Demo Data from EDBT 2026 / reviewers in the wild / expert
Emil Bogomolov
dblp:268/5633
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape representation › point-based representation
point cloud |
0.6 | 1 | 2022 | DEF: deep estimation of sharp geometric features in 3D shapes · ACM Trans. Graph. 2022 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
0.5 | 1 | 2021 | Towards Part-Based Understanding of RGB-D Scans · CVPR 2021 |
Computer vision › 3D vision
3d scene understanding |
0.5 | 1 | 2021 | Towards Part-Based Understanding of RGB-D Scans · CVPR 2021 |
Methods — techniques the papers use, named apart from their topics
scalar field regression · 1.1patch fusion · 1.1deep learning · 1.1part prior · 0.5part graph · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | DEF: deep estimation of sharp geometric features in 3D shapesabstractWe propose Deep Estimators of Features (DEFs), a learning-based framework for predicting sharp geometric features in sampled 3D shapes. Differently from existing data-driven methods, which reduce this problem to feature classification, we propose to regress a scalar field representing the distance from point samples to the closest feature line on local patches. Our approach is the first that scales to massive point clouds by fusing distance-to-feature estimates obtained on individual patches. We extensively evaluate our approach against related state-of-the-art methods on newly proposed synthetic and real-world 3D CAD model benchmarks. Our approach not only outperforms these (with improvements in Recall and False Positives Rates), but generalizes to real-world scans after training our model on synthetic data and fine-tuning it on a small dataset of scanned data. We demonstrate a downstream application, where we reconstruct an explicit representation of straight and curved sharp feature lines from range scan data. We make code, pre-trained models, and our training and evaluation datasets available at https://github.com/artonson/def. Albert Matveev, Ruslan Rakhimov, Alexey Artemov, Gleb Bobrovskikh, Vage Egiazarian, Emil Bogomolov, Daniele Panozzo, Denis Zorin, Evgeny Burnaev |
ACM Trans. Graph. | 6 |
| 2021 | Towards Part-Based Understanding of RGB-D ScansabstractRecent advances in 3D semantic scene understanding have shown impressive progress in 3D instance segmentation, enabling object-level reasoning about 3D scenes; however, a finer-grained understanding is required to enable interactions with objects and their functional understanding. Thus, we propose the task of part-based scene understanding of real-world 3D environments: from an RGB-D scan of a scene, we detect objects, and for each object predict its decomposition into geometric part masks, which composed together form the complete geometry of the observed object. We leverage an intermediary part graph representation to enable robust completion as well as building of part priors, which we use to construct the final part mask predictions. Our experiments demonstrate that guiding part understanding through part graph to part prior-based predictions significantly outperforms alternative approaches to the task of semantic part completion. Alexey Bokhovkin, Vladislav Ishimtsev, Emil Bogomolov, Denis Zorin, Alexey Artemov, Evgeny Burnaev, Angela Dai |
CVPR | 3 |
| 2021 | Making DensePose fast and lightabstractDensePose estimation task is a significant step forward for enhancing user experience computer vision applications ranging from augmented reality to cloth fitting. Existing neural network models capable of solving this task are heavily parameterized and a long way from being transferred to an embedded or mobile device. To enable Dense Pose inference on the end device with current models, one needs to support an expensive server-side infrastructure and have a stable internet connection. To make things worse, mobile and embedded devices do not always have a powerful GPU inside. In this work, we target the problem of redesigning the DensePose R-CNN model's architecture so that the final network retains most of its accuracy but becomes more light-weight and fast. To achieve that, we tested and incorporated many deep learning innovations from recent years, specifically performing an ablation study on 23 efficient backbone architectures, multiple two-stage detection pipeline modifications, and custom model quantization methods. As a result, we achieved 17× model size reduction and 2× latency improvement compared to the baseline model.1 Ruslan Rakhimov, Emil Bogomolov, Alexandr Notchenko, Fung Mao, Alexey Artemov, Denis Zorin, Evgeny Burnaev |
WACV | 2 |