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Andi Nika

dblp:268/2761 · DBLP profile ↗
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7ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0002-7453-4975ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 5 first-author · 5 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 44% Learning theory · 44% Language models and text generation · 13%
Computer networks
1 paper
Cellular and mobile networks · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning from human feedback
learning from human feedback
0.812024
Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences · ICML 2024
Machine learning › Learning theory
statistical guarantees
0.812024
Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences · ICML 2024
Cellular and mobile networks
mobility management
0.512021
Multi-User Small Base Station Association via Contextual Combinatorial Volatile Bandits · IEEE Trans. Commun. 2021
Cellular and mobile networks
radio access networks
0.512021
Multi-User Small Base Station Association via Contextual Combinatorial Volatile Bandits · IEEE Trans. Commun. 2021
Cellular and mobile networks
user association
0.512021
Multi-User Small Base Station Association via Contextual Combinatorial Volatile Bandits · IEEE Trans. Commun. 2021
Natural language and speech › Language models and text generation › preference optimization
preference-based policy optimization
0.212024
Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences · ICML 2024
Cellular and mobile networks
millimeter-wave communication
0.112021
Multi-User Small Base Station Association via Contextual Combinatorial Volatile Bandits · IEEE Trans. Commun. 2021

Methods — techniques the papers use, named apart from their topics

minimax analysis · 0.8loglinear policy parametrization · 0.8regret analysis · 0.5online learning · 0.5contextual combinatorial multi-armed bandit · 0.5
YearPublicationVenuePosition
2025 Corruption Robust Offline Reinforcement Learning with Human Feedback
abstract
We study data corruption robustness for reinforcement learning with human feedback (RLHF) in an offline setting. Given an offline dataset of pairs of trajectories along with feedback about human preferences, an $\varepsilon$-fraction of the pairs is corrupted (e.g., feedback flipped or trajectory features manipulated), capturing an adversarial attack or noisy human preferences. We aim to design algorithms that identify a near-optimal policy from the corrupted data, with provable guarantees. Existing theoretical works have separately studied the settings of corruption robust RL (learning from scalar rewards directly under corruption) and offline RLHF (learning from human feedback without corruption); however, they are inapplicable to our problem of dealing with corrupted data in offline RLHF setting. To this end, we design novel corruption robust offline RLHF methods under various assumptions on the coverage of the data-generating distributions. At a high level, our methodology robustifies an offline RLHF framework by first learning a reward model along with confidence sets and then learning a pessimistic optimal policy over the confidence set. Our key insight is that learning optimal policy can be done by leveraging an offline corruption-robust RL oracle in different ways (e.g., zero-order oracle or first-order oracle), depending on the data coverage assumptions. To our knowledge, ours is the first work that provides provable corruption robust offline RLHF methods.
Debmalya Mandal, Andi Nika, Parameswaran Kamalaruban, Adish Singla, Goran Radanovic
AISTATS2
2025 Policy Teaching via Data Poisoning in Learning from Human Preferences
abstract
We study data poisoning attacks in learning from human preferences. More specifically, we consider the problem of teaching/enforcing a target policy $\pi^\dagger$ by synthesizing preference data. We seek to understand the susceptibility of different preference-based learning paradigms to poisoned preference data by analyzing the number of samples required by the attacker to enforce $\pi^\dagger$. We first propose a general data poisoning formulation in learning from human preferences and then study it for two popular paradigms, namely: (a) reinforcement learning from human feedback (RLHF) that operates by learning a reward model using preferences; (b) direct preference optimization (DPO) that directly optimizes policy using preferences. We conduct a theoretical analysis of the effectiveness of data poisoning in a setting where the attacker is allowed to augment a pre-existing dataset and also study its special case where the attacker can synthesize the entire preference dataset from scratch. As our main results, we provide lower/upper bounds on the number of samples required to enforce $\pi^\dagger$. Finally, we discuss the implications of our results in terms of the susceptibility of these learning paradigms under such data poisoning attacks.
Andi Nika, Jonathan Nöther, Debmalya Mandal, Parameswaran Kamalaruban, Adish Singla, Goran Radanovic
AISTATS1
2024 Corruption-Robust Offline Two-Player Zero-Sum Markov Games
abstract
We study data corruption robustness in offline two-player zero-sum Markov games. Given a dataset of realized trajectories of two players, an adversary is allowed to modify an $\epsilon$-fraction of it. The learner’s goal is to identify an approximate Nash Equilibrium policy pair from the corrupted data. We consider this problem in linear Markov games under different degrees of data coverage and corruption. We start by providing an information-theoretic lower bound on the suboptimality gap of any learner. Next, we propose robust versions of the Pessimistic Minimax Value Iteration algorithm (Zhong et al., 2022), both under coverage on the corrupted data and under coverage only on the clean data, and show that they achieve (near)-optimal suboptimality gap bounds with respect to $\epsilon$. We note that we are the first to provide such a characterization of the problem of learning approximate Nash Equilibrium policies in offline two-player zero-sum Markov games under data corruption.
Andi Nika, Debmalya Mandal, Adish Singla, Goran Radanovic
AISTATS1
2024 Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences
abstract
In this paper, we take a step towards a deeper understanding of learning from human preferences by systematically comparing the paradigm of reinforcement learning from human feedback (RLHF) with the recently proposed paradigm of direct preference optimization (DPO). We focus our attention on the class of loglinear policy parametrization and linear reward functions. In order to compare the two paradigms, we first derive minimax statistical bounds on the suboptimality gap induced by both RLHF and DPO, assuming access to an oracle that exactly solves the optimization problems. We provide a detailed discussion on the relative comparison between the two paradigms, simultaneously taking into account the sample size, policy and reward class dimensions, and the regularization temperature. Moreover, we extend our analysis to the approximate optimization setting and derive exponentially decaying convergence rates for both RLHF and DPO. Next, we analyze the setting where the ground-truth reward is not realizable and find that, while RLHF incurs a constant additional error, DPO retains its asymptotically decaying gap by just tuning the temperature accordingly. Finally, we extend our comparison to the Markov decision process setting, where we generalize our results with exact optimization. To the best of our knowledge, we are the first to provide such a comparative analysis for RLHF and DPO.
Andi Nika, Debmalya Mandal, Parameswaran Kamalaruban, Georgios Tzannetos, Goran Radanovic, Adish Singla
ICML1
2023 Online Defense Strategies for Reinforcement Learning Against Adaptive Reward Poisoning
abstract
We consider the problem of defense against reward-poisoning attacks in reinforcement learning and formulate it as a game in $T$ rounds between a defender and an adaptive attacker in an adversarial environment. To address this problem, we design two novel defense algorithms. First, we propose Exp3-DARP, a defense algorithm that uses Exp3 as a hyperparameter learning subroutine, and show that it achieves order-optimal $\tilde{\Theta}(T^{1/2})$ bounds on our notion of regret with respect to a defense that always picks the optimal parameter in hindsight. We show that the order of $T$ in the bounds cannot be improved when the reward arrival process is adversarial, even if the feedback model of the defense is stronger. However, assuming that the environment is stochastic, we propose OMDUCB-DARP that uses estimates of costs as proxies to update the randomized strategy of the learner and are able to substantially improve the bounds proportional to how smoothly the attacker’s strategy changes. Furthermore, we show that weaker types of defense, that do not take into account the attack structure and the poisoned rewards, suffer linear regret with respect to a defender that always selects the optimal parameter in hindsight when faced with an adaptive attacker that uses a no-regret algorithm to learn the behavior of the defense. Finally, we support our theoretical results with experimental evaluations on three different environments, showcasing the efficiency of our methods.
Andi Nika, Adish Singla, Goran Radanovic
AISTATS1
2021 Multi-User Small Base Station Association via Contextual Combinatorial Volatile Bandits
abstract
We propose an efficient mobility management solution to the problem of assigning small base stations (SBSs) to multiple mobile data users in a heterogeneous setting. We formalize the problem using a novel sequential decision-making model named contextual combinatorial volatile multi-armed bandits (MABs), in which each association is considered as an arm, volatility of an arm is imposed by the dynamic arrivals of the users, and context is the additional information linked with the user and the SBS such as user/SBS distance and the transmission frequency. As the next-generation communications are envisioned to take place over highly dynamic links such as the millimeter wave (mmWave) frequency band, we consider the association problem over an unknown channel distribution with a limited feedback in the form of acknowledgments and under the absence of channel state information (CSI). As the links are unknown and dynamically varying, the assignment problem cannot be solved offline. Thus, we propose an online algorithm which is able to solve the user-SBS association problem in a multi-user and time-varying environment, where the number of users dynamically varies over time. Our algorithm strikes the balance between exploration and exploitation and achieves sublinear in time regret with an optimal dependence on the problem structure and the dynamics of user arrivals and departures. In addition, we demonstrate via numerical experiments that our algorithm achieves significant performance gains compared to several benchmark algorithms.
Muhammad Anjum Qureshi, Andi Nika, Cem Tekin
IEEE Trans. Commun.2
2020 Contextual Combinatorial Volatile Multi-armed Bandit with Adaptive Discretization
abstract
We consider contextual combinatorial volatile multi-armed bandit (CCV-MAB), in which at each round, the learner observes a set of available base arms and their contexts, and then, selects a super arm that contains $K$ base arms in order to maximize its cumulative reward. Under the semi-bandit feedback setting and assuming that the contexts lie in a space ${\cal X}$ endowed with the Euclidean norm and that the expected base arm outcomes (expected rewards) are Lipschitz continuous in the contexts (expected base arm outcomes), we propose an algorithm called Adaptive Contextual Combinatorial Upper Confidence Bound (ACC-UCB). This algorithm, which adaptively discretizes ${\cal X}$ to form estimates of base arm outcomes and uses an $\alpha$-approximation oracle as a subroutine to select a super arm in each round, achieves $\tilde{O} ( T^{(\bar{D}+1)/(\bar{D}+2) + \epsilon} )$ regret for any $\epsilon>0$, where $\bar{D}$ represents the approximate optimality dimension related to ${\cal X}$. This dimension captures both the benignness of the base arm arrivals and the structure of the expected reward. In addition, we provide a recipe for obtaining more optimistic regret bounds by taking into account the volatility of the base arms and show that ACC-UCB achieves significant performance gains compared to the state-of-the-art for worker selection in mobile crowdsourcing.
Andi Nika, Sepehr Elahi, Cem Tekin
AISTATS1