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Daniil Tiapkin
dblp:267/5445
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17ranked-venue papers
9as first author
17since 2021 · last 2025
0000-0002-8832-7926ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 9 first-author · 17 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Federated UCBVI: Communication-Efficient Federated Regret Minimization with Heterogeneous AgentsabstractIn this paper, we present the Federated Upper Confidence Bound Value Iteration algorithm ($\texttt{Fed-UCBVI}$), a novel extension of the $\texttt{UCBVI}$ algorithm (Azar et al., 2017) tailored for the federated learning framework. We prove that the regret of $\texttt{Fed-UCBVI}$ scales as $\tilde O(\sqrt{H^3 |S| |A| T / M})$, with a small additional term due to heterogeneity, where $|S|$ is the number of states, $|A|$ is the number of actions, $H$ is the episode length, $M$ is the number of agents, and $T$ is the number of episodes. Notably, in the single-agent setting, this upper bound matches the minimax lower bound up to polylogarithmic factors, while in the multi-agent scenario, $\texttt{Fed-UCBVI}$ has linear speed-up. To conduct our analysis, we introduce a new measure of heterogeneity, which may hold independent theoretical interest. Furthermore, we show that, unlike existing federated reinforcement learning approaches, $\texttt{Fed-UCBVI}$’s communication complexity only marginally increases with the number of agents. Safwan Labbi, Daniil Tiapkin, Lorenzo Mancini, Paul Mangold, Eric Moulines |
AISTATS | 2 |
| 2025 | Narrowing the Gap between Adversarial and Stochastic MDPs via Policy OptimizationabstractWe consider the problem of learning in adversarial Markov decision processes [MDPs] with an oblivious adversary in a full-information setting. The agent interacts with an environment during $T$ episodes, each of which consists of $H$ stages, and each episode is evaluated with respect to a reward function that will be revealed only at the end of the episode. We propose an algorithm, called APO-MVP, that achieves a regret bound of order $\tilde{\mathcal{O}}(\mathrm{poly}(H)\sqrt{SAT})$, where $S$ and $A$ are sizes of the state and action spaces, respectively. This result improves upon the best-known regret bound by a factor of $\sqrt{S}$, bridging the gap between adversarial and stochastic MDPs, and matching the minimax lower bound $\Omega(\sqrt{H^3SAT})$ as far as the dependencies in $S,A,T$ are concerned. The proposed algorithm and analysis completely avoid the typical tool given by occupancy measures; instead, it performs policy optimization based only on dynamic programming and on a black-box online linear optimization strategy run over estimated advantage functions, making it easy to implement. The analysis leverages two recent techniques: policy optimization based on online linear optimization strategies (Jonckheere et al., 2023) and a refined martingale analysis of the impact on values of estimating transitions kernels (Zhang et al., 2023). Daniil Tiapkin, Evgenii Chzhen, Gilles Stoltz |
AISTATS | 1 |
| 2025 | Optimizing Backward Policies in GFlowNets via Trajectory Likelihood MaximizationabstractGenerative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects with probabilities proportional to a given reward function. The key concept behind GFlowNets is the use of two stochastic policies: a forward policy, which incrementally constructs compositional objects, and a backward policy, which sequentially deconstructs them. Recent results show a close relationship between GFlowNet training and entropy-regularized reinforcement learning (RL) problems with a particular reward design. However, this connection applies only in the setting of a fixed backward policy, which might be a significant limitation. As a remedy to this problem, we introduce a simple backward policy optimization algorithm that involves direct maximization of the value function in an entropy-regularized Markov Decision Process (MDP) over intermediate rewards. We provide an extensive experimental evaluation of the proposed approach across various benchmarks in combination with both RL and GFlowNet algorithms and demonstrate its faster convergence and mode discovery in complex environments. Timofei Gritsaev, Nikita Morozov, Sergey Samsonov, Daniil Tiapkin |
ICLR | 4 |
| 2025 | Revisiting Non-Acyclic GFlowNets in Discrete EnvironmentsabstractGenerative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects from a given probability distribution, potentially known up to a normalizing constant. Instead of working in the object space, GFlowNets proceed by sampling trajectories in an appropriately constructed directed acyclic graph environment, greatly relying on the acyclicity of the graph. In our paper, we revisit the theory that relaxes the acyclicity assumption and present a simpler theoretical framework for non-acyclic GFlowNets in discrete environments. Moreover, we provide various novel theoretical insights related to training with fixed backward policies, the nature of flow functions, and connections between entropy-regularized RL and non-acyclic GFlowNets, which naturally generalize the respective concepts and theoretical results from the acyclic setting. In addition, we experimentally re-examine the concept of loss stability in non-acyclic GFlowNet training, as well as validate our own theoretical findings. Nikita Morozov, Ian Maksimov, Daniil Tiapkin, Sergey Samsonov |
ICML | 3 |
| 2025 | Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean Field GamesabstractWe introduce Mean Field Trust Region Policy Optimization (MF-TRPO), a novel algorithm designed to compute approximate Nash equilibria for ergodic Mean Field Games (MFGs) in finite state-action spaces. Building on the well-established performance of TRPO in the reinforcement learning (RL) setting, we extend its methodology to the MFG framework, leveraging its stability and robustness in policy optimization. Under standard assumptions in the MFG literature, we provide a rigorous analysis of MF-TRPO, establishing theoretical guarantees on its convergence. Our results cover both the exact formulation of the algorithm and its sample-based counterpart, where we derive high-probability guarantees and finite sample complexity. This work advances MFG optimization by bridging RL techniques with mean-field decision-making, offering a theoretically grounded approach to solving complex multi-agent problems. Antonio Ocello, Daniil Tiapkin, Lorenzo Mancini, Mathieu Laurière, Eric Moulines |
ICML | 2 |
| 2025 | On Teacher Hacking in Language Model DistillationabstractPost-training of language models (LMs) increasingly relies on the following two stages: (i) knowledge distillation, where the LM is trained to imitate a larger teacher LM, and (ii) reinforcement learning from human feedback (RLHF), where the LM is aligned by optimizing a reward model. In the second RLHF stage, a well-known challenge is reward hacking, where the LM over-optimizes the reward model, leading to degraded performance on the true objective, in line with Goodhart’s law. In this paper, we investigate whether a similar phenomenon, that we call teacher hacking, can occur during knowledge distillation. This could arise because the teacher LM is itself an imperfect approximation of the true distribution. To study this, we propose a controlled experimental setup involving: (i) an oracle LM representing the ground-truth distribution, (ii) a teacher LM distilled from the oracle, and (iii) a student LM distilled from the teacher. Our experiments reveal the following insights. When using a fixed offline dataset for distillation, teacher hacking occurs; moreover, we can detect it by observing when the optimization process deviates from polynomial convergence laws. In contrast, employing online data generation techniques effectively mitigates teacher hacking. More precisely, we identify data diversity as the key factor in preventing hacking. Overall, our findings provide a deeper understanding of the benefits and limitations of distillation for building robust LMs. Daniil Tiapkin, Daniele Calandriello, Johan Ferret, Sarah Perrin, Nino Vieillard, Alexandre Ramé, Mathieu Blondel |
ICML | 1 |
| 2024 | Generative Flow Networks as Entropy-Regularized RLabstractThe recently proposed generative flow networks (GFlowNets) are a method of training a policy to sample compositional discrete objects with probabilities proportional to a given reward via a sequence of actions. GFlowNets exploit the sequential nature of the problem, drawing parallels with reinforcement learning (RL). Our work extends the connection between RL and GFlowNets to a general case. We demonstrate how the task of learning a generative flow network can be efficiently redefined as an entropy-regularized RL problem with a specific reward and regularizer structure. Furthermore, we illustrate the practical efficiency of this reformulation by applying standard soft RL algorithms to GFlowNet training across several probabilistic modeling tasks. Contrary to previously reported results, we show that entropic RL approaches can be competitive against established GFlowNet training methods. This perspective opens a direct path for integrating RL principles into the realm of generative flow networks. Daniil Tiapkin, Nikita Morozov, Alexey Naumov, Dmitry P. Vetrov |
AISTATS | 1 |
| 2024 | Improved High-Probability Bounds for the Temporal Difference Learning Algorithm via Exponential StabilityabstractIn this paper we consider the problem of obtaining sharp bounds for the performance of temporal difference (TD) methods with linear function approximation for policy evaluation in discounted Markov decision processes. We show that a simple algorithm with a universal and instance-independent step size together with Polyak-Ruppert tail averaging is sufficient to obtain near-optimal variance and bias terms. We also provide the respective sample complexity bounds. Our proof technique is based on refined error bounds for linear stochastic approximation together with the novel stability result for the product of random matrices that arise from the TD-type recurrence. Sergey Samsonov, Daniil Tiapkin, Alexey Naumov, Eric Moulines |
COLT | 2 |
| 2024 | Demonstration-Regularized RLabstractIncorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL's sample complexity. In particular, we study the demonstration-regularized reinforcement learning framework that leverages the expert demonstrations by $\mathrm{KL}$-regularization for a policy learned by behavior cloning. Our findings reveal that using $N^{\mathrm{E}}$ expert demonstrations enables the identification of an optimal policy at a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{Poly}(S,A,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in finite and $\widetilde{\mathcal{O}}(\mathrm{Poly}(d,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in linear Markov decision processes, where $\varepsilon$is the target precision, $H$ the horizon, $A$ the number of action, $S$ the number of states in the finite case and $d$ the dimension of the feature space in the linear case. As a by-product, we provide tight convergence guarantees for the behavior cloning procedure under general assumptions on the policy classes. Additionally, we establish that demonstration-regularized methods are provably efficient for reinforcement learning from human feedback (RLHF). In this respect, we provide theoretical evidence showing the benefits of KL-regularization for RLHF in tabular and linear MDPs.
Interestingly, we avoid pessimism injection by employing computationally feasible regularization to handle reward estimation uncertainty, thus setting our approach apart from the prior works. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Alexey Naumov, Pierre Perrault, Michal Valko, Pierre Ménard |
ICLR | 1 |
| 2024 | Incentivized Learning in Principal-Agent Bandit GamesabstractThis work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the agent. However, the principal can influence the agent's decisions by offering incentives which add up to his rewards. The principal aims to iteratively learn an incentive policy to maximize her own total utility. This framework extends usual bandit problems and is motivated by several practical applications, such as healthcare or ecological taxation, where traditionally used mechanism design theories often overlook the learning aspect of the problem. We present nearly optimal (with respect to a horizon $T$) learning algorithms for the principal's regret in both multi-armed and linear contextual settings. Finally, we support our theoretical guarantees through numerical experiments. Antoine Scheid, Daniil Tiapkin, Etienne Boursier, Aymeric Capitaine, Eric Moulines, Michael I. Jordan, El Mahdi El Mhamdi, Alain Durmus |
ICML | 2 |
| 2023 | Orthogonal Directions Constrained Gradient Method: from non-linear equality constraints to Stiefel manifoldabstractWe consider the problem of minimizing a non-convex function over a smooth manifold M. We propose a novel algorithm, the Orthogonal Directions Constrained Gradient Method (ODCGM), which only requires computing a projection onto a vector space. ODCGM is infeasible but the iterates are constantly pulled towards the manifold, ensuring the convergence of ODCGM towards M. ODCGM is much simpler to implement than the classical methods which require the computation of a retraction. Moreover, we show that ODCGM exhibits the near-optimal oracle complexities O(1/ε^{-2}) and O(1/ε^{-4}) in the deterministic and stochastic cases, respectively. Furthermore, we establish that, under an appropriate choice of the projection metric, our method recovers the landing algorithm of Ablin and Peyré (2022), a recently introduced algorithm for optimization over the Stiefel manifold. As a result, we significantly extend the analysis of Ablin and Peyré (2022), establishingnear-optimal rates both in deterministic and stochastic frameworks. Finally, we perform numerical experiments, which shows the efficiency of ODCGM in a high-dimensional setting. Sholom Schechtman, Daniil Tiapkin, Michael Muehlebach, Eric Moulines |
COLT | 2 |
| 2023 | Fast Rates for Maximum Entropy ExplorationabstractWe address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al. (2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Rémi Munos, Alexey Naumov, Pierre Perrault, Yunhao Tang, Michal Valko, Pierre Ménard |
ICML | 1 |
| 2023 | Model-free Posterior Sampling via Learning Rate RandomizationabstractIn this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performance of RandQL in both tabular and non-tabular metric space settings. In tabular MDPs, RandQL achieves a regret bound of order $\widetilde{\mathcal{O}}(\sqrt{H^{5}SAT})$, where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. For a metric state-action space, RandQL enjoys a regret bound of order $\widetilde{\mathcal{O}}(H^{5/2} T^{(d_z+1)/(d_z+2)})$, where $d_z$ denotes the zooming dimension. Notably, RandQL achieves optimistic exploration without using bonuses, relying instead on a novel idea of learning rate randomization. Our empirical study shows that RandQL outperforms existing approaches on baseline exploration environments. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Rémi Munos, Alexey Naumov, Pierre Perrault, Michal Valko, Pierre Ménard |
NeurIPS | 1 |
| 2022 | Primal-Dual Stochastic Mirror Descent for MDPsabstractWe consider the problem of learning the optimal policy for infinite-horizon Markov decision processes (MDPs). For this purpose, some variant of Stochastic Mirror Descent is proposed for convex programming problems with Lipschitz-continuous functionals. An important detail is the ability to use inexact values of functional constraints and compute the value of dual variables. We analyze this algorithm in a general case and obtain an estimate of the convergence rate that does not accumulate errors during the operation of the method. Using this algorithm, we get the first parallel algorithm for mixing average-reward MDPs with a generative model without reduction to discounted MDP. One of the main features of the presented method is low communication costs in a distributed centralized setting, even with very large networks. Daniil Tiapkin, Alexander V. Gasnikov |
AISTATS | 1 |
| 2022 | From Dirichlet to Rubin: Optimistic Exploration in RL without BonusesabstractWe propose the Bayes-UCBVI algorithm for reinforcement learning in tabular, stage-dependent, episodic Markov decision process: a natural extension of the Bayes-UCB algorithm by Kaufmann et al. 2012 for multi-armed bandits. Our method uses the quantile of a Q-value function posterior as upper confidence bound on the optimal Q-value function. For Bayes-UCBVI, we prove a regret bound of order $\widetilde{\mathcal{O}}(\sqrt{H^3SAT})$ where $H$ is the length of one episode, $S$ is the number of states, $A$ the number of actions, $T$ the number of episodes, that matches the lower-bound of $\Omega(\sqrt{H^3SAT})$ up to poly-$\log$ terms in $H,S,A,T$ for a large enough $T$. To the best of our knowledge, this is the first algorithm that obtains an optimal dependence on the horizon $H$ (and $S$) without the need of an involved Bernstein-like bonus or noise. Crucial to our analysis is a new fine-grained anti-concentration bound for a weighted Dirichlet sum that can be of independent interest. We then explain how Bayes-UCBVI can be easily extended beyond the tabular setting, exhibiting a strong link between our algorithm and Bayesian bootstrap (Rubin,1981). Daniil Tiapkin, Denis Belomestny, Eric Moulines, Alexey Naumov, Sergey Samsonov, Yunhao Tang, Michal Valko, Pierre Ménard |
ICML | 1 |
| 2022 | Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight GuaranteesabstractWe consider reinforcement learning in an environment modeled by an episodic, tabular, step-dependent Markov decision process of horizon $H$ with $S$ states, and $A$ actions. The performance of an agent is measured by the regret after interacting with the environment for $T$ episodes. We propose an optimistic posterior sampling algorithm for reinforcement learning (OPSRL), a simple variant of posterior sampling that only needs a number of posterior samples logarithmic in $H$, $S$, $A$, and $T$ per state-action pair. For OPSRL we guarantee a high-probability regret bound of order at most $O(\sqrt{H^3SAT})$ ignoring $\text{poly}\log(HSAT)$ terms. The key novel technical ingredient is a new sharp anti-concentration inequality for linear forms of a Dirichlet random vector which may be of independent interest. Specifically, we extend the normal approximation-based lower bound for Beta distributions by Alfers and Dinges (1984) to Dirichlet distributions. Our bound matches the lower bound of order $\Omega(\sqrt{H^3SAT})$, thereby answering the open problems raised by Agrawal and Jia (2017) for the episodic setting. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Rémi Munos, Alexey Naumov, Mark Rowland 0001, Michal Valko, Pierre Ménard |
NeurIPS | 1 |
| 2021 | Improved Complexity Bounds in Wasserstein Barycenter ProblemabstractIn this paper, we focus on computational aspects of the Wasserstein barycenter problem. We propose two algorithms to compute Wasserstein barycenters of $m$ discrete measures of size $n$ with accuracy $\e$. The first algorithm, based on mirror prox with a specific norm, meets the complexity of celebrated accelerated iterative Bregman projections (IBP), namely $\widetilde O(mn^2\sqrt n/\e)$, however, with no limitations in contrast to the (accelerated) IBP, which is numerically unstable under small regularization parameter. The second algorithm, based on area-convexity and dual extrapolation, improves the previously best-known convergence rates for the Wasserstein barycenter problem enjoying $\widetilde O(mn^2/\e)$ complexity. Darina Dvinskikh, Daniil Tiapkin |
AISTATS | 2 |