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Arturs Berzins

dblp:268/6949 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 64% Visual content generation and editing · 36%
Artificial intelligence
2 papers
Trustworthy machine learning · 55% 3D vision · 36% Deep learning architectures and training · 8%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › implicit neural representation
neural field
0.912025
Geometry-Informed Neural Networks · ICML 2025
Visual content generation and editing
3d shape generation
0.912025
Geometry-Informed Neural Networks · ICML 2025
Geometric modeling and processing › computer-aided design
generative design
0.912025
Geometry-Informed Neural Networks · ICML 2025
Machine learning › Trustworthy machine learning
interpretability
0.712023
Polyhedral Complex Extraction from ReLU Networks using Edge Subdivision · ICML 2023
Machine learning › Trustworthy machine learning › robustness
neural network verification
0.712023
Polyhedral Complex Extraction from ReLU Networks using Edge Subdivision · ICML 2023
Geometric modeling and processing › shape modeling
shape editing
0.712023
Neural Implicit Shape Editing using Boundary Sensitivity · ICLR 2023
Machine learning › Deep learning architectures and training
ReLU networks
0.212023
Polyhedral Complex Extraction from ReLU Networks using Edge Subdivision · ICML 2023

Methods — techniques the papers use, named apart from their topics

neural field · 1.7constraint-based training · 1.7tensor operations · 0.7sign-vectors · 0.7neural implicit representation · 0.7edge subdivision · 0.7
YearPublicationVenuePosition
2025 Geometry-Informed Neural Networks
abstract
Geometry is a ubiquitous tool in computer graphics, design, and engineering. However, the lack of large shape datasets limits the application of state-of-the-art supervised learning methods and motivates the exploration of alternative learning strategies. To this end, we introduce geometry-informed neural networks (GINNs) -- a framework for training shape-generative neural fields without data by leveraging user-specified design requirements in the form of objectives and constraints. By adding diversity as an explicit constraint, GINNs avoid mode-collapse and can generate multiple diverse solutions, often required in geometry tasks. Experimentally, we apply GINNs to several problems spanning physics, geometry, and engineering design, showing control over geometrical and topological properties, such as surface smoothness or the number of holes. These results demonstrate the potential of training shape-generative models without data, paving the way for new generative design approaches without large datasets.
Arturs Berzins, Andreas Radler, Eric Volkmann, Sebastian Sanokowski, Sepp Hochreiter, Johannes Brandstetter
ICML1
2023 Neural Implicit Shape Editing using Boundary Sensitivity
Arturs Berzins, Moritz Ibing, Leif Kobbelt
ICLR1
2023 Polyhedral Complex Extraction from ReLU Networks using Edge Subdivision
abstract
A neural network consisting of piecewise affine building blocks, such as fully-connected layers and ReLU activations, is itself a piecewise affine function supported on a polyhedral complex. This complex has been previously studied to characterize theoretical properties of neural networks, but, in practice, extracting it remains a challenge due to its high combinatorial complexity. A natural idea described in previous works is to subdivide the regions via intersections with hyperplanes induced by each neuron. However, we argue that this view leads to computational redundancy. Instead of regions, we propose to subdivide edges, leading to a novel method for polyhedral complex extraction. A key to this are sign-vectors, which encode the combinatorial structure of the complex. Our approach allows to use standard tensor operations on a GPU, taking seconds for millions of cells on a consumer grade machine. Motivated by the growing interest in neural shape representation, we use the speed and differentiablility of our method to optimize geometric properties of the complex. The code is available at https://github.com/arturs-berzins/relu_edge_subdivision.
Arturs Berzins
ICML1