EDBT 2026 Demo / reviewers in the wild / expert
Neil Chulpongsatorn
dblp:267/6760
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-6283-7573ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 36% User interface design and tools · 21% Learning and educational technologies · 21% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
embodiment |
0.9 | 1 | 2025 | Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour · CHI 2025 |
Immersive interaction
augmented reality |
0.7 | 1 | 2023 | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023 |
Learning and educational technologies › immersive learning
augmented reality learning |
0.7 | 1 | 2023 | Augmented Math: Authoring AR-Based Explorable Explanations by Augmenting Static Math Textbooks · UIST 2023 |
User interface design and tools › interface prototyping
augmented reality prototyping |
0.7 | 1 | 2023 | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023 |
Learning and educational technologies › interactive learning environments
explorable explanations |
0.7 | 1 | 2023 | Augmented Math: Authoring AR-Based Explorable Explanations by Augmenting Static Math Textbooks · UIST 2023 |
User interface design and tools › prototyping
rapid prototyping |
0.7 | 1 | 2023 | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023 |
Immersive interaction › augmented reality
tangible augmented reality |
0.7 | 1 | 2023 | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023 |
Haptics and multimodal interaction
multimodal interaction |
0.3 | 1 | 2025 | Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour · CHI 2025 |
Personal fabrication and tangible interfaces
tangible interaction |
0.2 | 1 | 2023 | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
computer vision · 2.0optical character recognition · 1.3user study · 0.7interactive machine teaching · 0.7expert interviews · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour
Tianyi Zhang 0012, Colin Au Yeung, Emily Aurelia, Yuki Onishi, Neil Chulpongsatorn, Jiannan Li, Anthony Tang 0001 |
CHI | 5 |
| 2023 | Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine TeachingabstractThis paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching (e.g., Teachable Machine), which captures real-world interactions for AR prototyping. It identifies the user-defined tangible and gestural interactions using an on-demand computer vision model. Based on this, the user can easily create functional AR prototypes without programming, enabled by a trigger-action authoring interface. Therefore, our approach allows the flexibility, customizability, and generalizability of tangible AR applications that can address the limitation of current marker-based approaches. We explore the design space and demonstrate various AR prototypes, which include tangible and deformable interfaces, context-aware assistants, and body-driven AR applications. The results of our user study and expert interviews confirm that our approach can lower the barrier to creating functional AR prototypes while also allowing flexible and general-purpose prototyping experiences. Kyzyl Monteiro, Ritik Vatsal, Neil Chulpongsatorn, Aman Parnami, Ryo Suzuki 0001 |
CHI | 3 |
| 2023 | Augmented Math: Authoring AR-Based Explorable Explanations by Augmenting Static Math TextbooksabstractWe introduce Augmented Math, a machine learning-based approach to authoring AR explorable explanations by augmenting static math textbooks without programming. To augment a static document, our system first extracts mathematical formulas and figures from a given document using optical character recognition (OCR) and computer vision. By binding and manipulating these extracted contents, the user can see the interactive animation overlaid onto the document through mobile AR interfaces. This empowers non-technical users, such as teachers or students, to transform existing math textbooks and handouts into on-demand and personalized explorable explanations. To design our system, we first analyzed existing explorable math explanations to identify common design strategies. Based on the findings, we developed a set of augmentation techniques that can be automatically generated based on the extracted content, which are 1) dynamic values, 2) interactive figures, 3) relationship highlights, 4) concrete examples, and 5) step-by-step hints. To evaluate our system, we conduct two user studies: preliminary user testing and expert interviews. The study results confirm that our system allows more engaging experiences for learning math concepts. Neil Chulpongsatorn, Mille Skovhus Lunding, Nishan Soni, Ryo Suzuki 0001 |
UIST | 1 |