Demo Data from EDBT 2026 / reviewers in the wild / expert
Qihan Liu
dblp:267/3840
· DBLP profile ↗
9ranked-venue papers
2as first author
9since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 84% Planning, search and constraint satisfaction · 8% Motion planning and robot control · 8% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 50% High-performance computing · 50% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 18 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.9 | 1 | 2025 | Episodic Novelty Through Temporal Distance · ICLR 2025 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.9 | 1 | 2025 | Episodic Novelty Through Temporal Distance · ICLR 2025 |
Machine learning › Reinforcement learning
sparse reward |
0.9 | 1 | 2025 | Episodic Novelty Through Temporal Distance · ICLR 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
model-based multi-agent reinforcement learning |
0.8 | 1 | 2024 | Efficient Multi-agent Reinforcement Learning by Planning · ICLR 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.8 | 1 | 2024 | Efficient Multi-agent Reinforcement Learning by Planning · ICLR 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 1 | 2024 | Efficient Multi-agent Reinforcement Learning by Planning · ICLR 2024 |
Machine learning › Reinforcement learning › safe reinforcement learning
risk-sensitive reinforcement learning |
0.8 | 1 | 2024 | Learning Diverse Risk Preferences in Population-Based Self-Play · AAAI 2024 |
Robotics › Motion planning and robot control
robot control |
0.8 | 1 | 2024 | NeuralPlane: An Efficiently Parallelizable Platform for Fixed-wing Aircraft Control with Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
self-play |
0.8 | 1 | 2024 | Learning Diverse Risk Preferences in Population-Based Self-Play · AAAI 2024 |
GPUs and heterogeneous computing › GPU-accelerated scientific computing
GPU-accelerated simulation |
0.8 | 1 | 2024 | NeuralPlane: An Efficiently Parallelizable Platform for Fixed-wing Aircraft Control with Reinforcement Learning · NeurIPS 2024 |
High-performance computing
large-scale simulation |
0.8 | 1 | 2024 | NeuralPlane: An Efficiently Parallelizable Platform for Fixed-wing Aircraft Control with Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › memory architectures
episodic memory |
0.6 | 1 | 2022 | Offline Reinforcement Learning with Value-based Episodic Memory · ICLR 2022 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.6 | 1 | 2022 | Offline Reinforcement Learning with Value-based Episodic Memory · ICLR 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent exploitation |
0.6 | 1 | 2022 | Safe Opponent-Exploitation Subgame Refinement · NeurIPS 2022 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.6 | 1 | 2022 | Offline Reinforcement Learning with Value-based Episodic Memory · ICLR 2022 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.6 | 1 | 2022 | Safe Opponent-Exploitation Subgame Refinement · NeurIPS 2022 |
Algorithmic game theory and mechanism design
zero-sum game |
0.6 | 1 | 2022 | Safe Opponent-Exploitation Subgame Refinement · NeurIPS 2022 |
Machine learning › Reinforcement learning
policy optimization |
0.2 | 1 | 2024 | Learning Diverse Risk Preferences in Population-Based Self-Play · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
flight dynamics model · 1.5GPU acceleration · 1.5temporal distance estimation · 0.9contrastive learning · 0.9reinforcement learning · 0.8proximal policy optimization · 0.8population-based training · 0.8optimistic search · 0.8monte carlo tree search · 0.8centralized model · 0.8advantage-weighted policy optimization · 0.8subgame refinement · 0.6real-time search · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Episodic Novelty Through Temporal DistanceabstractExploration in sparse reward environments remains a significant challenge in reinforcement learning, particularly in Contextual Markov Decision Processes (CMDPs), where environments differ across episodes. Existing episodic intrinsic motivation methods for CMDPs primarily rely on count-based approaches, which are ineffective in large state spaces, or on similarity-based methods that lack appropriate metrics for state comparison. To address these shortcomings, we propose Episodic Novelty Through Temporal Distance (ETD), a novel approach that introduces temporal distance as a robust metric for state similarity and intrinsic reward computation. By employing contrastive learning, ETD accurately estimates temporal distances and derives intrinsic rewards based on the novelty of states within the current episode. Extensive experiments on various benchmark tasks demonstrate that ETD significantly outperforms state-of-the-art methods, highlighting its effectiveness in enhancing exploration in sparse reward CMDPs. Yuhua Jiang, Qihan Liu, Yiqin Yang, Xiaoteng Ma, Dianyu Zhong, Hao Hu 0006, Jun Yang 0028, Bin Liang 0001, Bo Xu 0002, Chongjie Zhang, Qianchuan Zhao |
ICLR | 2 |
| 2025 | Causelens: Causality-Based Interpretable Root Cause Analysis for Microservice SystemsabstractMicroservice applications consist of complex API invocation relationships, where a single fault can propagate through multiple paths, leading to widespread failures. The diverse propagation patterns of different faults make efficient and interpretable root cause analysis (RCA) crucial. We propose CauseLens, a causality-based unsupervised RCA framework that improves both accuracy and interpretability. The key insight is that fine-grained causal modeling enhances root cause localization. CauseLens constructs a heterogeneous causal diagram at the operation and entity levels using normal monitoring data (i.e., metrics and traces) and trains a structural causal model. It then integrates reconstruction error and counterfactual analysis to identify root causes while revealing fault propagation paths. Experiments on two microservice datasets demonstrate that CauseLens outperforms state-of-the-art methods in RCA accuracy. Further ablation studies and parameter experiments validate its design, while overhead analysis confirms its feasibility for real-time RCA in production environments. Qihan Liu, Pengfei Chen 0002, Guangba Yu, Yuanhao Lai |
IWQoS | 1 |
| 2025 | Attention-Guided Masked Contrastive Learning for Hyperspectral and LiDAR Data Classification
Zhanguo Xia, Huan Ping, Qihan Liu |
PRCV (15) | 4 |
| 2025 | CVaR-Constrained Policy Optimization for Safe Reinforcement LearningabstractCurrent constrained reinforcement learning (RL) methods guarantee constraint satisfaction only in expectation, which is inadequate for safety-critical decision problems. Since a constraint satisfied in expectation remains a high probability of exceeding the cost threshold, solving constrained RL problems with high probabilities of satisfaction is critical for RL safety. In this work, we consider the safety criterion as a constraint on the conditional value-at-risk (CVaR) of cumulative costs, and propose the CVaR-constrained policy optimization algorithm (CVaR-CPO) to maximize the expected return while ensuring agents pay attention to the upper tail of constraint costs. According to the bound on the CVaR-related performance between two policies, we first reformulate the CVaR-constrained problem in augmented state space using the state extension procedure and the trust-region method. CVaR-CPO then derives the optimal update policy by applying the Lagrangian method to the constrained optimization problem. In addition, CVaR-CPO utilizes the distribution of constraint costs to provide an efficient quantile-based estimation of the CVaR-related value function. We conduct experiments on constrained control tasks to show that the proposed method can produce behaviors that satisfy safety constraints, and achieve comparable performance to most safe RL (SRL) methods. Shu Leng, Xiaoteng Ma, Qihan Liu, Xueqian Wang 0001, Bin Liang 0001, Yu Liu 0036, Jun Yang 0028 |
IEEE Trans. Neural Networks Learn. Syst. | 4 |
| 2024 | Learning Diverse Risk Preferences in Population-Based Self-PlayabstractAmong the remarkable successes of Reinforcement Learning (RL), self-play algorithms have played a crucial role in solving competitive games. However, current self-play RL methods commonly optimize the agent to maximize the expected win-rates against its current or historical copies, resulting in a limited strategy style and a tendency to get stuck in local optima. To address this limitation, it is important to improve the diversity of policies, allowing the agent to break stalemates and enhance its robustness when facing with different opponents. In this paper, we present a novel perspective to promote diversity by considering that agents could have diverse risk preferences in the face of uncertainty. To achieve this, we introduce a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning, enabling policy learning with desired risk preferences. Furthermore, by seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives using experiences gained from playing against diverse opponents. Our empirical results demonstrate that our method achieves comparable or superior performance in competitive games and, importantly, leads to the emergence of diverse behavioral modes. Code is available at https://github.com/Jackory/RPBT. Yuhua Jiang, Qihan Liu, Xiaoteng Ma, Chenghao Li 0002, Yiqin Yang, Jun Yang 0028, Bin Liang 0001, Qianchuan Zhao |
AAAI | 2 |
| 2024 | Efficient Multi-agent Reinforcement Learning by PlanningabstractMulti-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design an ingenious network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($\lambda$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency. Qihan Liu, Jianing Ye, Xiaoteng Ma, Jun Yang 0028, Bin Liang 0001, Chongjie Zhang |
ICLR | 1 |
| 2024 | NeuralPlane: An Efficiently Parallelizable Platform for Fixed-wing Aircraft Control with Reinforcement LearningabstractReinforcement learning (RL) demonstrates superior potential over traditional flight control methods for fixed-wing aircraft, particularly under extreme operational conditions. However, the high demand for training samples and the lack of efficient computation in existing simulators hinder its further application. In this paper, we introduce NeuralPlane, the first benchmark platform for large-scale parallel simulations of fixed-wing aircraft. NeuralPlane significantly boosts high-fidelity simulation via GPU-accelerated Flight Dynamics Model (FDM) computation, achieving a single-step simulation time of just 0.2 seconds at a parallel scale of $10^{6}$, far exceeding current platforms. We also provide clear code templates, comprehensive evaluation/visualization tools and hierarchical frameworks for integrating RL and traditional control methods. We believe that NeuralPlane can accelerate the development of RL-based fixed-wing flight control and serve as a new challenging benchmark for the RL community. Our NeuralPlane is open-source and accessible at https://github.com/xuecy22/NeuralPlane. Chuanyi Xue, Qihan Liu, Xiaoteng Ma, Xinyao Qin, Gui Ning, Jinsheng Ren |
NeurIPS | 2 |
| 2022 | Offline Reinforcement Learning with Value-based Episodic Memory
Xiaoteng Ma, Yiqin Yang, Hao Hu 0006, Jun Yang 0028, Chongjie Zhang, Qianchuan Zhao, Bin Liang 0001, Qihan Liu |
ICLR | 8 |
| 2022 | Safe Opponent-Exploitation Subgame RefinementabstractIn zero-sum games, an NE strategy tends to be overly conservative confronted with opponents of limited rationality, because it does not actively exploit their weaknesses. From another perspective, best responding to an estimated opponent model is vulnerable to estimation errors and lacks safety guarantees. Inspired by the recent success of real-time search algorithms in developing superhuman AI, we investigate the dilemma of safety and opponent exploitation and present a novel real-time search framework, called Safe Exploitation Search (SES), which continuously interpolates between the two extremes of online strategy refinement. We provide SES with a theoretically upper-bounded exploitability and a lower-bounded evaluation performance. Additionally, SES enables computationally efficient online adaptation to a possibly updating opponent model, while previous safe exploitation methods have to recompute for the whole game. Empirical results show that SES significantly outperforms NE baselines and previous algorithms while keeping exploitability low at the same time. Chengjie Wu, Qihan Liu, Yansen Jing, Jun Yang 0028, Pingzhong Tang, Chongjie Zhang |
NeurIPS | 3 |