Demo Data from EDBT 2026 / reviewers in the wild / expert
Rajas Bansal
dblp:267/2415
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Representation and self-supervised learning · 31% Language models and text generation · 27% Robot manipulation · 27% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning
embedding learning |
0.6 | 1 | 2022 | Learning Backward Compatible Embeddings · KDD 2022 |
Robotics › Robot manipulation
mobile manipulation |
0.5 | 1 | 2021 | TANGO: Commonsense Generalization in Predicting Tool Interactions for Mobile Manipulators · IJCAI 2021 |
Natural language and speech › Language models and text generation › LLM agents
tool use |
0.5 | 1 | 2021 | TANGO: Commonsense Generalization in Predicting Tool Interactions for Mobile Manipulators · IJCAI 2021 |
Recommender systems › representation learning for recommendation
embedding-based recommendation |
0.2 | 1 | 2022 | Learning Backward Compatible Embeddings · KDD 2022 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning |
0.1 | 1 | 2021 | TANGO: Commonsense Generalization in Predicting Tool Interactions for Mobile Manipulators · IJCAI 2021 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation › distributed knowledge representation
knowledge base embedding |
0.1 | 1 | 2021 | TANGO: Commonsense Generalization in Predicting Tool Interactions for Mobile Manipulators · IJCAI 2021 |
Methods — techniques the papers use, named apart from their topics
embedding model retraining · 1.1pre-trained knowledge-base embeddings · 0.5graph neural network · 0.5attention · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Learning Backward Compatible EmbeddingsabstractEmbeddings, low-dimensional vector representation of objects, are fundamental in building modern machine learning systems. In industrial settings, there is usually an embedding team that trains an embedding model to solve intended tasks (e.g., product recommendation). The produced embeddings are then widely consumed by consumer teams to solve their unintended tasks (e.g., fraud detection). However, as the embedding model gets updated and retrained to improve performance on the intended task, the newly-generated embeddings are no longer compatible with the existing consumer models. This means that historical versions of the embeddings can never be retired or all consumer teams have to retrain their models to make them compatible with the latest version of the embeddings, both of which are extremely costly in practice. Weihua Hu, Rajas Bansal, Kaidi Cao, Nikhil Rao 0001, Karthik Subbian, Jure Leskovec |
KDD | 2 |
| 2022 | TOOLTANGO: Common sense Generalization in Predicting Sequential Tool Interactions for Robot Plan SynthesisabstractRobots assisting us in environments such as factories or homes must learn to make use of objects as tools to perform tasks, for instance, using a tray to carry objects. We consider the problem of learning common sense knowledge of when a tool may be useful and how its use may be composed with other tools to accomplish a high-level task instructed by a human. Specifically, we introduce a novel neural model, termed TOOLTANGO, that first predicts the next tool to be used, and then uses this information to predict the next action. We show that this joint model can inform learning of a fine-grained policy enabling the robot to use a particular tool in sequence and adds a significant value in making the model more accurate. TOOLTANGO encodes the world state, comprising objects and symbolic relationships between them, using a graph neural network and is trained using demonstrations from human teachers instructing a virtual robot in a physics simulator. The model learns to attend over the scene using knowledge of the goal and the action history, finally decoding the symbolic action to execute. Crucially, we address generalization to unseen environments where some known tools are missing, but unseen alternative tools are present. We show that by augmenting the representation of the environment with pre-trained embeddings derived from a knowledge-base, the model can generalize effectively to novel environments. Experimental results show at least 48.8-58.1% absolute improvement over the baselines in predicting successful symbolic plans for a simulated mobile manipulator in novel environments with unseen objects. This work takes a step in the direction of enabling robots to rapidly synthesize robust plans for complex tasks, particularly in novel settings. Shreshth Tuli, Rajas Bansal, Rohan Paul, Mausam |
J. Artif. Intell. Res. | 2 |
| 2021 | TANGO: Commonsense Generalization in Predicting Tool Interactions for Mobile ManipulatorsabstractRobots assisting us in factories or homes must learn to make use of objects as tools to perform tasks, e.g., a tray for carrying objects. We consider the problem of learning commonsense knowledge of when a tool may be useful and how its use may be composed with other tools to accomplish a high-level task instructed by a human. We introduce TANGO, a novel neural model for predicting task-specific tool interactions. TANGO is trained using demonstrations obtained from human teachers instructing a virtual robot in a physics simulator. TANGO encodes the world state consisting of objects and symbolic relationships between them using a graph neural network. The model learns to attend over the scene using knowledge of the goal and the action history, finally decoding the symbolic action to execute. Crucially, we address generalization to unseen environments where some known tools are missing, but alternative unseen tools are present. We show that by augmenting the representation of the environment with pre-trained embeddings derived from a knowledge-base, the model can generalize effectively to novel environments. Experimental results show a 60.5-78.9% improvement over the baseline in predicting successful symbolic plans in unseen settings for a simulated mobile manipulator. Shreshth Tuli, Rajas Bansal, Rohan Paul, Mausam |
IJCAI | 2 |