Demo Data from EDBT 2026 / reviewers in the wild / expert
Deniz Beker
dblp:267/9567
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0002-5678-206XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d object detection |
0.4 | 1 | 2020 | Monocular Differentiable Rendering for Self-supervised 3D Object Detection · ECCV (21) 2020 |
Computer vision › 3D vision › 3d object detection › label-efficient 3d object detection
self-supervised 3d object detection |
0.4 | 1 | 2020 | Monocular Differentiable Rendering for Self-supervised 3D Object Detection · ECCV (21) 2020 |
Rendering
differentiable rendering |
0.4 | 1 | 2020 | Monocular Differentiable Rendering for Self-supervised 3D Object Detection · ECCV (21) 2020 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.9differentiable rendering · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual RealityabstractInteracting with the touchscreen of a mobile phone in virtual reality (VR) is challenging because users cannot see their fingers when aiming for targets. We propose using two mirrors reflecting the front camera of the phone and a purpose-built deep neural network to infer the 3D position of fingertips above the screen. Network training is self-supervised after only a few hundred initial labelled images and does not require any external sensor. The inferred fingertip positions can be used to control different hand models and objects in VR. Controlled experiments evaluate tracking performance for single-finger touch input, and compare several 3D hand representations with a flat 2D overlay used in previous work. The results confirm the suitability of our fingertip tracker to aid precise tapping of small targets on the phone screen and provide insights about the effect of various hand representations on control and presence. Finally, we provide several application examples showing how 3D fingertip input can complement and extend phone-based touch interaction in VR. Fabrice Matulic, Taiga Kashima, Deniz Beker, Daichi Suzuo, Hiroshi Fujiwara, Daniel Vogel 0001 |
Graphics Interface | 3 |
| 2020 | Monocular Differentiable Rendering for Self-supervised 3D Object Detection
Deniz Beker, Hiroharu Kato, Mihai Morariu, Takahiro Ando, Toru Matsuoka, Wadim Kehl, Adrien Gaidon |
ECCV (21) | 1 |