Giap Le

dblp:268/3644 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-8954-8990ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Edge and fog computing · 38% Content delivery and video streaming · 38% Cellular and mobile networks · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
live streaming
0.912025
Reliable Provisioning of Low-Latency and High-Bandwidth Extended Reality Live Streams · IEEE J. Sel. Areas Commun. 2025
Edge and fog computing
service provisioning
0.912025
Reliable Provisioning of Low-Latency and High-Bandwidth Extended Reality Live Streams · IEEE J. Sel. Areas Commun. 2025
Cellular and mobile networks
6g
0.312025
Reliable Provisioning of Low-Latency and High-Bandwidth Extended Reality Live Streams · IEEE J. Sel. Areas Commun. 2025
Cellular and mobile networks › low-latency communication
ultra-reliable low-latency communication
0.312025
Reliable Provisioning of Low-Latency and High-Bandwidth Extended Reality Live Streams · IEEE J. Sel. Areas Commun. 2025
Cloud and datacenter computing › datacenter operations
datacenter reliability
0.312025
Reliable Provisioning of Low-Latency and High-Bandwidth Extended Reality Live Streams · IEEE J. Sel. Areas Commun. 2025

Methods — techniques the papers use, named apart from their topics

scalable algorithms · 1.7multicast · 1.7adaptive bandwidth provisioning · 1.7
YearPublicationVenuePosition
2025 Reliable Provisioning of Low-Latency and High-Bandwidth Extended Reality Live Streams
abstract
The networking industry is offering new services leveraging recent technological advances in connectivity, storage, and computing such as mobile communications and edge computing. In this regard, extended reality, a term encompassing virtual reality, augmented reality, and mixed reality, can provide unprecedented user experience and pioneering service opportunities such as: live concerts, sports, and other events; interactive gaming and entertainment; immersive education, training, and demos. These services require high-bandwidth, low-latency, and reliable connections, and are supported by next-generation ultra-reliable and low-latency communications in the vision of 6G mobile communication systems. In this work, we devise a novel scheme, called backup from different data centers with multicast and adaptive bandwidth provisioning, to admit reliable, low-latency, and high-bandwidth extended reality live streams in next-generation networks. We consider network services where contents are non-cacheable and investigate how backup services can be offered by different data centers with multicast and adaptive bandwidth provisioning. Our proposed service-provisioning scheme provides protection not only against link failures in the physical network but also against computing and storage failures in data centers. We develop scalable algorithms for the service-provisioning scheme and evaluate their performance on various complex network instances in a dynamic environment. Numerical results show that, compared to conventional service-provisioning schemes such as those seeking backup services from the same data center, our proposed service-provisioning scheme efficiently utilizes network resources, ensures higher reliability, and guarantees low latency; hence, it is highly suitable for extended reality live streams.
Giap Le, Vinh Truong Hoang, Sifat Ferdousi, Andrea Marotta, Sugang Xu, Yusuke Hirota, Yoshinari Awaji, Massimo Tornatore, Biswanath Mukherjee
IEEE J. Sel. Areas Commun.1
2023 Reliable Provisioning With Degraded Service Using Multipath Routing From Multiple Data Centers in Optical Metro Networks
abstract
With the adoption of edge computing, several data centers are available within the footprint of an optical metro network, and contents are replicated in multiple locations. Such a wide content replication offers a unique opportunity to provide better services to users, especially for content-based services, e.g., video delivery. Thus, a service-provisioning scheme can embrace this opportunity to optimize network resource utilization, improve reliability, and achieve lower latency. In this study, we propose a reliable service-provisioning scheme that selects the optimal subset of data centers hosting the desired content and inversely multiplexes a content request over multiple link-disjoint paths. We formulate an integer linear program and develop heuristics for the problem, and use them to solve various complex and realistic network instances. Numerical data show that, compared to conventional service-provisioning schemes such as multipath routing from a single data center or dedicated-path protection, our proposed scheme efficiently utilizes network resources, improves reliability, and reduces latency; hence, it is suitable for the above-mentioned services.
Giap Le, Sifat Ferdousi, Andrea Marotta, Sugang Xu, Yusuke Hirota, Yoshinari Awaji, S. Sedef Savas, Massimo Tornatore, Biswanath Mukherjee
IEEE Trans. Netw. Serv. Manag.1