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Neil Chulpongsatorn

dblp:267/6760 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-6283-7573ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 36% User interface design and tools · 21% Learning and educational technologies · 21%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
embodiment
0.912025
Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour · CHI 2025
Immersive interaction
augmented reality
0.712023
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023
Learning and educational technologies › immersive learning
augmented reality learning
0.712023
Augmented Math: Authoring AR-Based Explorable Explanations by Augmenting Static Math Textbooks · UIST 2023
User interface design and tools › interface prototyping
augmented reality prototyping
0.712023
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023
Learning and educational technologies › interactive learning environments
explorable explanations
0.712023
Augmented Math: Authoring AR-Based Explorable Explanations by Augmenting Static Math Textbooks · UIST 2023
User interface design and tools › prototyping
rapid prototyping
0.712023
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023
Immersive interaction › augmented reality
tangible augmented reality
0.712023
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023
Haptics and multimodal interaction
multimodal interaction
0.312025
Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour · CHI 2025
Personal fabrication and tangible interfaces
tangible interaction
0.212023
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023

Methods — techniques the papers use, named apart from their topics

computer vision · 2.0optical character recognition · 1.3user study · 0.7interactive machine teaching · 0.7expert interviews · 0.7
YearPublicationVenuePosition
2025 Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour
Tianyi Zhang 0012, Colin Au Yeung, Emily Aurelia, Yuki Onishi, Neil Chulpongsatorn, Jiannan Li, Anthony Tang 0001
CHI5
2023 Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
abstract
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching (e.g., Teachable Machine), which captures real-world interactions for AR prototyping. It identifies the user-defined tangible and gestural interactions using an on-demand computer vision model. Based on this, the user can easily create functional AR prototypes without programming, enabled by a trigger-action authoring interface. Therefore, our approach allows the flexibility, customizability, and generalizability of tangible AR applications that can address the limitation of current marker-based approaches. We explore the design space and demonstrate various AR prototypes, which include tangible and deformable interfaces, context-aware assistants, and body-driven AR applications. The results of our user study and expert interviews confirm that our approach can lower the barrier to creating functional AR prototypes while also allowing flexible and general-purpose prototyping experiences.
Kyzyl Monteiro, Ritik Vatsal, Neil Chulpongsatorn, Aman Parnami, Ryo Suzuki 0001
CHI3
2023 Augmented Math: Authoring AR-Based Explorable Explanations by Augmenting Static Math Textbooks
abstract
We introduce Augmented Math, a machine learning-based approach to authoring AR explorable explanations by augmenting static math textbooks without programming. To augment a static document, our system first extracts mathematical formulas and figures from a given document using optical character recognition (OCR) and computer vision. By binding and manipulating these extracted contents, the user can see the interactive animation overlaid onto the document through mobile AR interfaces. This empowers non-technical users, such as teachers or students, to transform existing math textbooks and handouts into on-demand and personalized explorable explanations. To design our system, we first analyzed existing explorable math explanations to identify common design strategies. Based on the findings, we developed a set of augmentation techniques that can be automatically generated based on the extracted content, which are 1) dynamic values, 2) interactive figures, 3) relationship highlights, 4) concrete examples, and 5) step-by-step hints. To evaluate our system, we conduct two user studies: preliminary user testing and expert interviews. The study results confirm that our system allows more engaging experiences for learning math concepts.
Neil Chulpongsatorn, Mille Skovhus Lunding, Nishan Soni, Ryo Suzuki 0001
UIST1