Nandiraju Gireesh

dblp:268/0072 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Watch Less, Feel More: Sim-to-Real RL for Generalizable Articulated Object Manipulation via Motion Adaptation and Impedance Control
abstract
Articulated object manipulation poses a unique challenge compared to rigid object manipulation as the object itself represents a dynamic environment. In this work, we present a novel RL-based pipeline equipped with variable impedance control and motion adaptation leveraging observation history for generalizable articulated object manipulation, focusing on smooth and dexterous motion during zero-shot sim-to-real transfer (Fig. 1). To mitigate the sim-to-real gap, our pipeline diminishes reliance on vision by not leveraging the vision data feature (RGBD/pointcloud) directly as policy input but rather extracting useful low-dimensional data first via off-the-shelf modules. Additionally, we experience less sim-to-real gap by inferring object motion and its intrinsic properties via observation history as well as utilizing impedance control both in the simulation and in the real world. Furthermore, we develop a well-designed training setting with great randomization and a specialized reward system (task-aware and motion-aware) that enables multi-staged, end-to-end manipulation without heuristic motion planning. To the best of our knowledge, our policy is the first to report 84% success rate in the real world via extensive experiments with various unseen objects. Webpage: https://watch-less-feel-more.github.io/
Tan-Dzung Do, Nandiraju Gireesh, Jilong Wang 0011, He Wang 0010
ICRA2
2024 GAMMA: Graspability-Aware Mobile MAnipulation Policy Learning based on Online Grasping Pose Fusion
abstract
Mobile manipulation constitutes a fundamental task for robotic assistants and garners significant attention within the robotics community. A critical challenge inherent in mobile manipulation is the effective observation of the target while approaching it for grasping. In this work, we propose a graspability-aware mobile manipulation approach powered by an online grasping pose fusion framework that enables a temporally consistent grasping observation. Specifically, the predicted grasping poses are online organized to eliminate the redundant, outlier grasping poses, which can be encoded as a grasping pose observation state for reinforcement learning. Moreover, on-the-fly fusing the grasping poses enables a direct assessment of graspability, encompassing both the quantity and quality of grasping poses. This assessment can subsequently serve as an observe-to-grasp reward, motivating the agent to prioritize actions that yield detailed observations while approaching the target object for grasping. Through extensive experiments conducted on the Habitat and Isaac Gym simulators, we find that our method attains a good balance between observation and manipulation, yielding high performance under various grasping metrics. Furthermore, we discover that the incorporation of temporal information from grasping poses aids in mitigating the sim-to-real gap, leading to robust performance in challenging real-world experiments. Project page: https://pku-epic.github.io/GAMMA/
Jiazhao Zhang, Nandiraju Gireesh, Jilong Wang 0011, Xiaomeng Fang, Chaoyi Xu, Weiguang Chen, Liu Dai, He Wang 0010
ICRA2
2023 Sequence-Agnostic Multi-Object Navigation
abstract
The Multi-Object Navigation (MultiON) task requires a robot to localize an instance (each) of multiple object classes. It is a fundamental task for an assistive robot in a home or a factory. Existing methods for MultiON have viewed this as a direct extension of Object Navigation (ON), the task of localising an instance of one object class, and are pre-sequenced, i.e., the sequence in which the object classes are to be explored is provided in advance. This is a strong limitation in practical applications characterized by dynamic changes. This paper describes a deep reinforcement learning framework for sequence-agnostic MultiON based on an actor-critic architecture and a suitable reward specification. Our framework leverages past experiences and seeks to reward progress toward individual as well as multiple target object classes. We use photo-realistic scenes from the Gibson benchmark dataset in the AI Habitat 3D simulation environment to experimentally show that our method performs better than a pre-sequenced approach and a state of the art ON method extended to MultiON.
Nandiraju Gireesh, Ahana Datta, Snehasis Banerjee, Mohan Sridharan, Brojeshwar Bhowmick, K. Madhava Krishna
ICRA1