EDBT 2026 Demo / reviewers in the wild / expert
Tom Monnier
dblp:267/9457
· DBLP profile ↗
16ranked-venue papers
5as first author
14since 2021 · last 2025
0009-0008-1937-6506ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 4 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 8 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PartGen: Part-level 3D Generation and Reconstruction with Multi-view Diffusion ModelsabstractText- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures, but as single, fused entities lacking meaningful structure. In contrast, most applications and creative workflows require 3D assets to be composed of distinct, meaningful parts that can be independently manipulated. To bridge this gap, we introduce PartGen, a novel approach for generating, from text, images, or unstructured 3D objects, 3D objects composed of meaningful parts. Our method leverages a multi-view diffusion model to extract plausible and view-consistent part segmentations from multiple views of a 3D object, dividing it into meaningful components. A second multi-view diffusion model then processes each part individually, filling in occlusions and generating completed views, which are subsequently passed to a 3D reconstruction network. The completion process ensures that the reconstructed parts integrate cohesively by considering the context of the entire object, compensating for missing information caused by occlusions and, in extreme cases, hallucinating entirely invisible parts based on contextual cues. We evaluate PartGen on both generated and real 3D assets, demonstrating significant improvements over segmentation and part completion baselines. We also showcase downstream applications such as text-guided 3D part editing. Roman Shapovalov, Iro Laina, Tom Monnier, David Novotný, Andrea Vedaldi |
CVPR | 4 |
| 2025 | UnCommon Objects in 3DabstractWe introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360° coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications. Piyush Tayal, Jesus Zarzar, Tom Monnier, Konstantinos Tertikas, Jiali Duan, Antoine Toisoul, Jason Y. Zhang 0001, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotný |
CVPR | 5 |
| 2025 | Twinner: Shining Light on Digital Twins in a Few SnapsabstractWe present Twinner, the first large reconstruction model capable of recovering a scene’s illumination as well as an object’s geometry and material properties from only a few posed images. Twinner is based on the Large Reconstruction Model and innovates in three key ways: 1)We introduce a memory-efficient voxel-grid transformer whose memory scales only quadratically with the size of the voxel grid. 2) To address the scarcity of high-quality ground-truth PBR- shaded models, we introduce a large, fully synthetic dataset of procedurally generated PBR-textured objects lit with varied illumination. 3) To bridge the synthetic-to-real gap, we finetune the model on real-world datasets using a differentiable physically based shading model, eliminating the need for ground-truth illumination or material properties, which are challenging to obtain in real-world scenarios. We demonstrate the efficacy of our model on the real-world StanfordORB benchmark, where, given a few input views, we achieve reconstruction quality significantly superior to existing feed-forward reconstruction networks and comparable to slower per-scene optimization methods. Jesus Zarzar, Tom Monnier, Roman Shapovalov, Andrea Vedaldi, David Novotný |
CVPR | 2 |
| 2025 | WildCAT3D: Appearance-Aware Multi-View Diffusion in the WildabstractDespite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc.) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data cap tured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object- and scene-level settings, while training on strictly fewer data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation. Morris Alper, David Novotný, Filippos Kokkinos, Hadar Averbuch-Elor, Tom Monnier |
NeurIPS | 5 |
| 2025 | AutoPartGen: Autoregressive 3D Part Generation and DiscoveryabstractWe introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner.
This model can take as input an image of an object, 2D masks of the object's parts, or an existing 3D object, and generate a corresponding compositional 3D reconstruction.
Our approach builds upon 3DShape2VecSet, a recent latent 3D representation with powerful geometric expressiveness.
We observe that this latent space exhibits strong compositional properties, making it particularly well-suited for part-based generation tasks.
Specifically, AutoPartGen generates object parts autoregressively, predicting one part at a time while conditioning on previously generated parts and additional inputs, such as 2D images, masks, or 3D objects.
This process continues until the model decides that all parts have been generated, thus determining automatically the type and number of parts.
The resulting parts can be seamlessly assembled into coherent objects or scenes without requiring additional optimization.
We evaluate both the overall 3D generation capabilities and the part-level generation quality of AutoPartGen, demonstrating that it achieves state-of-the-art performance in 3D part generation. Roman Shapovalov, Tom Monnier, Hyunyoung Jung 0003, Dilin Wang, Iro Laina, Andrea Vedaldi |
NeurIPS | 4 |
| 2024 | GOEmbed: Gradient Origin Embeddings for Representation Agnostic 3D Feature Learning
Animesh Karnewar, Roman Shapovalov, Tom Monnier, Andrea Vedaldi, Niloy J. Mitra, David Novotný |
ECCV (88) | 3 |
| 2024 | The Learnable Typewriter: A Generative Approach to Text Analysis
Ioannis Siglidis, Nicolas Gonthier, Julien Gaubil, Tom Monnier, Mathieu Aubry |
ICDAR (2) | 4 |
| 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR MaterialsabstractWe present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with separate shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a
corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotný |
NeurIPS | 2 |
| 2023 | MACARONS: Mapping and Coverage Anticipation with RGB Online Self-SupervisionabstractWe introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only. This is closely related to the Next Best View problem (NBV), where one has to identify where to move the camera next to improve the coverage of an unknown scene. However, most of the current NBV methods rely on depth sensors, need 3D supervision and/or do not scale to large scenes. Our method requires only a color camera and no 3D supervision. It simultaneously learns in a self-supervised fashion to predict a “volume occupancy field” from color images and, from this field, to predict the NBV. Thanks to this approach, our method performs well on new scenes as it is not biased towards any training 3D data. We demonstrate this on a recent dataset made of various 3D scenes and show it performs even better than recent methods requiring a depth sensor, which is not a realistic assumption for outdoor scenes captured with a flying drone. Antoine Guédon, Tom Monnier, Pascal Monasse, Vincent Lepetit |
CVPR | 2 |
| 2023 | Differentiable Blocks World: Qualitative 3D Decomposition by Rendering PrimitivesabstractGiven a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations. Code and video results are available at https://www.tmonnier.com/DBW. Tom Monnier, Jake Austin, Angjoo Kanazawa, Alexei A. Efros, Mathieu Aubry |
NeurIPS | 1 |
| 2022 | Share with Thy Neighbors: Single-View Reconstruction by Cross-Instance Consistency
Tom Monnier, Matthew Fisher, Alexei A. Efros, Mathieu Aubry |
ECCV (1) | 1 |
| 2022 | Spatially-Consistent Feature Matching and Learning for Heritage Image Analysis
Xi Shen 0001, Robin Champenois, Shiry Ginosar, Ilaria Pastrolin, Morgane Rousselot, Oumayma Bounou, Tom Monnier, Spyros Gidaris, François Bougard, Pierre-Guillaume Raverdy, Marie-Françoise Limon-Bonnet, Christine Benevent, Marc H. Smith, Olivier Poncet, K. Bender, Béatrice Joyeux-Prunel, Elizabeth Honig, Alexei A. Efros, Mathieu Aubry |
Int. J. Comput. Vis. | 7 |
| 2021 | Representing Shape Collections With Alignment-Aware Linear ModelsabstractIn this paper, we revisit the classical representation of 3D point clouds as linear shape models. Our key insight is to leverage deep learning to represent a collection of shapes as affine transformations of low-dimensional linear shape models. Each linear model is characterized by a shape prototype, a low-dimensional shape basis and two neural networks. The networks take as input a point cloud and predict the coordinates of a shape in the linear basis and the affine transformation which best approximate the input. Both linear models and neural networks are learned end-to-end using a single reconstruction loss. The main advantage of our approach is that, in contrast to many recent deep approaches which learn feature-based complex shape representations, our model is explicit and every operation occurs in 3D space. As a result, our linear shape models can be easily visualized and annotated, and failure cases can be visually understood. While our main goal is to introduce a compact and interpretable representation of shape collections, we show it leads to state of the art results for few-shot segmentation. Code and data are available at: https://romainloiseau.github.io/deep-linear-shapes Romain Loiseau, Tom Monnier, Mathieu Aubry, Loïc Landrieu |
3DV | 2 |
| 2021 | Unsupervised Layered Image Decomposition into Object PrototypesabstractWe present an unsupervised learning framework for decomposing images into layers of automatically discovered object models. Contrary to recent approaches that model image layers with autoencoder networks, we represent them as explicit transformations of a small set of prototypical images. Our model has three main components: (i) a set of object prototypes in the form of learnable images with a transparency channel, which we refer to as sprites; (ii) differentiable parametric functions predicting occlusions and transformation parameters necessary to instantiate the sprites in a given image; (iii) a layered image formation model with occlusion for compositing these instances into complete images including background. By jointly learning the sprites and occlusion/transformation predictors to reconstruct images, our approach not only yields accurate layered image decompositions, but also identifies object categories and instance parameters. We first validate our approach by providing results on par with the state of the art on standard multiobject synthetic benchmarks (Tetrominoes, Multi-dSprites, CLEVR6). We then demonstrate the applicability of our model to real images in tasks that include clustering (SVHN, GTSRB), cosegmentation (Weizmann Horse) and object discovery from unfiltered social network images. To the best of our knowledge, our approach is the first layered image decomposition algorithm that learns an explicit and shared concept of object type, and is robust enough to be applied to real images. Tom Monnier, Elliot Vincent, Jean Ponce, Mathieu Aubry |
ICCV | 1 |
| 2020 | docExtractor: An off-the-shelf historical document element extractionabstractWe present docExtractor, a generic approach for extracting visual elements such as text lines or illustrations from historical documents without requiring any real data annotation. We demonstrate it provides high-quality performances as an off-the-shelf system across a wide variety of datasets and leads to results on par with state-of-the-art when fine-tuned. We argue that the performance obtained without fine-tuning on a specific dataset is critical for applications, in particular in digital humanities, and that the line-level page segmentation we address is the most relevant for a general purpose element extraction engine. We rely on a fast generator of rich synthetic documents and design a fully convolutional network, which we show to generalize better than a detection-based approach. Furthermore, we introduce a new public dataset dubbed IlluHisDoc dedicated to the fine evaluation of illustration segmentation in historical documents. Tom Monnier, Mathieu Aubry |
ICFHR | 1 |
| 2020 | Deep Transformation-Invariant ClusteringabstractRecent advances in image clustering typically focus on learning better deep representations. In contrast, we present an orthogonal approach that does not rely on abstract features but instead learns to predict transformations and performs clustering directly in image space. This learning process naturally fits in the gradient-based training of K-means and Gaussian mixture model, without requiring any additional loss or hyper-parameters. It leads us to two new deep transformation-invariant clustering frameworks, which jointly learn prototypes and transformations. More specifically, we use deep learning modules that enable us to resolve invariance to spatial, color and morphological transformations. Our approach is conceptually simple and comes with several advantages, including the possibility to easily adapt the desired invariance to the task and a strong interpretability of both cluster centers and assignments to clusters. We demonstrate that our novel approach yields competitive and highly promising results on standard image clustering benchmarks. Finally, we showcase its robustness and the advantages of its improved interpretability by visualizing clustering results over real photograph collections. Tom Monnier, Thibault Groueix, Mathieu Aubry |
NeurIPS | 1 |