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Michelle M. Li

dblp:267/9633 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0003-0223-7485ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Graph learning · 100%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology
knowledge graph
0.712023
Metapaths: similarity search in heterogeneous knowledge graphs via meta-paths · Bioinform. 2023
Machine learning › Graph learning
graph neural network
0.412020
Subgraph Neural Networks · NeurIPS 2020
Machine learning › Graph learning › graph neural network › subgraph learning
subgraph neural network
0.412020
Subgraph Neural Networks · NeurIPS 2020
Machine learning › Graph learning › graph representation learning › structural embedding
subgraph representation learning
0.412020
Subgraph Neural Networks · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

message passing · 0.9anchor patch sampling · 0.9meta-path · 0.7
YearPublicationVenuePosition
2023 Metapaths: similarity search in heterogeneous knowledge graphs via meta-paths
abstract
SUMMARY: Heterogeneous knowledge graphs (KGs) have enabled the modeling of complex systems, from genetic interaction graphs and protein-protein interaction networks to networks representing drugs, diseases, proteins, and side effects. Analytical methods for KGs rely on quantifying similarities between entities, such as nodes, in the graph. However, such methods must consider the diversity of node and edge types contained within the KG via, for example, defined sequences of entity types known as meta-paths. We present metapaths, the first R software package to implement meta-paths and perform meta-path-based similarity search in heterogeneous KGs. The metapaths package offers various built-in similarity metrics for node pair comparison by querying KGs represented as either edge or adjacency lists, as well as auxiliary aggregation methods to measure set-level relationships. Indeed, evaluation of these methods on an open-source biomedical KG recovered meaningful drug and disease-associated relationships, including those in Alzheimer's disease. The metapaths framework facilitates the scalable and flexible modeling of network similarities in KGs with applications across KG learning. AVAILABILITY AND IMPLEMENTATION: The metapaths R package is available via GitHub at https://github.com/ayushnoori/metapaths and is released under MPL 2.0 (Zenodo DOI: 10.5281/zenodo.7047209). Package documentation and usage examples are available at https://www.ayushnoori.com/metapaths.
Ayush Noori, Michelle M. Li, Amelia L. M. Tan, Marinka Zitnik
Bioinform.2
2020 Gaze by Semi-Virtual Robotic Heads: Effects of Eye and Head Motion
abstract
We study human perception of gaze rendered by popular semi-virtual robotic heads, which use a screen to render a robot's face. It is known that when these heads are stationary, the screen may induce the Mona Lisa gaze effect, which widens the robot's apparent cone of direct gaze. But how do people perceive gaze when the head can move as well? To study this question, we conducted a laboratory experiment that investigated human perception of robot gaze when a semi-virtual platform looked in different directions. We varied the way in which the robot conveyed gaze, using several behaviors involving 2D eye and head motion. Our results suggest that the interplay between these motions can regulate how wide users perceive the robot's cone of direct gaze. Also, our findings suggest that the location of observers can affect the perception of gaze by semi-virtual robotic heads. We discuss the implications of our findings for social interaction.
Marynel Vázquez, Yofti Milkessa, Michelle M. Li, Neha Govil
IROS3
2020 Subgraph Neural Networks
abstract
Deep learning methods for graphs achieve remarkable performance on many node-level and graph-level prediction tasks. However, despite the proliferation of the methods and their success, prevailing Graph Neural Networks (GNNs) neglect subgraphs, rendering subgraph prediction tasks challenging to tackle in many impactful applications. Further, subgraph prediction tasks present several unique challenges: subgraphs can have non-trivial internal topology, but also carry a notion of position and external connectivity information relative to the underlying graph in which they exist. Here, we introduce SubGNN, a subgraph neural network to learn disentangled subgraph representations. We propose a novel subgraph routing mechanism that propagates neural messages between the subgraph’s components and randomly sampled anchor patches from the underlying graph, yielding highly accurate subgraph representations. SubGNN specifies three channels, each designed to capture a distinct aspect of subgraph topology, and we provide empirical evidence that the channels encode their intended properties. We design a series of new synthetic and real-world subgraph datasets. Empirical results for subgraph classification on eight datasets show that SubGNN achieves considerable performance gains, outperforming strong baseline methods, including node-level and graph-level GNNs, by 19.8% over the strongest baseline. SubGNN performs exceptionally well on challenging biomedical datasets, where subgraphs have complex topology and even comprise multiple disconnected components.
Emily Alsentzer, Samuel G. Finlayson, Michelle M. Li, Marinka Zitnik
NeurIPS3