EDBT 2026 Demo / reviewers in the wild / expert
Lucy Jiang
dblp:267/2534
· DBLP profile ↗
14ranked-venue papers
5as first author
13since 2021 · last 2026
0000-0001-9582-9468ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 14 · 5 first-author · 13 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Interface Support for Evaluating Disability Bias in AI-Generated ImagesabstractGenerative text-to-image (T2I) models often output images that have stereotypes of people with disabilities. One possibility to mitigate the risk of these biases is to intervene at the user level, supporting T2I users themselves in being able to identify biases and act accordingly. To understand how to design such support and its potential effectiveness, we implemented two interventions: (1) an education module to inform users of disability stereotypes in T2I images and (2) AI-generated feedback about potential stereotypes in a given image. We evaluated these options alone and in combination through a controlled experiment (N = 103) and a qualitative study (N = 10). Our results demonstrate that interface-based interventions can help users identify stereotypes, but that people do not always desire to avoid stereotypes. Participants wanted image subjects to “look” disabled, which sometimes inadvertently perpetuated stereotypes. Our results indicate clear ways for T2I interfaces to support users in prompting for and assessing images. Kelly Mack, Lucy Jiang, Lotus Hanzi Zhang, Leah Findlater |
CHI | 2 |
| 2025 | "Ignorance is not Bliss": Designing Personalized Moderation to Address Ableist Hate on Social MediaabstractDisabled people on social media often experience ableist hate and microaggressions. Prior work has shown that platform moderation often fails to remove ableist hate leaving disabled users exposed to harmful content. This paper examines how personalized moderation can safeguard users from viewing ableist comments. During interviews and focus groups with 23 disabled social media users, we presented design probes to elicit perceptions on configuring their filters of ableist speech (e.g. intensity of ableism and types of ableism) and customizing the presentation of the ableist speech to mitigate the harm (e.g. AI rephrasing the comment and content warnings). We found that participants preferred configuring their filters through types of ableist speech and favored content warnings. We surface participants distrust in AI-based moderation, skepticism in AI's accuracy, and varied tolerances in viewing ableist hate. Finally we share design recommendations to support users' agency, mitigate harm from hate, and promote safety. Sharon Heung, Lucy Jiang, Shiri Azenkot, Aditya Vashistha |
CHI | 2 |
| 2025 | Shifting the Focus: Exploring Video Accessibility Strategies and Challenges for People with ADHD
Lucy Jiang, Woojin Ko, Shirley Yuan, Tanisha Shende, Shiri Azenkot |
CHI | 1 |
| 2024 | Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary InsightsabstractSocial virtual reality (VR) has become one of the most popular forms of VR. However, despite years of research on how VR interventions can be useful as diagnostic or therapeutic tools for neurodivergent (ND) users, there has been little examination of how accessible social VR may be for such ND individuals. In this paper, we describe an ongoing user study with participants who self-identify with both autism and ADHD (AuDHD) and also self-identify with facing frequent challenges with social interaction. So far, we have recruited four AuDHD participants; we had each participant briefly explore a world on a popular commercial social VR platform and then reflect on this experience afterward in a longer interview section. Through this process, we uncovered various accessibility challenges in social VR, such as difficulties with navigating social norms or managing certain sensory inputs. We also noted ideas on potential accommodations, like a text-based prompt system that can suggest “appropriate” conversation responses. Our work outlines opportunities to improve the accessibility of social VR for an often-overlooked user group. Jazmin Collins, Woojin Ko, Tanisha Shende, Sharon Y. Lin, Lucy Jiang, Andrea Stevenson Won, Shiri Azenkot |
ASSETS | 5 |
| 2024 | "I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR AvatarsabstractWith the increasing adoption of social virtual reality (VR), it is critical to design inclusive avatars. While researchers have investigated how and why blind and d/Deaf people wish to disclose their disabilities in VR, little is known about the preferences of many others with invisible disabilities (e.g., ADHD, dyslexia, chronic conditions). We filled this gap by interviewing 15 participants, each with one to three invisible disabilities, who represented 22 different invisible disabilities in total. We found that invisibly disabled people approached avatar-based disclosure through contextualized considerations informed by their prior experiences. For example, some wished to use VR’s embodied affordances, such as facial expressions and body language, to dynamically represent their energy level or willingness to engage with others, while others preferred not to disclose their disability identity in any context. We define a binary framework for embodied invisible disability expression (public and private) and discuss three disclosure patterns (Activists, Non-Disclosers, and Situational Disclosers) to inform the design of future inclusive VR experiences. Ria J. Gualano, Lucy Jiang, Kexin Zhang 0002, Tanisha Shende, Andrea Stevenson Won, Shiri Azenkot |
ASSETS | 2 |
| 2024 | "Vulnerable, Victimized, and Objectified": Understanding Ableist Hate and Harassment Experienced by Disabled Content Creators on Social MediaabstractContent creators (e.g., gamers, activists, vloggers) with marginalized identities are at-risk of experiencing hate and harassment. This paper examines the ableist hate and harassment that disabled content creators experience on social media. Through surveys (N=50) and interviews (N=20) with disabled creators, we developed a taxonomy of 11 types of ableist hate and harassment (e.g., eugenics-related speech, denial and stigmatization of accessibility) and outlined how ableism harms creators’ well-being and content creation practices. Using statistical modeling, we investigated differences in ableist experiences given creators’ intersecting identities such as race and sexuality. We found that LGBTQ disabled creators face significantly more ableist hate compared to non-LGBTQ disabled creators. Lastly, we discuss our findings through an infrastructure lens to highlight how disabled creators experience platform-enabled ableism, undergo labor to cope with hate, and develop strategies to safeguard against future hate. Sharon Heung, Lucy Jiang, Shiri Azenkot, Aditya Vashistha |
CHI | 2 |
| 2024 | "It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing ScenariosabstractWhile audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users’ varied preferences across viewing scenarios. These scenarios range from how-to videos on YouTube, where users seek to learn new skills, to historical dramas on Netflix, where a user’s goal is entertainment. Additionally, the increase in video watching on mobile devices provides an opportunity to integrate nonverbal output modalities (e.g., audio cues, tactile elements, and visual enhancements). Through a formative survey and 15 semi-structured interviews, we identified BLV people’s video accessibility preferences across diverse scenarios. For example, participants valued action and equipment details for how-to videos, tactile graphics for learning scenarios, and 3D models for fantastical content. We define a six-dimensional video accessibility design space to guide future innovation and discuss how to move from “one-size-fits-all” paradigms to scenario-specific approaches. Lucy Jiang, Crescentia Jung, Mahika Phutane, Abigale Stangl, Shiri Azenkot |
CHI | 1 |
| 2023 | "Invisible Illness Is No Longer Invisible": Making Social VR Avatars More Inclusive for Invisible Disability RepresentationabstractAs social virtual reality (VR) experiences become more popular, it is critical to design accessible and inclusive embodied avatars. At present, there are few, if any, customization features for invisible disabilities (e.g., chronic health conditions, mental health conditions, neurodivergence) in social VR platforms. To our knowledge, researchers have yet to explore how people with invisible disabilities want to self-represent and disclose disabilities through social VR avatars. We fill this gap in current accessibility research by centering the experiences and preferences of people with invisible disabilities. We conducted semi-structured interviews with nine participants and found that people with invisible disabilities used a unique, indirect approach to inform dynamic disclosure practices. Participants were interested in toggling representation on/off across contexts and shared ideas for representation through avatar design. In addition, they proposed ways to make the customization process more accessible (e.g., making it easier to import custom designs). We see our work as a vital contribution to the growing literature that calls for more inclusive social VR. Ria J. Gualano, Lucy Jiang, Kexin Zhang 0002, Andrea Stevenson Won, Shiri Azenkot |
ASSETS | 2 |
| 2023 | Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative CreationabstractWhile audio description (AD) is a standard method for making traditional videos more accessible to blind and low vision (BLV) users, we lack an understanding of how to make 360° videos accessible while preserving their immersive nature. Through individual interviews and collaborative design workshops, we explored ways to improve 360° video accessibility with immersion and engagement in mind. Our design workshops presented a unique opportunity for participants with diverse backgrounds to build on each others’ personal and professional experiences and collaboratively develop accessible 360° video prototypes. Participants included both AD creators and users, with a focus on BLV AD creators as their perspectives are underrepresented in prior work. We found that immersive video accessibility went beyond an extension of traditional video accessibility techniques. Participants valued accurate vocabulary and different points of view for descriptions, preferred a variety of presentation locations for spatialized AD, appreciated sound effects for setting the mood and subtly guiding, and wished to engage multiple senses to boost engagement. We conclude with implications for immersive media accessibility and future research directions to support disabled people as creators of access technology. Lucy Jiang, Mahika Phutane, Shiri Azenkot |
ASSETS | 1 |
| 2023 | "Easier or Harder, Depending on Who the Hearing Person Is": Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing StatusabstractWith improvements in automated speech recognition and increased use of videoconferencing, real-time captioning has changed significantly. This shift toward broadly available but less accurate captioning invites exploration of the role hearing conversation partners play in shaping the accessibility of a conversation to d/Deaf and hard of hearing (DHH) captioning users. While recent work has explored DHH individuals’ videoconferencing experiences with captioning, we focus on established groups’ current practices and priorities for future tools to support more accessible online conversations. Our study consists of three codesign sessions, conducted with four groups (17 participants total, 10 DHH, 7 hearing). We found that established groups crafted social accessibility norms that met their relational contexts. We also identify promising directions for future captioning design, including the need to standardize speaker identification and customization, opportunities to provide behavioral feedback during a conversation, and ways that videoconferencing platforms could enable groups to set and share norms. Emma McDonnell, Soo Hyun Moon, Lucy Jiang, Steven M. Goodman, Raja S. Kushalnagar, Jon Froehlich, Leah Findlater |
CHI | 3 |
| 2022 | Co-Designing Systems to Support Blind and Low Vision Audio Description WritersabstractAudio description (AD), an additional narration track that conveys visual information in media, improves video accessibility for blind or low vision (BLV) viewers. Despite being the primary beneficiaries of AD, BLV audiences are limited in how they can contribute to the AD writing process due to technology inaccessibility and societal biases. In this poster, we (1) prototype and test AccessibleAD, an accessible AD writing system, (2) analyze what context and features are valued by BLV description writers, and (3) explore nonvisual involvement in AD creation. This work expands on existing literature regarding audio description and explores best practices for expanding access to AD writing. Lucy Jiang, Richard E. Ladner |
ASSETS | 1 |
| 2022 | Exploring Interactive Sound Design for Auditory WebsitesabstractAuditory interfaces increasingly support access to website content, through recent advances in voice interaction. Typically, however, these interfaces provide only limited audio styling, collapsing rich visual design into a static audio output style with a single synthesized voice. To explore the potential for more aesthetic and intuitive sound design for websites, we prompted 14 professional sound designers to create auditory website mockups and interviewed them about their designs and rationale. Our findings reveal their prioritized design considerations (aesthetics and emotion, user engagement, audio clarity, information dynamics, and interactivity), specific sound design ideas to support each consideration (e.g., replacing spoken labels with short, memorable audio expressions), and challenges with applying sound design practices to auditory websites. These findings provide promising direction for how to support designers in creating richer auditory website experiences. Lotus Hanzi Zhang, Jingyao Shao, Augustina Ao Liu, Lucy Jiang, Abigale Stangl, Adam Fourney, Meredith Ringel Morris, Leah Findlater |
CHI | 4 |
| 2021 | Social Media through Voice: Synthesized Voice Qualities and Self-presentationabstractWith advances in expressive speech synthesis and conversational understanding, an ever-increasing amount of digital content---including social and personal content---can be consumed through voice. Voice has long been known to convey personal characteristics and emotional states, both of which are prominent aspects of social media. Yet, no study has investigated voice design requirements for social media platforms. We interviewed 15 active social media users about their preferences on using synthesized voices to represent their profiles. Our findings show that participants want to have control over how a voice delivers their content, such as the personality and emotion with which the voice speaks, because these prosodic variations can impact users' online personas and interfere with impression management. We report motivations behind customizing or not customizing voice characteristics in different scenarios, and uncover key challenges around usability and the potential for stereotyping. We argue that synthesized speech for social media should be evaluated not only on listening experience and voice quality but also on its expressivity, degree of customizability, and ability to adapt to contexts (e.g., social media platforms, groups, individual posts). We discuss how our contribution confirms and extends knowledge of voice technology design and online self-presentation, and offer design considerations for voice personalization related to social interactions. Lotus Hanzi Zhang, Lucy Jiang, Nicole Washington, Augustina Ao Liu, Jingyao Shao, Adam Fourney, Meredith Ringel Morris, Leah Findlater |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2020 | CompareCFG: Providing Visual Feedback on Code Quality Using Control Flow GraphsabstractThe quality of the code impacts the cost of its maintenance, yet "code quality" is often not given attention in introductory programming courses, perhaps due to the difficulty of providing automated code quality feedback. We have been exploring how to provide automated feedback on complexity, one aspect of code quality. We have developed CompareCFG that provides feedback based on control flow graphs (CFGs). It generates visualisations of students' submissions and provides the means for a student to compare the CFG of their own code with CFGs of less complex submissions, helping to support their understanding of code complexity. CompareCFG also provides actionable feedback by indicating specific issues in a submission that can reduce its complexity. We evaluated CompareCFG in a pilot study. We found it provides useful feedback to participants that helped them reduce the complexity of their code. CompareCFG offers a convenient way to provide programming students with automated visual feedback on code quality. Lucy Jiang, Robert Rewcastle, Paul Denny 0001, Ewan D. Tempero |
ITiCSE | 1 |