, scene properties, and physics modeling. To alleviate this, we introduce a pipeline for data-driven simulation of a realistic LiDAR sensor. We propose a model that learns a mapping between RGB images and corresponding LiDAR features such as raydrop or perpoint intensities directly from real datasets. We show that our model can learn to encode realistic effects such as dropped points on transparent surfaces or high intensity returns on reflective materials. When applied to naively raycasted point clouds provided by off-the-shelf simulator software, our model enhances the data by predicting intensities and removing points based on the scene's appearance to match a real LiDAR sensor. We use our technique to learn models of two distinct LiDAR sensors and use them to improve simulated LiDAR data accordingly. Through a sample task of vehicle segmentation, we show that enhancing simulated point clouds with our technique improves downstream task performance.
Benoît Guillard, Sai Vemprala, Jayesh K. Gupta, Ondrej Miksik, Vibhav Vineet, Pascal Fua, Ashish Kapoor
IROS1
2021 Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches
abstract
Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be used for shape refinement given only single pen strokes.We compare our approach to state-of-the-art methods on sketches—both hand-drawn and synthesized—and demonstrate that we outperform them.
Benoît Guillard, Edoardo Remelli, Pierre Yvernay, Pascal Fua
ICCV1
2020 UCLID-Net: Single View Reconstruction in Object Space
abstract
Most state-of-the-art deep geometric learning single-view reconstruction approaches rely on encoder-decoder architectures that output either shape parametrizations or implicit representations. However, these representations rarely preserve the Euclidean structure of the 3D space objects exist in. In this paper, we show that building a geometry preserving 3-dimensional latent space helps the network concurrently learn global shape regularities and local reasoning in the object coordinate space and, as a result, boosts performance. We demonstrate both on ShapeNet synthetic images, which are often used for benchmarking purposes, and on real-world images that our approach outperforms state-of-the-art ones. Furthermore, the single-view pipeline naturally extends to multi-view reconstruction, which we also show.
Benoît Guillard, Edoardo Remelli, Pascal Fua
NeurIPS1
2020 MeshSDF: Differentiable Iso-Surface Extraction
abstract
Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution. Unfortunately, these methods are often not suitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Signed Distance Functions. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define MeshSDF, an end-to-end differentiable mesh representation which can vary its topology. We use two different applications to validate our theoretical insight: Single-View Reconstruction via Differentiable Rendering and Physically-Driven Shape Optimization. In both cases our differentiable parameterization gives us an edge over state-of-the-art algorithms.
Edoardo Remelli, Artem Lukoianov, Stephan R. Richter, Benoît Guillard, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua
NeurIPS4