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Artem Lukoianov

dblp:267/1639 · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-8308-1923ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 52% 3D vision · 29% Learning theory · 19%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 78% Visual content generation and editing · 19% Computer animation and physical simulation · 3%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.622025
Locality in Image Diffusion Models Emerges from Data Statistics · NeurIPS 2025
Score Distillation via Reparametrized DDIM · NeurIPS 2024
Geometric modeling and processing
implicit surface
1.222024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020
Machine learning › Learning theory
inductive bias
0.912025
Locality in Image Diffusion Models Emerges from Data Statistics · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
score distillation sampling
0.812024
Score Distillation via Reparametrized DDIM · NeurIPS 2024
Visual content generation and editing
3d content generation
0.812024
Score Distillation via Reparametrized DDIM · NeurIPS 2024
Geometric modeling and processing
isosurface extraction
0.812024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Geometric modeling and processing › shape representation
mesh representation
0.812024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision
3d reconstruction
0.722024
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.722024
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Geometric modeling and processing › shape representation › implicit representation
signed distance function
0.412020
MeshSDF: Differentiable Iso-Surface Extraction · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

marching cubes · 2.4differentiable rendering · 2.4score distillation sampling · 1.5denoising diffusion implicit model · 1.5deep implicit fields · 1.5linear denoiser analysis · 0.9covariance analysis · 0.9
YearPublicationVenuePosition
2025 Locality in Image Diffusion Models Emerges from Data Statistics
abstract
Recent work has shown that the generalization ability of image diffusion models arises from the locality properties of the trained neural network. In particular, when denoising a particular pixel, the model relies on a limited neighborhood of the input image around that pixel, which, according to the previous work, is tightly related to the ability of these models to produce novel images. Since locality is central to generalization, it is crucial to understand why diffusion models learn local behavior in the first place, as well as the factors that govern the properties of locality patterns. In this work, we present evidence that the locality in deep diffusion models emerges as a statistical property of the image dataset and is not due to the inductive bias of convolutional neural networks, as suggested in previous work. Specifically, we demonstrate that an optimal parametric linear denoiser exhibits similar locality properties to deep neural denoisers. We show, both theoretically and experimentally, that this locality arises directly from pixel correlations present in the image datasets. Moreover, locality patterns are drastically different on specialized datasets, approximating principal components of the data’s covariance. We use these insights to craft an analytical denoiser that better matches scores predicted by a deep diffusion model than prior expert-crafted alternatives. Our key takeaway is that while neural network architectures influence generation quality, their primary role is to capture locality patterns inherent in the data.
Artem Lukoianov, Justin Solomon 0001, Vincent Sitzmann
NeurIPS1
2024 Score Distillation via Reparametrized DDIM
abstract
While 2D diffusion models generate realistic, high-detail images, 3D shape generation methods like Score Distillation Sampling (SDS) built on these 2D diffusion models produce cartoon-like, over-smoothed shapes. To help explain this discrepancy, we show that the image guidance used in Score Distillation can be understood as the velocity field of a 2D denoising generative process, up to the choice of a noise term. In particular, after a change of variables, SDS resembles a high-variance version of Denoising Diffusion Implicit Models (DDIM) with a differently-sampled noise term: SDS introduces noise i.i.d. randomly at each step, while DDIM infers it from the previous noise predictions. This excessive variance can lead to over-smoothing and unrealistic outputs. We show that a better noise approximation can be recovered by inverting DDIM in each SDS update step. This modification makes SDS's generative process for 2D images almost identical to DDIM. In 3D, it removes over-smoothing, preserves higher-frequency detail, and brings the generation quality closer to that of 2D samplers. Experimentally, our method achieves better or similar 3D generation quality compared to other state-of-the-art Score Distillation methods, all without training additional neural networks or multi-view supervision, and providing useful insights into relationship between 2D and 3D asset generation with diffusion models.
Artem Lukoianov, Haitz Sáez de Ocáriz Borde, Kristjan Greenewald, Vitor Campagnolo Guizilini, Timur M. Bagautdinov, Vincent Sitzmann, Justin Solomon 0001
NeurIPS1
2024 DeepMesh: Differentiable Iso-Surface Extraction
abstract
Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Implicit Fields. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define DeepMesh - an end-to-end differentiable mesh representation that can vary its topology. We validate our theoretical insight through several applications: Single view 3D Reconstruction via Differentiable Rendering, Physically-Driven Shape Optimization, Full Scene 3D Reconstruction from Scans and End-to-End Training. In all cases our end-to-end differentiable parameterization gives us an edge over state-of-the-art algorithms.
Benoît Guillard, Edoardo Remelli, Artem Lukoianov, Pierre Yvernay, Stephan R. Richter, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 HybridSDF: Combining Deep Implicit Shapes and Geometric Primitives for 3D Shape Representation and Manipulation
abstract
Deep implicit surfaces excel at modeling generic shapes but do not always capture the regularities present in manufactured objects, which is something simple geometric primitives are particularly good at. In this paper, we propose a representation combining latent and explicit parameters that can be decoded into a set of deep implicit and geometric shapes that are consistent with each other. As a result, we can effectively model both complex and highly regular shapes that coexist in manufactured objects. This enables our approach to manipulate 3D shapes in an efficient and precise manner.
Subeesh Vasu, Nicolas Talabot, Artem Lukoianov, Pierre Baqué, Jonathan Donier, Pascal Fua
3DV3
2020 MeshSDF: Differentiable Iso-Surface Extraction
abstract
Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid, resulting in a learnable parameterization that is not limited in resolution. Unfortunately, these methods are often not suitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Signed Distance Functions. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define MeshSDF, an end-to-end differentiable mesh representation which can vary its topology. We use two different applications to validate our theoretical insight: Single-View Reconstruction via Differentiable Rendering and Physically-Driven Shape Optimization. In both cases our differentiable parameterization gives us an edge over state-of-the-art algorithms.
Edoardo Remelli, Artem Lukoianov, Stephan R. Richter, Benoît Guillard, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua
NeurIPS2