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Deniz Beker

dblp:267/9567 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0002-5678-206XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d object detection
0.412020
Monocular Differentiable Rendering for Self-supervised 3D Object Detection · ECCV (21) 2020
Computer vision › 3D vision › 3d object detection › label-efficient 3d object detection
self-supervised 3d object detection
0.412020
Monocular Differentiable Rendering for Self-supervised 3D Object Detection · ECCV (21) 2020
Rendering
differentiable rendering
0.412020
Monocular Differentiable Rendering for Self-supervised 3D Object Detection · ECCV (21) 2020

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 0.9differentiable rendering · 0.9
YearPublicationVenuePosition
2024 Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual Reality
abstract
Interacting with the touchscreen of a mobile phone in virtual reality (VR) is challenging because users cannot see their fingers when aiming for targets. We propose using two mirrors reflecting the front camera of the phone and a purpose-built deep neural network to infer the 3D position of fingertips above the screen. Network training is self-supervised after only a few hundred initial labelled images and does not require any external sensor. The inferred fingertip positions can be used to control different hand models and objects in VR. Controlled experiments evaluate tracking performance for single-finger touch input, and compare several 3D hand representations with a flat 2D overlay used in previous work. The results confirm the suitability of our fingertip tracker to aid precise tapping of small targets on the phone screen and provide insights about the effect of various hand representations on control and presence. Finally, we provide several application examples showing how 3D fingertip input can complement and extend phone-based touch interaction in VR.
Fabrice Matulic, Taiga Kashima, Deniz Beker, Daichi Suzuo, Hiroshi Fujiwara, Daniel Vogel 0001
Graphics Interface3
2020 Monocular Differentiable Rendering for Self-supervised 3D Object Detection
Deniz Beker, Hiroharu Kato, Mihai Morariu, Takahiro Ando, Toru Matsuoka, Wadim Kehl, Adrien Gaidon
ECCV (21)1