Arnaud Lazarus

dblp:268/3164 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0002-4985-1127ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 100%
Artificial intelligence
2 papers
3D vision · 70% Robot manipulation · 30%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › contact simulation
frictional contact
0.932022
A Visual Approach to Measure Cloth-Body and Cloth-Cloth Friction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Physical validation of simulators in computer graphics: a new framework dedicated to slender elastic structures and frictional contact · ACM Trans. Graph. 2021
Learning to Measure the Static Friction Coefficient in Cloth Contact · CVPR 2020
Computer animation and physical simulation
cloth simulation
0.612022
A Visual Approach to Measure Cloth-Body and Cloth-Cloth Friction · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Robotics › Robot manipulation › contact modeling
friction coefficient estimation
0.412020
Learning to Measure the Static Friction Coefficient in Cloth Contact · CVPR 2020
Computer vision › 3D vision
physical property estimation
0.412020
Learning to Measure the Static Friction Coefficient in Cloth Contact · CVPR 2020

Methods — techniques the papers use, named apart from their topics

deep learning · 2.0synthetic dataset generation · 1.1simulator calibration · 1.1synthetic data generation · 0.9soft-body simulator · 0.9experimental validation protocols · 0.5benchmarking · 0.5
YearPublicationVenuePosition
2022 A Visual Approach to Measure Cloth-Body and Cloth-Cloth Friction
abstract
Measuring contact friction in soft-bodies usually requires a specialised physics bench and a tedious acquisition protocol. This makes the prospect of a purely non-invasive, video-based measurement technique particularly attractive. Previous works have shown that such a video-based estimation is feasible for material parameters using deep learning, but this has never been applied to the friction estimation problem which results in even more subtle visual variations. Because acquiring a large dataset for this problem is impractical, generating it from simulation is the obvious alternative. However, this requires the use of a frictional contact simulator whose results are not only visually plausible, but physically-correct enough to match observations made at the macroscopic scale. In this paper, which is an extended version of our former work A. H. Rasheed, V. Romero, F. Bertails-Descoubes, S. Wuhrer, J.-S. Franco, and A Lazarus, "Learning to measure the static friction coefficient in cloth contact," in Proc. IEEE/CVF Conf. Comput. Vis. Pattern Recognit., 2020, pp. 9909-9918, we propose to our knowledge the first non-invasive measurement network and adjoining synthetic training dataset for estimating cloth friction at contact, for both cloth-hard body and cloth-cloth contacts. To this end we build a protocol for validating and calibrating a state-of-the-art frictional contact simulator, in order to produce a reliable dataset. We furthermore show that without our careful calibration procedure, the training fails to provide accurate estimation results on real data. We present extensive results on a large acquired test set of several hundred real video sequences of cloth in friction, which validates the proposed protocol and its accuracy.
Abdullah Haroon Rasheed, Victor Romero, Florence Bertails-Descoubes, Stefanie Wuhrer, Jean-Sébastien Franco, Arnaud Lazarus
IEEE Trans. Pattern Anal. Mach. Intell.6
2021 Physical validation of simulators in computer graphics: a new framework dedicated to slender elastic structures and frictional contact
abstract
We introduce a selected set of protocols inspired from the Soft Matter Physics community in order to validate Computer Graphics simulators of slender elastic structures possibly subject to dry frictional contact. Although these simulators were primarily intended for feature film animation and visual effects, they are more and more used as virtual design tools for predicting the shape and deformation of real objects; hence the need for a careful, quantitative validation. Our tests, experimentally verified, are designed to evaluate carefully the predictability of these simulators on various aspects, such as bending elasticity, bend-twist coupling, and frictional contact. We have passed a number of popular codes of Computer Graphics through our benchmarks by defining a rigorous, consistent, and as fair as possible methodology. Our results show that while some popular simulators for plates/shells and frictional contact fail even on the simplest scenarios, more recent ones, as well as well-known codes for rods, generally perform well and sometimes even better than some reference commercial tools of Mechanical Engineering. To make our validation protocols easily applicable to any simulator, we provide an extensive description of our methodology, and we shall distribute all the necessary model data to be compared against.
Victor Romero, Mickaël Ly, Abdullah Haroon Rasheed, Raphaël Charrondière, Arnaud Lazarus, Sébastien Neukirch, Florence Bertails-Descoubes
ACM Trans. Graph.5
2020 Learning to Measure the Static Friction Coefficient in Cloth Contact
abstract
Measuring friction coefficients between cloth and an external body is a longstanding issue in mechanical engineering, never yet addressed with a pure vision-based system. The latter offers the prospect of simpler, less invasive friction measurement protocols compared to traditional ones, and can vastly benefit from recent deep learning advances. Such a novel measurement strategy however proves challenging, as no large labelled dataset for cloth contact exists, and creating one would require thousands of physics workbench measurements with broad coverage of cloth-material pairs. Using synthetic data instead is only possible assuming the availability of a soft-body mechanical simulator with true-to-life friction physics accuracy, yet to be verified. We propose a first vision-based measurement network for friction between cloth and a substrate, using a simple and repeatable video acquisition protocol. We train our network on purely synthetic data generated by a state-of-the-art frictional contact simulator, which we carefully calibrate and validate against real experiments under controlled conditions. We show promising results on a large set of contact pairs between real cloth samples and various kinds of substrates, with 93.6% of all measurements predicted within 0.1 range of standard physics bench measurements.
Abdullah Haroon Rasheed, Victor Romero, Florence Bertails-Descoubes, Stefanie Wuhrer, Jean-Sébastien Franco, Arnaud Lazarus
CVPR6